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nuzlocke-tracker/frontend/src/components/EncounterModal.tsx

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import { useState, useEffect, useMemo } from 'react'
import { useRoutePokemon } from '../hooks/useGames'
import { useNameSuggestions } from '../hooks/useRuns'
import {
EncounterMethodBadge,
getMethodLabel,
METHOD_ORDER,
} from './EncounterMethodBadge'
import type {
Route,
EncounterDetail,
EncounterStatus,
RouteEncounterDetail,
} from '../types'
interface EncounterModalProps {
route: Route
gameId: number
runId: number
namingScheme?: string | null
isGenlocke?: boolean
existing?: EncounterDetail
dupedPokemonIds?: Set<number>
retiredPokemonIds?: Set<number>
onSubmit: (data: {
routeId: number
pokemonId: number
nickname?: string
status: EncounterStatus
catchLevel?: number
}) => void
onUpdate?: (data: {
id: number
data: {
nickname?: string
status?: EncounterStatus
faintLevel?: number
deathCause?: string
}
}) => void
onClose: () => void
isPending: boolean
}
const statusOptions: {
value: EncounterStatus
label: string
color: string
}[] = [
{
value: 'caught',
label: 'Caught',
color:
'bg-green-100 text-green-800 border-green-300 dark:bg-green-900/40 dark:text-green-300 dark:border-green-700',
},
{
value: 'fainted',
label: 'Fainted',
color:
'bg-red-100 text-red-800 border-red-300 dark:bg-red-900/40 dark:text-red-300 dark:border-red-700',
},
{
value: 'missed',
label: 'Missed / Ran',
color:
'bg-gray-100 text-gray-800 border-gray-300 dark:bg-gray-700 dark:text-gray-300 dark:border-gray-600',
},
]
const SPECIAL_METHODS = ['starter', 'gift', 'fossil', 'trade']
function groupByMethod(
pokemon: RouteEncounterDetail[]
): { method: string; pokemon: RouteEncounterDetail[] }[] {
const groups = new Map<string, RouteEncounterDetail[]>()
for (const rp of pokemon) {
const list = groups.get(rp.encounterMethod) ?? []
list.push(rp)
groups.set(rp.encounterMethod, list)
}
return [...groups.entries()]
.sort(([a], [b]) => {
const ai = METHOD_ORDER.indexOf(a)
const bi = METHOD_ORDER.indexOf(b)
return (ai === -1 ? 999 : ai) - (bi === -1 ? 999 : bi)
})
.map(([method, pokemon]) => ({ method, pokemon }))
}
function pickRandomPokemon(
pokemon: RouteEncounterDetail[],
dupedIds?: Set<number>
): RouteEncounterDetail | null {
const eligible = dupedIds
? pokemon.filter((rp) => !dupedIds.has(rp.pokemonId))
: pokemon
if (eligible.length === 0) return null
return eligible[Math.floor(Math.random() * eligible.length)]
}
export function EncounterModal({
route,
gameId,
runId,
namingScheme,
isGenlocke,
existing,
dupedPokemonIds,
retiredPokemonIds,
onSubmit,
onUpdate,
onClose,
isPending,
}: EncounterModalProps) {
const { data: routePokemon, isLoading: loadingPokemon } = useRoutePokemon(
route.id,
gameId
)
const [selectedPokemon, setSelectedPokemon] =
useState<RouteEncounterDetail | null>(null)
const [status, setStatus] = useState<EncounterStatus>(
existing?.status ?? 'caught'
)
const [nickname, setNickname] = useState(existing?.nickname ?? '')
const [catchLevel, setCatchLevel] = useState<string>(
existing?.catchLevel?.toString() ?? ''
)
const [faintLevel, setFaintLevel] = useState<string>('')
const [deathCause, setDeathCause] = useState('')
const [search, setSearch] = useState('')
const isEditing = !!existing
const showSuggestions = !!namingScheme && status === 'caught' && !isEditing
const lineagePokemonId =
