Add genlocke list and detail pages
Add GET /genlockes and GET /genlockes/{id} endpoints with aggregate
encounter/death stats per leg, and a frontend list page at /genlockes
plus a detail page at /genlockes/:genlockeId showing progress timeline,
cumulative stats, configuration, retired families, and quick actions.
Update nav link to point to the list page instead of /genlockes/new.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
305
frontend/src/pages/GenlockeDetail.tsx
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305
frontend/src/pages/GenlockeDetail.tsx
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import { Link, useParams } from 'react-router-dom'
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import { useGenlocke } from '../hooks/useGenlockes'
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import { usePokemonFamilies } from '../hooks/usePokemon'
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import { StatCard, RuleBadges } from '../components'
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import type { GenlockeLegDetail, RetiredPokemon, RunStatus } from '../types'
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import { useMemo } from 'react'
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const statusColors: Record<RunStatus, string> = {
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completed: 'bg-blue-500',
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active: 'bg-green-500',
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failed: 'bg-red-500',
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}
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const statusRing: Record<RunStatus, string> = {
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completed: 'ring-blue-500',
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active: 'ring-green-500 animate-pulse',
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failed: 'ring-red-500',
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}
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const statusStyles: Record<RunStatus, string> = {
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active: 'bg-green-100 text-green-800 dark:bg-green-900/40 dark:text-green-300',
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completed: 'bg-blue-100 text-blue-800 dark:bg-blue-900/40 dark:text-blue-300',
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failed: 'bg-red-100 text-red-800 dark:bg-red-900/40 dark:text-red-300',
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}
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function LegIndicator({ leg }: { leg: GenlockeLegDetail }) {
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const hasRun = leg.runId !== null
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const status = leg.runStatus as RunStatus | null
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const dot = status ? (
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<div className={`w-4 h-4 rounded-full ${statusColors[status]} ring-2 ring-offset-2 ring-offset-white dark:ring-offset-gray-900 ${statusRing[status]}`} />
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) : (
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<div className="w-4 h-4 rounded-full bg-gray-300 dark:bg-gray-600" />
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)
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const content = (
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<div className="flex flex-col items-center gap-1 min-w-[80px]">
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{dot}
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<span className="text-xs font-medium text-gray-700 dark:text-gray-300 text-center leading-tight">
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{leg.game.name}
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</span>
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{status && (
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<span className="text-[10px] text-gray-500 dark:text-gray-400 capitalize">
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{status}
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</span>
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)}
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</div>
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)
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if (hasRun) {
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return (
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<Link to={`/runs/${leg.runId}`} className="hover:opacity-80 transition-opacity">
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{content}
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</Link>
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)
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}
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return content
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}
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function PokemonSprite({ pokemon }: { pokemon: RetiredPokemon }) {
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if (pokemon.spriteUrl) {
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return (
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<img
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src={pokemon.spriteUrl}
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alt={pokemon.name}
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title={pokemon.name}
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className="w-10 h-10"
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loading="lazy"
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/>
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)
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}
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return (
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<div
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className="w-10 h-10 rounded-full bg-gray-200 dark:bg-gray-600 flex items-center justify-center text-sm font-bold"
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title={pokemon.name}
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>
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{pokemon.name[0].toUpperCase()}
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</div>
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)
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}
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export function GenlockeDetail() {
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const { genlockeId } = useParams<{ genlockeId: string }>()
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const id = Number(genlockeId)
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const { data: genlocke, isLoading, error } = useGenlocke(id)
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const { data: familiesData } = usePokemonFamilies()
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const activeLeg = useMemo(() => {
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if (!genlocke) return null
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return genlocke.legs.find((l) => l.runStatus === 'active') ?? null
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}, [genlocke])
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// Group retired Pokemon by leg, showing only the "base" Pokemon per family
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const retiredByLeg = useMemo(() => {
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if (!genlocke || !familiesData) return []
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const familyMap = new Map<number, number[]>()
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for (const family of familiesData.families) {
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for (const id of family) {
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familyMap.set(id, family)
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}
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}
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return genlocke.legs
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.filter((leg) => leg.retiredPokemonIds && leg.retiredPokemonIds.length > 0)
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.map((leg) => {
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// Find base Pokemon (lowest ID) for each family in this leg's retired list
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const seen = new Set<string>()
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const bases: number[] = []
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for (const pid of leg.retiredPokemonIds!) {
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const family = familyMap.get(pid)
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const key = family ? family.join(',') : String(pid)
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if (!seen.has(key)) {
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seen.add(key)
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bases.push(family ? Math.min(...family) : pid)
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}
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}
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return { legOrder: leg.legOrder, gameName: leg.game.name, pokemonIds: bases.sort((a, b) => a - b) }
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})
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}, [genlocke, familiesData])
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if (isLoading) {
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return (
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<div className="flex items-center justify-center py-12">
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<div className="w-8 h-8 border-4 border-blue-600 border-t-transparent rounded-full animate-spin" />
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</div>
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)
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}
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if (error || !genlocke) {
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return (
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<div className="max-w-4xl mx-auto p-8">
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<div className="rounded-lg bg-red-50 dark:bg-red-900/20 p-4 text-red-700 dark:text-red-400">
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Failed to load genlocke. Please try again.
