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nuzlocke-tracker/frontend/src/components/StatusChangeModal.tsx

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import { useState, useMemo } from 'react'
import type { EncounterDetail, UpdateEncounterInput, CreateEncounterInput } from '../types'
import { useEvolutions, useForms } from '../hooks/useEncounters'
import { TypeBadge } from './TypeBadge'
import { formatEvolutionMethod } from '../utils/formatEvolution'
interface StatusChangeModalProps {
encounter: EncounterDetail
onUpdate: (data: { id: number; data: UpdateEncounterInput }) => void
onClose: () => void
isPending: boolean
region?: string
onCreateEncounter?: (data: CreateEncounterInput) => void
}
export function StatusChangeModal({
encounter,
onUpdate,
onClose,
isPending,
region,
onCreateEncounter,
}: StatusChangeModalProps) {
const { pokemon, currentPokemon, route, nickname, catchLevel, faintLevel, deathCause } = encounter
const isDead = faintLevel !== null
const displayPokemon = currentPokemon ?? pokemon
const [showConfirm, setShowConfirm] = useState(false)
const [showEvolve, setShowEvolve] = useState(false)
const [showFormChange, setShowFormChange] = useState(false)
const [showShedConfirm, setShowShedConfirm] = useState(false)
const [pendingEvolutionId, setPendingEvolutionId] = useState<number | null>(null)
const [shedNickname, setShedNickname] = useState('')
const [deathLevel, setDeathLevel] = useState('')
const [cause, setCause] = useState('')
const activePokemonId = currentPokemon?.id ?? pokemon.id
const { data: evolutions, isLoading: evolutionsLoading } = useEvolutions(
showEvolve || showShedConfirm ? activePokemonId : null,
region
)
const { data: forms } = useForms(isDead ? null : activePokemonId)
const { normalEvolutions, shedCompanion } = useMemo(() => {
if (!evolutions) return { normalEvolutions: [], shedCompanion: null }
return {
normalEvolutions: evolutions.filter((e) => e.trigger !== 'shed'),
shedCompanion: evolutions.find((e) => e.trigger === 'shed') ?? null,
}
}, [evolutions])
const handleConfirmDeath = () => {
onUpdate({
id: encounter.id,
data: {
faintLevel: deathLevel ? Number(deathLevel) : undefined,
deathCause: cause || undefined,
},
})
}
const handleEvolve = (toPokemonId: number) => {
if (shedCompanion && onCreateEncounter) {
setPendingEvolutionId(toPokemonId)
setShowEvolve(false)
setShowShedConfirm(true)
return
}
onUpdate({
id: encounter.id,
data: { currentPokemonId: toPokemonId },
})
}
const applyEvolution = (includeShed: boolean) => {
if (pendingEvolutionId === null) return
onUpdate({
id: encounter.id,
data: { currentPokemonId: pendingEvolutionId },
})
if (includeShed && shedCompanion && onCreateEncounter) {
onCreateEncounter({
routeId: encounter.routeId,
pokemonId: shedCompanion.toPokemon.id,
nickname: shedNickname || undefined,
status: 'caught',
origin: 'shed_evolution',
})
}
}
return (
<div className="fixed inset-0 z-50 flex items-center justify-center p-4">
<div className="fixed inset-0 bg-black/50" onClick={onClose} />
<div className="relative bg-white dark:bg-gray-800 rounded-xl shadow-xl max-w-sm w-full">
{/* Header */}
<div className="flex items-center justify-between px-6 py-4 border-b border-gray-200 dark:border-gray-700">
<h2 className="text-lg font-semibold text-gray-900 dark:text-gray-100">
{isDead ? 'Death Details' : 'Pokemon Status'}
</h2>
<button
onClick={onClose}
className="text-gray-400 hover:text-gray-600 dark:hover:text-gray-200"
>
<svg className="w-5 h-5" fill="none" stroke="currentColor" viewBox="0 0 24 24">
