Add optional specialty type field to boss battles
Gym leaders, Elite Four, and champions can now have a Pokemon type specialty (e.g. Rock, Water). Shown as a type image badge on boss cards in the run view, and editable via dropdown in the admin form. Includes migration, export, and seed pipeline support. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -17,6 +17,7 @@ class BossBattleResponse(CamelModel):
|
||||
version_group_id: int
|
||||
name: str
|
||||
boss_type: str
|
||||
specialty_type: str | None
|
||||
badge_name: str | None
|
||||
badge_image_url: str | None
|
||||
level_cap: int
|
||||
@@ -43,6 +44,7 @@ class BossResultResponse(CamelModel):
|
||||
class BossBattleCreate(CamelModel):
|
||||
name: str
|
||||
boss_type: str
|
||||
specialty_type: str | None = None
|
||||
badge_name: str | None = None
|
||||
badge_image_url: str | None = None
|
||||
level_cap: int
|
||||
@@ -56,6 +58,7 @@ class BossBattleCreate(CamelModel):
|
||||
class BossBattleUpdate(CamelModel):
|
||||
name: str | None = None
|
||||
boss_type: str | None = None
|
||||
specialty_type: str | None = None
|
||||
badge_name: str | None = None
|
||||
badge_image_url: str | None = None
|
||||
level_cap: int | None = None
|
||||
|
||||
Reference in New Issue
Block a user