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nuzlocke-tracker/frontend/src/components/GenlockeGraveyard.tsx

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import { useMemo, useState } from 'react'
import { useGenlockeGraveyard } from '../hooks/useGenlockes'
import { TypeBadge } from './TypeBadge'
import type { GraveyardEntry } from '../types'
type SortKey = 'leg' | 'level' | 'species'
interface GenlockeGraveyardProps {
genlockeId: number
}
function GraveyardCard({ entry }: { entry: GraveyardEntry }) {
const displayPokemon = entry.currentPokemon ?? entry.pokemon
const isEvolved = entry.currentPokemon !== null
return (
<div className="bg-surface-1 rounded-lg shadow p-4 flex flex-col items-center text-center opacity-60 grayscale">
{displayPokemon.spriteUrl ? (
<img
src={displayPokemon.spriteUrl}
alt={displayPokemon.name}
className="w-25 h-25"
loading="lazy"
/>
) : (
<div className="w-25 h-25 rounded-full bg-surface-3 flex items-center justify-center text-xl font-bold text-text-secondary">
{displayPokemon.name[0]?.toUpperCase()}
</div>
)}
<div className="mt-2 flex items-center gap-1.5">
<span className="w-2 h-2 rounded-full shrink-0 bg-red-500" />
<span className="font-semibold text-text-primary text-sm">
{entry.nickname || displayPokemon.name}
</span>
</div>
{entry.nickname && <div className="text-xs text-text-tertiary">{displayPokemon.name}</div>}
<div className="flex flex-col items-center gap-0.5 mt-1">
{displayPokemon.types.map((type) => (
<TypeBadge key={type} type={type} />
))}
</div>
<div className="text-xs text-text-tertiary mt-1">
Lv. {entry.catchLevel} &rarr; {entry.faintLevel}
</div>
<div className="text-xs text-text-muted mt-0.5">{entry.routeName}</div>
<div className="text-[10px] text-purple-600 dark:text-purple-400 mt-0.5 font-medium">
Leg {entry.legOrder} &mdash; {entry.gameName}
</div>
{isEvolved && (
<div className="text-[10px] text-text-muted mt-0.5">Originally: {entry.pokemon.name}</div>
)}
{entry.deathCause && (
<div className="text-[10px] italic text-text-muted mt-0.5 line-clamp-2">
{entry.deathCause}
</div>
)}
</div>
)
}
export function GenlockeGraveyard({ genlockeId }: GenlockeGraveyardProps) {
const { data, isLoading, error } = useGenlockeGraveyard(genlockeId)
const [filterLeg, setFilterLeg] = useState<number | null>(null)
const [sortKey, setSortKey] = useState<SortKey>('leg')
const filtered = useMemo(() => {
if (!data) return []
let entries = data.entries
if (filterLeg !== null) {
entries = entries.filter((e) => e.legOrder === filterLeg)
}
return [...entries].sort((a, b) => {
switch (sortKey) {
case 'leg':
return a.legOrder - b.legOrder || a.id - b.id
case 'level':
return (b.faintLevel ?? 0) - (a.faintLevel ?? 0)
case 'species': {
const nameA = (a.currentPokemon ?? a.pokemon).name
const nameB = (b.currentPokemon ?? b.pokemon).name
return nameA.localeCompare(nameB)
}
default:
return 0
}
})
}, [data, filterLeg, sortKey])
if (isLoading) {
return (
<div className="flex items-center justify-center py-8">
<div className="w-6 h-6 border-4 border-red-600 border-t-transparent rounded-full animate-spin" />
</div>
)
}
if (error) {
return (
<div className="rounded-lg bg-status-failed-bg p-4 text-status-failed">
Failed to load graveyard data.
</div>
)
}
if (!data || data.totalDeaths === 0) {
return (
<div className="rounded-lg bg-surface-1/50 p-6 text-center text-text-tertiary">
No deaths recorded across any leg.
</div>
)
}
return (
<div className="space-y-4">
{/* Summary bar */}
<div className="flex flex-wrap items-center gap-4 text-sm">
<span className="font-semibold text-text-primary">
{data.totalDeaths} total death{data.totalDeaths !== 1 ? 's' : ''}
</span>
{data.deadliestLeg && (
<span className="text-text-tertiary">
Deadliest: Leg {data.deadliestLeg.legOrder} &mdash; {data.deadliestLeg.gameName} (
{data.deadliestLeg.deathCount})
</span>
)}
</div>
{/* Controls */}
<div className="flex flex-wrap items-center gap-3">
<select
value={filterLeg ?? ''}
onChange={(e) => setFilterLeg(e.target.value ? Number(e.target.value) : null)}
className="text-sm border border-border-default rounded-lg px-3 py-1.5 bg-surface-1 text-text-primary"
>
<option value="">All Legs</option>
{data.deathsPerLeg.map((leg) => (
<option key={leg.legOrder} value={leg.legOrder}>
Leg {leg.legOrder} &mdash; {leg.gameName} ({leg.deathCount})
</option>
))}
</select>
<select
value={sortKey}
onChange={(e) => setSortKey(e.target.value as SortKey)}
className="text-sm border border-border-default rounded-lg px-3 py-1.5 bg-surface-1 text-text-primary"
>
<option value="leg">Sort by Leg</option>
<option value="level">Sort by Level</option>
<option value="species">Sort by Species</option>
</select>
</div>
{/* Grid */}
<div className="grid grid-cols-2 sm:grid-cols-3 md:grid-cols-4 lg:grid-cols-6 gap-3">
{filtered.map((entry) => (
<GraveyardCard key={entry.id} entry={entry} />
))}
</div>
</div>
)
}