<path
strokeLinecap="round"
strokeLinejoin="round"
strokeWidth={2}
d="M6 18L18 6M6 6l12 12"
/>
</svg>
</button>
</div>
<div className="px-6 py-4">
{/* Pokemon info */}
<div className="flex items-center gap-4 mb-4">
{displayPokemon.spriteUrl ? (
<img
src={displayPokemon.spriteUrl}
alt={displayPokemon.name}
className={`w-16 h-16 ${isDead ? 'grayscale opacity-60' : ''}`}
/>
) : (
<div className="w-16 h-16 rounded-full bg-gray-300 dark:bg-gray-600 flex items-center justify-center text-xl font-bold text-gray-600 dark:text-gray-300">
{displayPokemon.name[0]?.toUpperCase()}
</div>
)}
<div>
<div className="font-semibold text-gray-900 dark:text-gray-100">
{nickname || displayPokemon.name}
</div>
{nickname && (
<div className="text-xs text-gray-500 dark:text-gray-400 capitalize">
{displayPokemon.name}
</div>
)}
<div className="flex flex-col items-start gap-0.5 mt-1">
{displayPokemon.types.map((type) => (
<TypeBadge key={type} type={type} />
))}
</div>
<div className="text-xs text-gray-500 dark:text-gray-400 mt-1">
Lv. {catchLevel ?? '?'} &middot; {route.name}
</div>
{currentPokemon && (
<div className="text-[10px] text-gray-400 dark:text-gray-500 mt-0.5">
Originally: {pokemon.name}
</div>
)}
</div>
</div>
{/* Dead pokemon: view-only details */}
{isDead && (
<div className="bg-red-50 dark:bg-red-900/20 rounded-lg p-4 space-y-2">
<div className="flex items-center gap-2 text-red-700 dark:text-red-400 font-medium text-sm">
<span className="w-2 h-2 rounded-full bg-red-500" />
Deceased
</div>
{faintLevel !== null && (
<div className="text-sm text-gray-700 dark:text-gray-300">
<span className="text-gray-500 dark:text-gray-400">Level at death:</span>{' '}
{faintLevel}
</div>
)}
{deathCause && (
<div className="text-sm text-gray-700 dark:text-gray-300">
<span className="text-gray-500 dark:text-gray-400">Cause:</span> {deathCause}
</div>
)}
</div>
)}
{/* Alive pokemon: actions */}
{!isDead && !showConfirm && !showEvolve && !showFormChange && !showShedConfirm && (
<div className="flex gap-3">
<button
type="button"
onClick={() => setShowEvolve(true)}
className="flex-1 px-4 py-2 bg-blue-600 text-white rounded-lg font-medium hover:bg-blue-700 transition-colors"
>
Evolve
</button>
{forms && forms.length > 0 && (
<button
type="button"
onClick={() => setShowFormChange(true)}
className="flex-1 px-4 py-2 bg-purple-600 text-white rounded-lg font-medium hover:bg-purple-700 transition-colors"
>
Change Form
</button>
)}
<button
type="button"
onClick={() => setShowConfirm(true)}
className="flex-1 px-4 py-2 bg-red-600 text-white rounded-lg font-medium hover:bg-red-700 transition-colors"
>
Mark as Dead
</button>
</div>
)}
{/* Evolution selection */}
{!isDead && showEvolve && (
<div className="space-y-3">
<div className="flex items-center justify-between">
<h3 className="text-sm font-medium text-gray-700 dark:text-gray-300">
Evolve into:
</h3>
<button
type="button"
onClick={() => setShowEvolve(false)}
className="text-xs text-gray-500 hover:text-gray-700 dark:hover:text-gray-300"
>
Back
</button>
</div>
{evolutionsLoading && (
<p className="text-sm text-gray-500 dark:text-gray-400">Loading evolutions...</p>
)}
{!evolutionsLoading && normalEvolutions.length === 0 && (
<p className="text-sm text-gray-500 dark:text-gray-400">No evolutions available</p>
)}
{!evolutionsLoading && normalEvolutions.length > 0 && (
<div className="space-y-2">
{normalEvolutions.map((evo) => (
<button
key={evo.id}
type="button"
disabled={isPending}
onClick={() => handleEvolve(evo.toPokemon.id)}
