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evolve-save-editor/README.md

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# Evolve Save Editor
CLI tool for editing [Evolve](https://pmotschmann.github.io/Evolve/) browser game save files.
Export your save in Evolve (Settings > Export), run a command, and import the modified save back.
## Setup
```bash
npm install
```
## Usage
The tool reads save data from your **clipboard** by default (or from stdin/argument), applies edits, and copies the result back to the clipboard.
```bash
# List all resources and their current values
node index.js --list
# Max all capped resources
node index.js --max-resources
# Set all crafted (unlimited) resources to 100,000
node index.js --set-crafted=100000
# Combine both
node index.js --max-resources --set-crafted=100000
# Max only specific resources
node index.js --max-resources --only=food,stone,iron
# Set specific crafted resources to 50,000
node index.js --set-crafted=50000 --only=plywood,brick
# Read from stdin instead of clipboard
node index.js --max-resources < save.txt
# Print result to stdout instead of copying to clipboard
node index.js --max-resources --no-copy
```
## Options
| Flag | Description |
|------|-------------|
| `--list` | List all resources in the save, grouped by type (capped, crafted, special, locked) |
| `--max-resources` | Set all capped resources (`max > 0`) to their max |
| `--set-crafted=N` | Set all unlimited/crafted resources (`max == -1`) to N |
| `--only=a,b,c` | Only affect listed resources (comma-separated, case-insensitive). Matches resource names (e.g. `Food`) or internal keys (e.g. `food`). Applies to `--max-resources` and `--set-crafted`. |
| `--no-copy` | Print the edited save to stdout instead of clipboard |
| `--help` | Show help |
## Workflow
1. In Evolve, go to **Settings > Export** (copies save to clipboard)
2. Run `node index.js --max-resources`
3. In Evolve, go to **Settings > Import** (pastes from clipboard)