isGenlocke && selectedPokemon ? selectedPokemon.pokemonId : null
const {
data: suggestions,
refetch: regenerate,
isFetching: loadingSuggestions,
} = useNameSuggestions(showSuggestions ? runId : null, lineagePokemonId)
// Pre-select pokemon when editing
useEffect(() => {
if (existing && routePokemon) {
const match = routePokemon.find(
(rp) => rp.pokemonId === existing.pokemonId
)
if (match) setSelectedPokemon(match)
}
}, [existing, routePokemon])
const filteredPokemon = routePokemon?.filter((rp) =>
rp.pokemon.name.toLowerCase().includes(search.toLowerCase())
)
const groupedPokemon = useMemo(
() => (filteredPokemon ? groupByMethod(filteredPokemon) : []),
[filteredPokemon]
)
const hasMultipleGroups = groupedPokemon.length > 1
const handleSubmit = () => {
if (isEditing && onUpdate) {
onUpdate({
id: existing.id,
data: {
nickname: nickname || undefined,
status,
faintLevel: faintLevel ? Number(faintLevel) : undefined,
deathCause: deathCause || undefined,
},
})
} else if (selectedPokemon) {
onSubmit({
routeId: route.id,
pokemonId: selectedPokemon.pokemonId,
nickname: nickname || undefined,
status,
catchLevel: catchLevel ? Number(catchLevel) : undefined,
})
}
}
const canSubmit = isEditing || selectedPokemon
return (
<div className="fixed inset-0 z-50 flex items-center justify-center p-4">
<div className="fixed inset-0 bg-black/50" onClick={onClose} />
<div className="relative bg-white dark:bg-gray-800 rounded-xl shadow-xl max-w-lg w-full max-h-[90vh] overflow-y-auto">
<div className="sticky top-0 bg-white dark:bg-gray-800 border-b border-gray-200 dark:border-gray-700 px-6 py-4 rounded-t-xl">
<div className="flex items-center justify-between">
<h2 className="text-lg font-semibold text-gray-900 dark:text-gray-100">
{isEditing ? 'Edit Encounter' : 'Log Encounter'}
</h2>
<button
onClick={onClose}
className="text-gray-400 hover:text-gray-600 dark:hover:text-gray-200"
>
<svg
className="w-5 h-5"
fill="none"
stroke="currentColor"
viewBox="0 0 24 24"
>
<path
strokeLinecap="round"
strokeLinejoin="round"
strokeWidth={2}
d="M6 18L18 6M6 6l12 12"
/>
</svg>
</button>
</div>
<p className="text-sm text-gray-500 dark:text-gray-400 mt-1">
{route.name}
</p>
</div>
<div className="px-6 py-4 space-y-4">
{/* Pokemon Selection (only for new encounters) */}
{!isEditing && (
<div>
<div className="flex items-center justify-between mb-1">
<label className="block text-sm font-medium text-gray-700 dark:text-gray-300">
Pokemon
</label>
{!loadingPokemon && routePokemon && routePokemon.length > 0 && (
<button
type="button"
disabled={
loadingPokemon ||
!routePokemon ||
(dupedPokemonIds
? routePokemon.every((rp) =>
dupedPokemonIds.has(rp.pokemonId)
)
: false)
}
onClick={() => {
if (routePokemon) {
setSelectedPokemon(
pickRandomPokemon(routePokemon, dupedPokemonIds)
)
}
}}
className="px-2.5 py-1 text-xs font-medium rounded-lg border border-purple-300 dark:border-purple-600 text-purple-600 dark:text-purple-400 hover:bg-purple-50 dark:hover:bg-purple-900/20 disabled:opacity-40 disabled:cursor-not-allowed transition-colors"
>
{selectedPokemon ? 'Re-roll' : 'Randomize'}
</button>
)}
</div>
{loadingPokemon ? (
<div className="flex items-center justify-center py-4">
<div className="w-10 h-10 border-2 border-blue-600 border-t-transparent rounded-full animate-spin" />
</div>
) : filteredPokemon && filteredPokemon.length > 0 ? (
<>
{(routePokemon?.length ?? 0) > 6 && (
<input
type="text"
placeholder="Search pokemon..."