className="w-full flex items-center gap-3 p-3 rounded-lg border border-gray-200 dark:border-gray-600 hover:bg-blue-50 dark:hover:bg-blue-900/20 hover:border-blue-300 dark:hover:border-blue-600 transition-colors disabled:opacity-50"
>
{evo.toPokemon.spriteUrl ? (
<img
src={evo.toPokemon.spriteUrl}
alt={evo.toPokemon.name}
className="w-10 h-10"
/>
) : (
<div className="w-10 h-10 rounded-full bg-gray-300 dark:bg-gray-600 flex items-center justify-center text-sm font-bold text-gray-600 dark:text-gray-300">
{evo.toPokemon.name[0]?.toUpperCase()}
</div>
)}
<div className="text-left">
<div className="font-medium text-gray-900 dark:text-gray-100 text-sm">
{evo.toPokemon.name}
</div>
<div className="text-xs text-gray-500 dark:text-gray-400">
{formatEvolutionMethod(evo)}
</div>
</div>
</button>
))}
</div>
)}
</div>
)}
{/* Shed evolution confirmation (Nincada → Ninjask + Shedinja) */}
{!isDead && showShedConfirm && shedCompanion && (
<div className="space-y-3">
<div className="flex items-center justify-between">
<h3 className="text-sm font-medium text-gray-700 dark:text-gray-300">
Shed Evolution
</h3>
<button
type="button"
onClick={() => {
setShowShedConfirm(false)
setPendingEvolutionId(null)
setShedNickname('')
setShowEvolve(true)
}}
className="text-xs text-gray-500 hover:text-gray-700 dark:hover:text-gray-300"
>
Back
</button>
</div>
<div className="bg-amber-50 dark:bg-amber-900/20 border border-amber-200 dark:border-amber-700 rounded-lg p-3">
<div className="flex items-center gap-3">
{shedCompanion.toPokemon.spriteUrl ? (
<img
src={shedCompanion.toPokemon.spriteUrl}
alt={shedCompanion.toPokemon.name}
className="w-12 h-12"
/>
) : (
<div className="w-12 h-12 rounded-full bg-gray-300 dark:bg-gray-600 flex items-center justify-center text-sm font-bold text-gray-600 dark:text-gray-300">
{shedCompanion.toPokemon.name[0]?.toUpperCase()}
</div>
)}
<p className="text-sm text-amber-800 dark:text-amber-300">
{displayPokemon.name} shed its shell! Would you also like to add{' '}
<span className="font-semibold">{shedCompanion.toPokemon.name}</span>?
</p>
</div>
</div>
<div>
<label
htmlFor="shed-nickname"
className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1"
>
Nickname <span className="font-normal text-gray-400">(optional)</span>
</label>
<input
id="shed-nickname"
type="text"
maxLength={30}
value={shedNickname}
onChange={(e) => setShedNickname(e.target.value)}
placeholder={shedCompanion.toPokemon.name}
className="w-full px-3 py-2 rounded-lg border border-gray-300 dark:border-gray-600 bg-white dark:bg-gray-700 text-gray-900 dark:text-gray-100 focus:outline-none focus:ring-2 focus:ring-amber-500"
/>
</div>
<div className="flex gap-3 pt-1">
<button
type="button"
disabled={isPending}
onClick={() => applyEvolution(false)}
className="flex-1 px-4 py-2 bg-gray-100 dark:bg-gray-700 text-gray-700 dark:text-gray-300 rounded-lg font-medium hover:bg-gray-200 dark:hover:bg-gray-600 disabled:opacity-50 transition-colors"
>
Skip
</button>
<button
type="button"
disabled={isPending}
onClick={() => applyEvolution(true)}
className="flex-1 px-4 py-2 bg-amber-600 text-white rounded-lg font-medium hover:bg-amber-700 disabled:opacity-50 disabled:cursor-not-allowed transition-colors"
>
{isPending ? 'Saving...' : `Add ${shedCompanion.toPokemon.name}`}
</button>
</div>
</div>
)}
{/* Form change selection */}
{!isDead && showFormChange && (
<div className="space-y-3">
<div className="flex items-center justify-between">
<h3 className="text-sm font-medium text-gray-700 dark:text-gray-300">
Change form to:
</h3>
<button
type="button"
