Add boss team match playstyle rule
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When enabled, the sticky boss banner shows the next boss's team size
as a hint for players who voluntarily match the boss's party count.
Handles variant boss teams by using the auto-detected starter variant.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-20 22:03:11 +01:00
parent 6968d35a33
commit 347c25e8ed
5 changed files with 45 additions and 20 deletions

View File

@@ -178,6 +178,17 @@ function matchVariant(labels: string[], starterName?: string | null): string | n
return matches.length === 1 ? (matches[0] ?? null) : null
}
/** Count boss pokemon for the effective variant (or all if no variants). */
function getBossTeamSize(pokemon: BossPokemon[], starterName?: string | null): number {
const labels = [
...new Set(pokemon.filter((bp) => bp.conditionLabel).map((bp) => bp.conditionLabel!)),
]
if (labels.length === 0) return pokemon.length
const matched = matchVariant(labels, starterName)
const variant = matched ?? labels[0] ?? null
return pokemon.filter((bp) => bp.conditionLabel === variant || bp.conditionLabel === null).length
}
function BossTeamPreview({
pokemon,
starterName,
@@ -1060,7 +1071,15 @@ export function RunEncounters() {
Level Cap: {currentLevelCap ?? '—'}
</span>
{nextBoss && (
<span className="text-sm text-text-tertiary">Next: {nextBoss.name}</span>
<span className="text-sm text-text-tertiary">
Next: {nextBoss.name}
{run.rules?.bossTeamMatch && (
<span className="text-text-muted">
{' '}
({getBossTeamSize(nextBoss.pokemon, starterName)} Pokémon match their team)
</span>
)}
</span>
)}
{!nextBoss && (
<span className="text-sm text-status-active">All bosses defeated!</span>