value={search}
onChange={(e) => setSearch(e.target.value)}
className="w-full px-3 py-1.5 mb-2 rounded-lg border border-gray-300 dark:border-gray-600 bg-white dark:bg-gray-700 text-gray-900 dark:text-gray-100 text-sm focus:outline-none focus:ring-2 focus:ring-blue-500"
/>
)}
<div className="max-h-64 overflow-y-auto space-y-3">
{groupedPokemon.map(({ method, pokemon }, groupIdx) => (
<div key={method}>
{groupIdx > 0 && (
<div className="border-t border-gray-200 dark:border-gray-700 mb-3" />
)}
{hasMultipleGroups && (
<div className="text-xs font-medium text-gray-500 dark:text-gray-400 mb-1.5">
{getMethodLabel(method)}
</div>
)}
<div className="grid grid-cols-3 gap-2">
{pokemon.map((rp) => {
const isDuped =
dupedPokemonIds?.has(rp.pokemonId) ?? false
return (
<button
key={rp.id}
type="button"
onClick={() =>
!isDuped && setSelectedPokemon(rp)
}
disabled={isDuped}
className={`flex flex-col items-center p-2 rounded-lg border text-center transition-colors ${
isDuped
? 'opacity-40 cursor-not-allowed border-gray-200 dark:border-gray-700'
: selectedPokemon?.id === rp.id
? 'border-blue-500 bg-blue-50 dark:bg-blue-900/30'
: 'border-gray-200 dark:border-gray-700 hover:border-gray-300 dark:hover:border-gray-600'
}`}
>
{rp.pokemon.spriteUrl ? (
<img
src={rp.pokemon.spriteUrl}
alt={rp.pokemon.name}
className="w-10 h-10"
/>
) : (
<div className="w-10 h-10 rounded-full bg-gray-200 dark:bg-gray-600 flex items-center justify-center text-xs font-bold">
{rp.pokemon.name[0].toUpperCase()}
</div>
)}
<span className="text-xs text-gray-700 dark:text-gray-300 mt-1 capitalize">
{rp.pokemon.name}
</span>
{isDuped && (
<span className="text-[10px] text-gray-400 italic">
{retiredPokemonIds?.has(rp.pokemonId)
? 'retired (HoF)'
: 'already caught'}
</span>
)}
{!isDuped &&
SPECIAL_METHODS.includes(
rp.encounterMethod
) && (
<EncounterMethodBadge
method={rp.encounterMethod}
/>
)}
{!isDuped && (
<span className="text-[10px] text-gray-400">
Lv. {rp.minLevel}
{rp.maxLevel !== rp.minLevel &&
`${rp.maxLevel}`}
</span>
)}
</button>
)
})}
</div>
</div>
))}
</div>
</>
) : (
<p className="text-sm text-gray-500 dark:text-gray-400 py-2">
No pokemon data for this route
</p>
)}
</div>
)}
{/* Editing: show pokemon info */}
{isEditing && existing && (
<div className="flex items-center gap-3 p-3 bg-gray-50 dark:bg-gray-900/50 rounded-lg">
{existing.pokemon.spriteUrl ? (
<img
src={existing.pokemon.spriteUrl}
alt={existing.pokemon.name}
className="w-12 h-12"
/>
) : (
<div className="w-12 h-12 rounded-full bg-gray-200 dark:bg-gray-600 flex items-center justify-center text-lg font-bold">
{existing.pokemon.name[0].toUpperCase()}
</div>
)}
<div>
<div className="font-medium text-gray-900 dark:text-gray-100 capitalize">
{existing.pokemon.name}
</div>
<div className="text-xs text-gray-500">
Caught at Lv. {existing.catchLevel ?? '?'}
</div>
</div>
</div>
)}
{/* Status */}
<div>
<label className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1">
Status
</label>
<div className="flex gap-2">
{statusOptions.map((opt) => (
<button
key={opt.value}
type="button"
onClick={() => setStatus(opt.value)}
className={`flex-1 px-3 py-2 rounded-lg border text-sm font-medium transition-colors ${
status === opt.value
? opt.color
: 'border-gray-200 dark:border-gray-700 text-gray-500 dark:text-gray-400 hover:border-gray-300'
}`}
>
{opt.label}
</button>
))}
</div>
</div>
{/* Nickname (for caught) */}
{status === 'caught' && (
<div>
<label
htmlFor="nickname"
className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1"
>
Nickname
</label>
<input
id="nickname"
type="text"
value={nickname}
onChange={(e) => setNickname(e.target.value)}
placeholder="Give it a name..."
