Allow maxing double time; Allow setting geology bonus
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40
index.js
40
index.js
@@ -40,6 +40,27 @@ function setCraftedResources(data, value) {
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return changed;
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}
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function setGeology(data) {
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// Max bonus depends on White Hole achievement: top = 30 + level * 5
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const whLevel = data.stats?.achieve?.whitehole?.l ?? 0;
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const top = 30 + whLevel * 5;
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const maxBonus = (top - 10) / 100;
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const geology = {
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Copper: maxBonus,
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Iron: maxBonus,
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Aluminium: maxBonus,
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Titanium: maxBonus,
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};
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data.city.geology = geology;
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const entries = Object.entries(geology)
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.map(([k, v]) => ` ${k}: +${(v * 100).toFixed(0)}%`)
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.join("\n");
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return `Set 4 geology bonuses (max +${(maxBonus * 100).toFixed(0)}% from White Hole level ${whLevel}):\n${entries}`;
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}
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function readFromClipboard() {
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try {
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return execSync("pbpaste", { encoding: "utf-8" }).trim();
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@@ -82,7 +103,7 @@ function main() {
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}
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}
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const hasAction = flags.has("--max-resources") || craftedValue !== null;
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const hasAction = flags.has("--max-resources") || flags.has("--max-time") || flags.has("--max-geology") || craftedValue !== null;
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if (flags.has("--help") || !hasAction) {
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console.log(`Usage: node index.js [options] [save-string]
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@@ -90,6 +111,8 @@ function main() {
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Options:
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--max-resources Set all capped resources to their max
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--set-crafted=N Set all unlimited (crafted) resources to N
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--max-geology Set 4 geology resource bonuses at max values
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--max-time Set accelerated time (AT) to 8 hours
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--no-copy Print result instead of copying to clipboard
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--help Show this help
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@@ -131,6 +154,21 @@ Save string can be passed as argument, piped via stdin, or read from clipboard.`
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}
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}
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if (flags.has("--max-geology")) {
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console.log(setGeology(data));
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}
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if (flags.has("--max-time")) {
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const MAX_AT = 11520; // game adjusts down to 8 hours on load
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const old = data.settings?.at ?? 0;
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if (old < MAX_AT) {
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data.settings.at = MAX_AT;
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console.log(`Accelerated time: ${old} -> ${MAX_AT} (adjusts to 8 hours on load)`);
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} else {
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console.log(`Accelerated time already at ${old} (>= max).`);
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}
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}
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if (craftedValue !== null) {
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const changed = setCraftedResources(data, craftedValue);
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if (changed.length > 0) {
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