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nuzlocke-tracker/frontend/src/pages/RunDashboard.tsx

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import { useMemo, useState } from 'react'
import { useParams, Link } from 'react-router-dom'
import { useRun, useUpdateRun, useNamingCategories } from '../hooks/useRuns'
import { useGameRoutes } from '../hooks/useGames'
import { useCreateEncounter, useUpdateEncounter } from '../hooks/useEncounters'
import { StatCard, PokemonCard, RuleBadges, StatusChangeModal, EndRunModal } from '../components'
import type { RunStatus, EncounterDetail } from '../types'
type TeamSortKey = 'route' | 'level' | 'species' | 'dex'
function sortEncounters(encounters: EncounterDetail[], key: TeamSortKey): EncounterDetail[] {
return [...encounters].sort((a, b) => {
switch (key) {
case 'route':
return a.route.order - b.route.order
case 'level':
return (a.catchLevel ?? 0) - (b.catchLevel ?? 0)
case 'species': {
const nameA = (a.currentPokemon ?? a.pokemon).name
const nameB = (b.currentPokemon ?? b.pokemon).name
return nameA.localeCompare(nameB)
}
case 'dex':
return (
(a.currentPokemon ?? a.pokemon).nationalDex - (b.currentPokemon ?? b.pokemon).nationalDex
)
default:
return 0
}
})
}
const statusStyles: Record<RunStatus, string> = {
active: 'bg-green-900/40 text-green-300 light:bg-green-100 light:text-green-800',
completed: 'bg-blue-900/40 text-blue-300 light:bg-blue-100 light:text-blue-800',
failed: 'bg-red-900/40 text-red-300 light:bg-red-100 light:text-red-800',
}
function formatDuration(start: string, end: string) {
const ms = new Date(end).getTime() - new Date(start).getTime()
const days = Math.floor(ms / (1000 * 60 * 60 * 24))
if (days === 0) return 'Less than a day'
if (days === 1) return '1 day'
return `${days} days`
}
export function RunDashboard() {
const { runId } = useParams<{ runId: string }>()
const runIdNum = Number(runId)
const { data: run, isLoading, error } = useRun(runIdNum)
const { data: routes } = useGameRoutes(run?.gameId ?? null)
const createEncounter = useCreateEncounter(runIdNum)
const updateEncounter = useUpdateEncounter(runIdNum)
const updateRun = useUpdateRun(runIdNum)
const { data: namingCategories } = useNamingCategories()
const [selectedEncounter, setSelectedEncounter] = useState<EncounterDetail | null>(null)
const [showEndRun, setShowEndRun] = useState(false)
const [teamSort, setTeamSort] = useState<TeamSortKey>('route')
const encounters = run?.encounters ?? []
const alive = useMemo(
() =>
sortEncounters(
encounters.filter((e) => e.status === 'caught' && e.faintLevel === null),
teamSort
),
[encounters, teamSort]
)
const dead = useMemo(
() =>
sortEncounters(
encounters.filter((e) => e.status === 'caught' && e.faintLevel !== null),
teamSort
),
[encounters, teamSort]
)
if (isLoading) {
return (
<div className="flex items-center justify-center py-16">
<div className="w-8 h-8 border-4 border-blue-600 border-t-transparent rounded-full animate-spin" />
</div>
)
}
if (error || !run) {
return (
<div className="max-w-4xl mx-auto p-8">
<div className="rounded-lg bg-status-failed-bg p-4 text-status-failed">
Failed to load run. It may not exist.
</div>
<Link to="/runs" className="inline-block mt-4 text-blue-600 hover:underline">
Back to runs
</Link>
</div>
)
}
const isActive = run.status === 'active'
const visitedRoutes = new Set(run.encounters.map((e) => e.routeId)).size
const totalRoutes = routes?.length
return (
<div className="max-w-4xl mx-auto p-8">
{/* Header */}
<div className="mb-6">
<Link
to="/runs"
className="text-sm text-text-tertiary hover:text-text-primary mb-2 inline-block"
>
&larr; All Runs
</Link>
<div className="flex items-start justify-between">
<div>
<h1 className="text-3xl font-bold text-text-primary">{run.name}</h1>
<p className="text-text-tertiary mt-1">
{run.game.name} &middot;{' '}
{run.game.region.charAt(0).toUpperCase() + run.game.region.slice(1)} &middot; Started{' '}
{new Date(run.startedAt).toLocaleDateString(undefined, {
year: 'numeric',
month: 'short',
day: 'numeric',
})}
</p>
</div>
<span
className={`px-3 py-1 rounded-full text-sm font-medium capitalize ${statusStyles[run.status]}`}
>
{run.status}
</span>
</div>
</div>
{/* Completion Banner */}
{!isActive && (
<div
className={`rounded-lg p-4 mb-6 ${
run.status === 'completed'
? 'bg-blue-900/20 border border-blue-800'
: 'bg-status-failed-bg border border-red-800'
}`}
>
<div className="flex items-center gap-3">
<span className="text-2xl">