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</div>
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</div>
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)
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}
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const survivalRate =
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genlocke.stats.totalEncounters > 0
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? Math.round(
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((genlocke.stats.totalEncounters - genlocke.stats.totalDeaths) /
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genlocke.stats.totalEncounters) *
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100
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)
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: 0
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return (
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<div className="max-w-4xl mx-auto p-8 space-y-8">
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{/* Header */}
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<div>
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<Link
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to="/genlockes"
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className="text-sm text-blue-600 dark:text-blue-400 hover:underline"
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>
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← Back to Genlockes
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</Link>
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<div className="flex items-center gap-3 mt-2">
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<h1 className="text-3xl font-bold text-gray-900 dark:text-gray-100">
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{genlocke.name}
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</h1>
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<span
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className={`px-2.5 py-0.5 rounded-full text-xs font-medium capitalize ${statusStyles[genlocke.status]}`}
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>
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{genlocke.status}
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</span>
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</div>
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</div>
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{/* Progress Timeline */}
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<section>
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<h2 className="text-lg font-semibold text-gray-900 dark:text-gray-100 mb-4">
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Progress
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</h2>
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<div className="bg-white dark:bg-gray-800 rounded-lg shadow p-6">
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<div className="flex items-start gap-2 overflow-x-auto pb-2">
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{genlocke.legs.map((leg, i) => (
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<div key={leg.id} className="flex items-center">
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<LegIndicator leg={leg} />
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{i < genlocke.legs.length - 1 && (
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<div
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className={`h-0.5 w-6 mx-1 mt-[-16px] ${
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leg.runStatus === 'completed'
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? 'bg-blue-500'
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: 'bg-gray-300 dark:bg-gray-600'
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}`}
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/>
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)}
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</div>
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))}
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</div>
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</div>
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</section>
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{/* Cumulative Stats */}
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<section>
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<h2 className="text-lg font-semibold text-gray-900 dark:text-gray-100 mb-4">
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Cumulative Stats
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</h2>
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<div className="grid grid-cols-2 sm:grid-cols-4 gap-4">
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<StatCard label="Encounters" value={genlocke.stats.totalEncounters} color="blue" />
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<StatCard label="Deaths" value={genlocke.stats.totalDeaths} color="red" />
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<StatCard
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label="Legs Completed"
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value={genlocke.stats.legsCompleted}
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total={genlocke.stats.totalLegs}
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color="green"
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/>
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<StatCard label="Survival Rate" value={survivalRate} color="purple" />
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</div>
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</section>
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{/* Configuration */}
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<section>
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<h2 className="text-lg font-semibold text-gray-900 dark:text-gray-100 mb-4">
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Configuration
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</h2>
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<div className="bg-white dark:bg-gray-800 rounded-lg shadow p-6 space-y-4">
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<div>
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<h3 className="text-sm font-medium text-gray-500 dark:text-gray-400 mb-2">
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Genlocke Rules
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</h3>
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<div className="flex flex-wrap gap-1.5">
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{genlocke.genlockeRules.retireHoF ? (
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<span className="px-2 py-0.5 rounded-full text-xs font-medium bg-purple-100 text-purple-800 dark:bg-purple-900/40 dark:text-purple-300">
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Retire HoF Teams
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</span>
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) : (
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<span className="text-sm text-gray-500 dark:text-gray-400">
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No genlocke-specific rules enabled
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</span>
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)}
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</div>
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</div>
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<div>
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<h3 className="text-sm font-medium text-gray-500 dark:text-gray-400 mb-2">
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Nuzlocke Rules
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</h3>
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<RuleBadges rules={genlocke.nuzlockeRules} />
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</div>
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</div>
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</section>
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{/* Retired Families */}
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{genlocke.genlockeRules.retireHoF && retiredByLeg.length > 0 && (
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<section>
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<h2 className="text-lg font-semibold text-gray-900 dark:text-gray-100 mb-4">
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Retired Families
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</h2>
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<div className="space-y-3">
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{retiredByLeg.map((leg) => (
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<div
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key={leg.legOrder}
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className="bg-white dark:bg-gray-800 rounded-lg shadow p-4"
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>
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<h3 className="text-sm font-medium text-gray-500 dark:text-gray-400 mb-2">
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Leg {leg.legOrder} — {leg.gameName}
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</h3>
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<div className="flex flex-wrap gap-1">
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{leg.pokemonIds.map((pid) => {
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const pokemon = genlocke.retiredPokemon[pid]
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if (!pokemon) return null
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return <PokemonSprite key={pid} pokemon={pokemon} />
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})}
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</div>
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</div>
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))}
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</div>
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</section>
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)}
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{/* Quick Actions */}
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<section>
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<h2 className="text-lg font-semibold text-gray-900 dark:text-gray-100 mb-4">
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Quick Actions
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</h2>
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<div className="flex flex-wrap gap-3">
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{activeLeg && (
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<Link
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to={`/runs/${activeLeg.runId}`}
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className="px-4 py-2 bg-blue-600 text-white rounded-lg font-medium hover:bg-blue-700 transition-colors"
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>
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Go to Active Leg (Leg {activeLeg.legOrder})
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</Link>
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)}
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<button
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disabled
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className="px-4 py-2 bg-gray-200 dark:bg-gray-700 text-gray-500 dark:text-gray-400 rounded-lg font-medium cursor-not-allowed"
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title="Coming soon"
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>
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Graveyard
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</button>
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<button
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disabled
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className="px-4 py-2 bg-gray-200 dark:bg-gray-700 text-gray-500 dark:text-gray-400 rounded-lg font-medium cursor-not-allowed"
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title="Coming soon"
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>
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Lineage
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</button>
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</div>
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</section>
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</div>
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)
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}
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