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nuzlocke-tracker/frontend/src/pages/NewGenlocke.tsx

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import { useState } from 'react'
import { useNavigate } from 'react-router-dom'
import { RulesConfiguration, StepIndicator } from '../components'
import { useRegions, useCreateGenlocke } from '../hooks/useGenlockes'
import { useNamingCategories } from '../hooks/useRuns'
import type { Game, GenlockeRules, Region } from '../types'
import { DEFAULT_RULES } from '../types'
import type { NuzlockeRules } from '../types/rules'
import { RULE_DEFINITIONS } from '../types/rules'
const STEPS = ['Name', 'Select Games', 'Rules', 'Confirm']
const DEFAULT_COLOR = '#6366f1'
interface LegEntry {
region: string
game: Game
}
type PresetType = 'true' | 'normal' | 'custom' | null
function buildLegsFromPreset(
regions: Region[],
preset: 'true' | 'normal'
): LegEntry[] {
const legs: LegEntry[] = []
for (const region of regions) {
const targetSlug =
preset === 'true'
? region.genlockeDefaults.trueGenlocke
: region.genlockeDefaults.normalGenlocke
const game = region.games.find((g) => g.slug === targetSlug)
if (game) {
legs.push({ region: region.name, game })
}
}
return legs
}
export function NewGenlocke() {
const navigate = useNavigate()
const { data: regions, isLoading: regionsLoading } = useRegions()
const createGenlocke = useCreateGenlocke()
const [step, setStep] = useState(1)
const [name, setName] = useState('')
const [legs, setLegs] = useState<LegEntry[]>([])
const [preset, setPreset] = useState<PresetType>(null)
const [nuzlockeRules, setNuzlockeRules] =
useState<NuzlockeRules>(DEFAULT_RULES)
const [genlockeRules, setGenlockeRules] = useState<GenlockeRules>({
retireHoF: false,
})
const [namingScheme, setNamingScheme] = useState<string | null>(null)
const { data: namingCategories } = useNamingCategories()
const handlePresetSelect = (type: PresetType) => {
setPreset(type)
if (!regions) return
if (type === 'true' || type === 'normal') {
setLegs(buildLegsFromPreset(regions, type))
} else if (type === 'custom') {
setLegs([])
}
}
const handleGameChange = (index: number, game: Game) => {
setLegs((prev) =>
prev.map((leg, i) => (i === index ? { ...leg, game } : leg))
)
}
const handleRemoveLeg = (index: number) => {
setLegs((prev) => prev.filter((_, i) => i !== index))
}
const handleAddLeg = (region: Region) => {
const defaultSlug = region.genlockeDefaults.normalGenlocke
const game =
region.games.find((g) => g.slug === defaultSlug) ?? region.games[0]
if (game) {
setLegs((prev) => [...prev, { region: region.name, game }])
}
}
const handleMoveLeg = (index: number, direction: 'up' | 'down') => {
const target = direction === 'up' ? index - 1 : index + 1
if (target < 0 || target >= legs.length) return
setLegs((prev) => {
const next = [...prev]
;[next[index], next[target]] = [next[target], next[index]]
return next
})
}
const handleCreate = () => {
if (!name.trim() || legs.length === 0) return
createGenlocke.mutate(
{
name: name.trim(),
gameIds: legs.map((l) => l.game.id),
genlockeRules,
nuzlockeRules,
namingScheme,
},
{
onSuccess: (data) => {
const firstLeg = data.legs.find((l) => l.legOrder === 1)
if (firstLeg?.runId) {
navigate(`/runs/${firstLeg.runId}`)
} else {
navigate('/runs')
}
},
}
)
}
const enabledRuleCount = RULE_DEFINITIONS.filter(
(r) => nuzlockeRules[r.key]
).length
const totalRuleCount = RULE_DEFINITIONS.length
// Regions not yet used in legs (for "add leg" picker)
const availableRegions =
regions?.filter((r) => !legs.some((l) => l.region === r.name)) ?? []
return (
<div className="max-w-4xl mx-auto p-8">
<h1 className="text-3xl font-bold text-gray-900 dark:text-gray-100 mb-2">
New Genlocke
</h1>
<p className="text-gray-600 dark:text-gray-400 mb-6">
Set up your generational challenge.