onClick={() => setShowFormChange(false)}
className="text-xs text-gray-500 hover:text-gray-700 dark:hover:text-gray-300"
>
Back
</button>
</div>
{forms && forms.length > 0 && (
<div className="space-y-2">
{forms.map((form) => (
<button
key={form.id}
type="button"
disabled={isPending}
onClick={() => handleEvolve(form.id)}
className="w-full flex items-center gap-3 p-3 rounded-lg border border-gray-200 dark:border-gray-600 hover:bg-purple-50 dark:hover:bg-purple-900/20 hover:border-purple-300 dark:hover:border-purple-600 transition-colors disabled:opacity-50"
>
{form.spriteUrl ? (
<img src={form.spriteUrl} alt={form.name} className="w-10 h-10" />
) : (
<div className="w-10 h-10 rounded-full bg-gray-300 dark:bg-gray-600 flex items-center justify-center text-sm font-bold text-gray-600 dark:text-gray-300">
{form.name[0]?.toUpperCase()}
</div>
)}
<div className="text-left">
<div className="font-medium text-gray-900 dark:text-gray-100 text-sm">
{form.name}
</div>
<div className="flex gap-1">
{form.types.map((type) => (
<TypeBadge key={type} type={type} />
))}
</div>
</div>
</button>
))}
</div>
)}
</div>
)}
{/* Confirmation form */}
{!isDead && showConfirm && (
<div className="space-y-3">
<div className="bg-red-50 dark:bg-red-900/20 rounded-lg p-3">
<p className="text-sm text-red-700 dark:text-red-400 font-medium">
This cannot be undone (Nuzlocke rules).
</p>
</div>
<div>
<label
htmlFor="death-level"
className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1"
>
Level at Death <span className="font-normal text-gray-400">(optional)</span>
</label>
<input
id="death-level"
type="number"
min={1}
max={100}
value={deathLevel}
onChange={(e) => setDeathLevel(e.target.value)}
placeholder="Level"
className="w-24 px-3 py-2 rounded-lg border border-gray-300 dark:border-gray-600 bg-white dark:bg-gray-700 text-gray-900 dark:text-gray-100 focus:outline-none focus:ring-2 focus:ring-red-500"
/>
</div>
<div>
<label
htmlFor="death-cause"
className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1"
>
Cause of Death <span className="font-normal text-gray-400">(optional)</span>
</label>
<input
id="death-cause"
type="text"
maxLength={100}
value={cause}
onChange={(e) => setCause(e.target.value)}
placeholder="e.g. Crit from rival's Charizard"
className="w-full px-3 py-2 rounded-lg border border-gray-300 dark:border-gray-600 bg-white dark:bg-gray-700 text-gray-900 dark:text-gray-100 focus:outline-none focus:ring-2 focus:ring-red-500"
/>
</div>
<div className="flex gap-3 pt-1">
<button
type="button"
onClick={() => setShowConfirm(false)}
className="flex-1 px-4 py-2 bg-gray-100 dark:bg-gray-700 text-gray-700 dark:text-gray-300 rounded-lg font-medium hover:bg-gray-200 dark:hover:bg-gray-600 transition-colors"
>
Cancel
</button>
<button
type="button"
disabled={isPending}
onClick={handleConfirmDeath}
className="flex-1 px-4 py-2 bg-red-600 text-white rounded-lg font-medium hover:bg-red-700 disabled:opacity-50 disabled:cursor-not-allowed transition-colors"
>
{isPending ? 'Saving...' : 'Confirm Death'}
</button>
</div>
</div>
)}
</div>
{/* Footer for dead/no-confirm/no-evolve views */}
{(isDead ||
(!isDead && !showConfirm && !showEvolve && !showFormChange && !showShedConfirm)) && (
<div className="px-6 py-4 border-t border-gray-200 dark:border-gray-700 flex justify-end">
<button
type="button"
onClick={onClose}
className="px-4 py-2 bg-gray-100 dark:bg-gray-700 text-gray-700 dark:text-gray-300 rounded-lg font-medium hover:bg-gray-200 dark:hover:bg-gray-600 transition-colors"
>
Close
</button>
</div>
)}
</div>
</div>
)
}