className="w-full px-3 py-2 rounded-lg border border-gray-300 dark:border-gray-600 bg-white dark:bg-gray-700 text-gray-900 dark:text-gray-100 focus:outline-none focus:ring-2 focus:ring-blue-500"
/>
{showSuggestions && suggestions && suggestions.length > 0 && (
<div className="mt-2">
<div className="flex items-center justify-between mb-1.5">
<span className="text-xs text-gray-500 dark:text-gray-400">
Suggestions ({namingScheme})
</span>
<button
type="button"
onClick={() => regenerate()}
disabled={loadingSuggestions}
className="text-xs text-blue-600 dark:text-blue-400 hover:text-blue-700 dark:hover:text-blue-300 disabled:opacity-50 transition-colors"
>
{loadingSuggestions ? 'Loading...' : 'Regenerate'}
</button>
</div>
<div className="flex flex-wrap gap-1.5">
{suggestions.map((name) => (
<button
key={name}
type="button"
onClick={() => setNickname(name)}
className={`px-2.5 py-1 text-xs rounded-full border transition-colors ${
nickname === name
? 'bg-blue-100 border-blue-300 text-blue-800 dark:bg-blue-900/40 dark:border-blue-600 dark:text-blue-300'
: 'border-gray-300 dark:border-gray-600 text-gray-700 dark:text-gray-300 hover:border-blue-300 dark:hover:border-blue-600 hover:bg-blue-50 dark:hover:bg-blue-900/20'
}`}
>
{name}
</button>
))}
</div>
</div>
)}
</div>
)}
{/* Level (for new caught encounters) */}
{!isEditing && status === 'caught' && (
<div>
<label
htmlFor="catch-level"
className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1"
>
Catch Level
</label>
<input
id="catch-level"
type="number"
min={1}
max={100}
value={catchLevel}
onChange={(e) => setCatchLevel(e.target.value)}
placeholder={
selectedPokemon
? `${selectedPokemon.minLevel}${selectedPokemon.maxLevel}`
: 'Level'
}
className="w-24 px-3 py-2 rounded-lg border border-gray-300 dark:border-gray-600 bg-white dark:bg-gray-700 text-gray-900 dark:text-gray-100 focus:outline-none focus:ring-2 focus:ring-blue-500"
/>
</div>
)}
{/* Faint Level + Death Cause (only when editing a caught pokemon to mark dead) */}
{isEditing &&
existing?.status === 'caught' &&
existing?.faintLevel === null && (
<>
<div>
<label
htmlFor="faint-level"
className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1"
>
Faint Level{' '}
<span className="font-normal text-gray-400">
(mark as dead)
</span>
</label>
<input
id="faint-level"
type="number"
min={1}
max={100}
value={faintLevel}
onChange={(e) => setFaintLevel(e.target.value)}
placeholder="Leave empty if still alive"
className="w-full px-3 py-2 rounded-lg border border-gray-300 dark:border-gray-600 bg-white dark:bg-gray-700 text-gray-900 dark:text-gray-100 focus:outline-none focus:ring-2 focus:ring-blue-500"
/>
</div>
<div>
<label
htmlFor="death-cause"
className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1"
>
Cause of Death{' '}
<span className="font-normal text-gray-400">
(optional)
</span>
</label>
<input
id="death-cause"
type="text"
maxLength={100}
value={deathCause}
onChange={(e) => setDeathCause(e.target.value)}
placeholder="e.g. Crit from rival's Charizard"
className="w-full px-3 py-2 rounded-lg border border-gray-300 dark:border-gray-600 bg-white dark:bg-gray-700 text-gray-900 dark:text-gray-100 focus:outline-none focus:ring-2 focus:ring-blue-500"
/>
</div>
</>
)}
</div>
<div className="sticky bottom-0 bg-white dark:bg-gray-800 border-t border-gray-200 dark:border-gray-700 px-6 py-4 rounded-b-xl flex justify-end gap-3">
<button
type="button"
onClick={onClose}
className="px-4 py-2 text-gray-700 dark:text-gray-300 bg-gray-100 dark:bg-gray-700 rounded-lg font-medium hover:bg-gray-200 dark:hover:bg-gray-600 transition-colors"
>
Cancel
</button>
<button
type="button"
disabled={!canSubmit || isPending}
onClick={handleSubmit}
className="px-4 py-2 bg-blue-600 text-white rounded-lg font-medium hover:bg-blue-700 disabled:opacity-50 disabled:cursor-not-allowed transition-colors"
>
{isPending ? 'Saving...' : isEditing ? 'Update' : 'Log Encounter'}
</button>
</div>
</div>
</div>
)
}