</p>
<StepIndicator currentStep={step} onStepClick={setStep} steps={STEPS} />
{/* Step 1: Name */}
{step === 1 && (
<div>
<h2 className="text-xl font-semibold text-gray-900 dark:text-gray-100 mb-4">
Name Your Genlocke
</h2>
<div className="bg-white dark:bg-gray-800 rounded-lg shadow p-6">
<label
htmlFor="genlocke-name"
className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1"
>
Genlocke Name
</label>
<input
id="genlocke-name"
type="text"
value={name}
onChange={(e) => setName(e.target.value)}
className="w-full px-3 py-2 rounded-lg border border-gray-300 dark:border-gray-600 bg-white dark:bg-gray-700 text-gray-900 dark:text-gray-100 focus:outline-none focus:ring-2 focus:ring-blue-500 focus:border-transparent"
placeholder="My Genlocke"
maxLength={100}
autoFocus
/>
</div>
<div className="mt-6 flex justify-end">
<button
type="button"
disabled={!name.trim()}
onClick={() => setStep(2)}
className="px-6 py-2 bg-blue-600 text-white rounded-lg font-medium hover:bg-blue-700 focus:outline-none focus:ring-2 focus:ring-blue-500 focus:ring-offset-2 disabled:opacity-50 disabled:cursor-not-allowed transition-colors"
>
Next
</button>
</div>
</div>
)}
{/* Step 2: Game Selection */}
{step === 2 && (
<div>
<h2 className="text-xl font-semibold text-gray-900 dark:text-gray-100 mb-4">
Select Games
</h2>
{/* Preset buttons */}
<div className="flex gap-3 mb-6">
{(['true', 'normal', 'custom'] as const).map((type) => {
const labels = {
true: 'True Genlocke',
normal: 'Normal Genlocke',
custom: 'Custom',
}
const descriptions = {
true: 'Original releases only',
normal: 'Latest version per region',
custom: 'Build your own',
}
const isActive = preset === type
return (
<button
key={type}
type="button"
onClick={() => handlePresetSelect(type)}
className={`flex-1 p-4 rounded-lg border-2 text-left transition-colors ${
isActive
? 'border-blue-600 bg-blue-50 dark:bg-blue-900/20'
: 'border-gray-200 dark:border-gray-700 hover:border-gray-300 dark:hover:border-gray-600'
}`}
>
<div
className={`font-medium ${isActive ? 'text-blue-600 dark:text-blue-400' : 'text-gray-900 dark:text-gray-100'}`}
>
{labels[type]}
</div>
<div className="text-sm text-gray-500 dark:text-gray-400 mt-1">
{descriptions[type]}
</div>
</button>
)
})}
</div>
{regionsLoading && (
<div className="flex items-center justify-center py-12">
<div className="w-8 h-8 border-4 border-blue-600 border-t-transparent rounded-full animate-spin" />
</div>
)}
{/* Legs list */}
{legs.length > 0 && (
<div className="bg-white dark:bg-gray-800 rounded-lg shadow divide-y divide-gray-200 dark:divide-gray-700">
{legs.map((leg, index) => (
<LegRow
key={`${leg.region}-${index}`}
leg={leg}
index={index}
total={legs.length}
regions={regions ?? []}
onGameChange={(game) => handleGameChange(index, game)}
onRemove={() => handleRemoveLeg(index)}
onMove={(dir) => handleMoveLeg(index, dir)}
/>
))}
</div>
)}
{/* Add leg button */}
{preset === 'custom' && availableRegions.length > 0 && (
<div className="mt-4">
<AddLegDropdown regions={availableRegions} onAdd={handleAddLeg} />
</div>
)}
{/* Also allow adding extra regions for presets */}
{preset &&
preset !== 'custom' &&
availableRegions.length > 0 &&
legs.length > 0 && (
<div className="mt-4">
<AddLegDropdown
regions={availableRegions}
onAdd={handleAddLeg}
/>
</div>
)}
<div className="mt-6 flex justify-between">
<button
type="button"
onClick={() => setStep(1)}
className="px-6 py-2 text-gray-700 dark:text-gray-300 bg-gray-100 dark:bg-gray-700 rounded-lg font-medium hover:bg-gray-200 dark:hover:bg-gray-600 focus:outline-none focus:ring-2 focus:ring-gray-400 focus:ring-offset-2 transition-colors"
>
Back
</button>
<button
type="button"
disabled={legs.length === 0}
onClick={() => setStep(3)}
className="px-6 py-2 bg-blue-600 text-white rounded-lg font-medium hover:bg-blue-700 focus:outline-none focus:ring-2 focus:ring-blue-500 focus:ring-offset-2 disabled:opacity-50 disabled:cursor-not-allowed transition-colors"
>
Next
</button>
</div>
</div>
)}
{/* Step 3: Rules */}