{run.status === 'completed' ? '\u{1f3c6}' : '\u{1faa6}'}
</span>
<div>
<p
className={`font-semibold ${
run.status === 'completed' ? 'text-blue-200' : 'text-red-200'
}`}
>
{run.status === 'completed' ? 'Victory!' : 'Defeat'}
</p>
<p
className={`text-sm ${
run.status === 'completed' ? 'text-text-link' : 'text-status-failed'
}`}
>
{run.completedAt && (
<>
Ended{' '}
{new Date(run.completedAt).toLocaleDateString(undefined, {
year: 'numeric',
month: 'short',
day: 'numeric',
})}
{' \u00b7 '}
Duration: {formatDuration(run.startedAt, run.completedAt)}
</>
)}
</p>
</div>
</div>
</div>
)}
{/* Stats */}
<div className="grid grid-cols-2 md:grid-cols-4 gap-3 mb-6">
<StatCard label="Encounters" value={run.encounters.length} color="blue" />
<StatCard label="Alive" value={alive.length} color="green" />
<StatCard label="Deaths" value={dead.length} color="red" />
<StatCard label="Routes Visited" value={visitedRoutes} total={totalRoutes} color="purple" />
</div>
{/* Rules */}
<div className="mb-6">
<h2 className="text-sm font-medium text-text-tertiary mb-2">Active Rules</h2>
<RuleBadges rules={run.rules} />
</div>
{/* Naming Scheme */}
{namingCategories && namingCategories.length > 0 && (
<div className="mb-6">
<h2 className="text-sm font-medium text-text-tertiary mb-2">Naming Scheme</h2>
{isActive ? (
<select
value={run.namingScheme ?? ''}
onChange={(e) => updateRun.mutate({ namingScheme: e.target.value || null })}
className="text-sm border border-border-default rounded-lg px-3 py-1.5 bg-surface-1 text-text-primary"
>
<option value="">None</option>
{namingCategories.map((cat) => (
<option key={cat} value={cat}>
{cat.charAt(0).toUpperCase() + cat.slice(1)}
</option>
))}
</select>
) : (
<span className="text-sm text-text-primary">
{run.namingScheme
? run.namingScheme.charAt(0).toUpperCase() + run.namingScheme.slice(1)
: 'None'}
</span>
)}
</div>
)}
{/* Active Team */}
<div className="mb-6">
<div className="flex items-center justify-between mb-3">
<h2 className="text-lg font-semibold text-text-primary">
{isActive ? 'Active Team' : 'Final Team'}
</h2>
{alive.length > 1 && (
<select
value={teamSort}
onChange={(e) => setTeamSort(e.target.value as TeamSortKey)}
className="text-sm border border-border-default rounded-lg px-3 py-1.5 bg-surface-1 text-text-primary"
>
<option value="route">Route Order</option>
<option value="level">Catch Level</option>
<option value="species">Species Name</option>
<option value="dex">National Dex</option>
</select>
)}
</div>
{alive.length === 0 ? (
<p className="text-text-tertiary text-sm">
No pokemon caught yet head to encounters to start building your team!
</p>
) : (
<div className="grid grid-cols-2 sm:grid-cols-3 md:grid-cols-4 lg:grid-cols-6 gap-3">
{alive.map((enc) => (
<PokemonCard
key={enc.id}
encounter={enc}
onClick={isActive ? () => setSelectedEncounter(enc) : undefined}
/>
))}
</div>
)}
</div>
{/* Graveyard */}
{dead.length > 0 && (
<div className="mb-6">
<h2 className="text-lg font-semibold text-text-primary mb-3">Graveyard</h2>
<div className="grid grid-cols-2 sm:grid-cols-3 md:grid-cols-4 lg:grid-cols-6 gap-3">
{dead.map((enc) => (
<PokemonCard
key={enc.id}
encounter={enc}
showFaintLevel
onClick={isActive ? () => setSelectedEncounter(enc) : undefined}
/>
))}
</div>
</div>
)}
{/* Quick Actions */}
<div className="mt-8 flex gap-3">
{isActive && (
<>
<Link
to={`/runs/${runId}/encounters`}
className="px-4 py-2 bg-blue-600 text-white rounded-lg font-medium hover:bg-blue-700 focus:outline-none focus:ring-2 focus:ring-accent-400 focus:ring-offset-2 transition-colors"
>
Log Encounter
</Link>
<button
onClick={() => setShowEndRun(true)}
className="px-4 py-2 border border-border-default rounded-lg font-medium hover:bg-surface-2 focus:outline-none focus:ring-2 focus:ring-gray-400 focus:ring-offset-2 transition-colors"
>
End Run
</button>
</>
)}
</div>
{/* Status Change Modal */}
{selectedEncounter && (
<StatusChangeModal
encounter={selectedEncounter}
onUpdate={(data) => {
updateEncounter.mutate(data, {
onSuccess: () => setSelectedEncounter(null),
})
}}
onClose={() => setSelectedEncounter(null)}
isPending={updateEncounter.isPending}
region={run?.game.region}
onCreateEncounter={(data) => {
createEncounter.mutate(data)
}}
/>
)}
{/* End Run Modal */}
{showEndRun && (
<EndRunModal
onConfirm={(status) => {
updateRun.mutate({ status }, { onSuccess: () => setShowEndRun(false) })
}}
onClose={() => setShowEndRun(false)}
isPending={updateRun.isPending}
/>
)}
</div>
)
}