{step === 3 && (
<div>
<RulesConfiguration
rules={nuzlockeRules}
onChange={setNuzlockeRules}
/>
{/* Genlocke-specific rules */}
<div className="mt-6 bg-white dark:bg-gray-800 rounded-lg shadow">
<div className="px-4 py-3 border-b border-gray-200 dark:border-gray-700">
<h3 className="text-lg font-medium text-gray-900 dark:text-gray-100">
Genlocke Rules
</h3>
<p className="text-sm text-gray-500 dark:text-gray-400">
Rules specific to the generational challenge
</p>
</div>
<div className="px-4 py-4">
<fieldset>
<legend className="text-sm font-medium text-gray-700 dark:text-gray-300 mb-3">
Hall of Fame Pokemon
</legend>
<div className="space-y-3">
<label className="flex items-start gap-3 cursor-pointer">
<input
type="radio"
name="hofRule"
checked={!genlockeRules.retireHoF}
onChange={() => setGenlockeRules({ retireHoF: false })}
className="mt-0.5 w-4 h-4 text-blue-600 focus:ring-blue-500"
/>
<div>
<div className="font-medium text-gray-900 dark:text-gray-100">
Keep Hall of Fame
</div>
<div className="text-sm text-gray-500 dark:text-gray-400">
Pokemon that beat the Elite Four can continue to the
next leg
</div>
</div>
</label>
<label className="flex items-start gap-3 cursor-pointer">
<input
type="radio"
name="hofRule"
checked={genlockeRules.retireHoF}
onChange={() => setGenlockeRules({ retireHoF: true })}
className="mt-0.5 w-4 h-4 text-blue-600 focus:ring-blue-500"
/>
<div>
<div className="font-medium text-gray-900 dark:text-gray-100">
Retire Hall of Fame
</div>
<div className="text-sm text-gray-500 dark:text-gray-400">
Pokemon that beat the Elite Four are retired and cannot
be used in the next leg
</div>
</div>
</label>
</div>
</fieldset>
</div>
</div>
{/* Naming scheme */}
<div className="mt-6 bg-white dark:bg-gray-800 rounded-lg shadow">
<div className="px-4 py-3 border-b border-gray-200 dark:border-gray-700">
<h3 className="text-lg font-medium text-gray-900 dark:text-gray-100">
Naming Scheme
</h3>
<p className="text-sm text-gray-500 dark:text-gray-400">
Get nickname suggestions from a themed word list when catching
Pokemon. Applied to all legs.
</p>
</div>
<div className="px-4 py-4">
<select
value={namingScheme ?? ''}
onChange={(e) => setNamingScheme(e.target.value || null)}
className="w-full max-w-xs px-3 py-2 rounded-lg border border-gray-300 dark:border-gray-600 bg-white dark:bg-gray-700 text-gray-900 dark:text-gray-100 focus:outline-none focus:ring-2 focus:ring-blue-500"
>
<option value="">None (manual nicknames)</option>
{namingCategories?.map((cat) => (
<option key={cat} value={cat}>
{cat.charAt(0).toUpperCase() + cat.slice(1)}
</option>
))}
</select>
</div>
</div>
<div className="mt-6 flex justify-between">
<button
type="button"
onClick={() => setStep(2)}
className="px-6 py-2 text-gray-700 dark:text-gray-300 bg-gray-100 dark:bg-gray-700 rounded-lg font-medium hover:bg-gray-200 dark:hover:bg-gray-600 focus:outline-none focus:ring-2 focus:ring-gray-400 focus:ring-offset-2 transition-colors"
>
Back
</button>
<button
type="button"
onClick={() => setStep(4)}
className="px-6 py-2 bg-blue-600 text-white rounded-lg font-medium hover:bg-blue-700 focus:outline-none focus:ring-2 focus:ring-blue-500 focus:ring-offset-2 transition-colors"
>
Next
</button>
</div>
</div>
)}
{/* Step 4: Confirm */}
{step === 4 && (
<div>
<h2 className="text-xl font-semibold text-gray-900 dark:text-gray-100 mb-4">
Confirm & Start
</h2>
<div className="bg-white dark:bg-gray-800 rounded-lg shadow p-6 space-y-4">
<div>
<h3 className="text-sm font-medium text-gray-500 dark:text-gray-400 mb-1">
Name
</h3>
<p className="text-gray-900 dark:text-gray-100 font-medium">
{name}
</p>
</div>
<div className="border-t border-gray-200 dark:border-gray-700 pt-4">
<h3 className="text-sm font-medium text-gray-500 dark:text-gray-400 mb-2">
Legs ({legs.length})
</h3>
<ol className="space-y-2">
{legs.map((leg, i) => (
<li key={i} className="flex items-center gap-3">
<span className="text-sm text-gray-400 dark:text-gray-500 w-6 text-right font-mono">
{i + 1}.
</span>
<GameThumb game={leg.game} />
<div>
<span className="text-gray-900 dark:text-gray-100 font-medium">
{leg.game.name}
</span>
<span className="text-sm text-gray-500 dark:text-gray-400 ml-2">
{leg.region.charAt(0).toUpperCase() +
leg.region.slice(1)}
</span>
</div>
</li>
))}
</ol>
</div>
<div className="border-t border-gray-200 dark:border-gray-700 pt-4">
<h3 className="text-sm font-medium text-gray-500 dark:text-gray-400 mb-1">
Rules
</h3>
<dl className="space-y-1 text-sm">
<div className="flex justify-between">
<dt className="text-gray-600 dark:text-gray-400">
Nuzlocke Rules
</dt>
<dd className="text-gray-900 dark:text-gray-100 font-medium">
{enabledRuleCount} of {totalRuleCount} enabled
</dd>
</div>
<div className="flex justify-between">
<dt className="text-gray-600 dark:text-gray-400">
Hall of Fame
</dt>
<dd className="text-gray-900 dark:text-gray-100 font-medium">
{genlockeRules.retireHoF ? 'Retire' : 'Keep'}
</dd>
</div>
<div className="flex justify-between">
<dt className="text-gray-600 dark:text-gray-400">
Naming Scheme
</dt>
<dd className="text-gray-900 dark:text-gray-100 font-medium">
{namingScheme
? namingScheme.charAt(0).toUpperCase() +
namingScheme.slice(1)
: 'None'}
</dd>
</div>
</dl>
</div>
</div>
{createGenlocke.error && (
<div className="mt-4 rounded-lg bg-red-50 dark:bg-red-900/20 p-4 text-red-700 dark:text-red-400">
Failed to create genlocke. Please try again.
</div>
)}
<div className="mt-6 flex justify-between">
<button
type="button"
onClick={() => setStep(3)}
className="px-6 py-2 text-gray-700 dark:text-gray-300 bg-gray-100 dark:bg-gray-700 rounded-lg font-medium hover:bg-gray-200 dark:hover:bg-gray-600 focus:outline-none focus:ring-2 focus:ring-gray-400 focus:ring-offset-2 transition-colors"
>
Back
</button>
<button
type="button"
disabled={createGenlocke.isPending}
onClick={handleCreate}
className="px-6 py-2 bg-blue-600 text-white rounded-lg font-medium hover:bg-blue-700 focus:outline-none focus:ring-2 focus:ring-blue-500 focus:ring-offset-2 disabled:opacity-50 disabled:cursor-not-allowed transition-colors"
>
{createGenlocke.isPending ? 'Creating...' : 'Start Genlocke'}
</button>
</div>
</div>
)}
</div>
)
}
// --- Sub-components ---
function LegRow({
leg,
index,
total,
regions,
onGameChange,
onRemove,
onMove,
}: {
leg: LegEntry
index: number
total: number
regions: Region[]
onGameChange: (game: Game) => void
onRemove: () => void
onMove: (dir: 'up' | 'down') => void
}) {
const region = regions.find((r) => r.name === leg.region)
const games = region?.games ?? []
return (
<div className="flex items-center gap-3 px-4 py-3">
<span className="text-sm text-gray-400 dark:text-gray-500 w-6 text-right font-mono shrink-0">
{index + 1}.
</span>
<GameThumb game={leg.game} />
<div className="flex-1 min-w-0">
<div className="text-sm text-gray-500 dark:text-gray-400">
{leg.region.charAt(0).toUpperCase() + leg.region.slice(1)}
</div>
{games.length > 1 ? (
<select
value={leg.game.id}
onChange={(e) => {
const game = games.find((g) => g.id === Number(e.target.value))
if (game) onGameChange(game)
}}
className="mt-1 w-full max-w-xs px-2 py-1 rounded border border-gray-300 dark:border-gray-600 bg-white dark:bg-gray-700 text-gray-900 dark:text-gray-100 text-sm focus:outline-none focus:ring-2 focus:ring-blue-500"
>
{games.map((g) => (
<option key={g.id} value={g.id}>
{g.name}
</option>
))}
</select>
) : (
<div className="text-gray-900 dark:text-gray-100 font-medium">
{leg.game.name}
</div>
)}
</div>
<div className="flex items-center gap-1 shrink-0">
<button
type="button"
disabled={index === 0}
onClick={() => onMove('up')}
className="p-1 text-gray-400 hover:text-gray-600 dark:hover:text-gray-300 disabled:opacity-30 disabled:cursor-not-allowed"
title="Move up"
>
<svg
className="w-4 h-4"
fill="none"
viewBox="0 0 24 24"
stroke="currentColor"
strokeWidth={2}
>
<path
strokeLinecap="round"
strokeLinejoin="round"
d="M5 15l7-7 7 7"
/>
</svg>
</button>
<button
type="button"
disabled={index === total - 1}
onClick={() => onMove('down')}
className="p-1 text-gray-400 hover:text-gray-600 dark:hover:text-gray-300 disabled:opacity-30 disabled:cursor-not-allowed"
title="Move down"
>
<svg
className="w-4 h-4"
fill="none"
viewBox="0 0 24 24"
stroke="currentColor"
strokeWidth={2}
>
<path
strokeLinecap="round"
strokeLinejoin="round"
d="M19 9l-7 7-7-7"
/>
</svg>
</button>
<button
type="button"
onClick={onRemove}
className="p-1 text-red-400 hover:text-red-600 dark:hover:text-red-300"
title="Remove leg"
>
<svg
className="w-4 h-4"
fill="none"
viewBox="0 0 24 24"
stroke="currentColor"
strokeWidth={2}
>
<path
strokeLinecap="round"
strokeLinejoin="round"
d="M6 18L18 6M6 6l12 12"
/>
</svg>
</button>
</div>
</div>
)
}
function AddLegDropdown({
regions,
onAdd,
}: {
regions: Region[]
onAdd: (region: Region) => void
}) {
const [open, setOpen] = useState(false)
if (!open) {
return (
<button
type="button"
onClick={() => setOpen(true)}
className="flex items-center gap-2 text-sm text-blue-600 dark:text-blue-400 hover:text-blue-700 dark:hover:text-blue-300 font-medium"
>
<svg
className="w-4 h-4"
fill="none"
viewBox="0 0 24 24"
stroke="currentColor"
strokeWidth={2}
>
<path
strokeLinecap="round"
strokeLinejoin="round"
d="M12 4v16m8-8H4"
/>
</svg>
Add Region
</button>
)
}
return (
<div className="bg-white dark:bg-gray-800 rounded-lg shadow p-3">
<div className="text-sm font-medium text-gray-700 dark:text-gray-300 mb-2">
Select a region to add
</div>
<div className="flex flex-wrap gap-2">
{regions.map((region) => (
<button
key={region.name}
type="button"
onClick={() => {
onAdd(region)
setOpen(false)
}}
className="px-3 py-1.5 rounded-md text-sm bg-gray-100 dark:bg-gray-700 text-gray-900 dark:text-gray-100 hover:bg-gray-200 dark:hover:bg-gray-600 transition-colors"
>
{region.name.charAt(0).toUpperCase() + region.name.slice(1)}
</button>
))}
<button
type="button"
onClick={() => setOpen(false)}
className="px-3 py-1.5 rounded-md text-sm text-gray-500 dark:text-gray-400 hover:text-gray-700 dark:hover:text-gray-300"
>
Cancel
</button>
</div>
</div>
)
}
function GameThumb({ game }: { game: Game }) {
const [imgIdx, setImgIdx] = useState(0)
const backgroundColor = game.color ?? DEFAULT_COLOR
const boxArtSrcs = [`/boxart/${game.slug}.png`, `/boxart/${game.slug}.jpg`]
if (imgIdx >= boxArtSrcs.length) {
return (
<div
className="w-10 h-10 rounded flex items-center justify-center flex-shrink-0"
style={{ backgroundColor }}
>
<span className="text-white text-xs font-bold drop-shadow-md">
{game.name.replace('Pokemon ', '').slice(0, 3)}
</span>
</div>
)
}
return (
<img
src={boxArtSrcs[imgIdx]}
alt={game.name}
className="w-10 h-10 rounded object-cover flex-shrink-0"
onError={() => setImgIdx((i) => i + 1)}
/>
)
}