Align repo config with global development standards
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- Add missing tsconfig strictness flags (noUncheckedIndexedAccess,
  exactOptionalPropertyTypes, noImplicitOverride,
  noPropertyAccessFromIndexSignature) and fix all resulting type errors
- Replace ESLint/Prettier with oxlint 1.48.0 and oxfmt 0.33.0
- Pin all frontend and backend dependencies to exact versions
- Pin GitHub Actions to SHA hashes with persist-credentials: false
- Fix CI Python version mismatch (3.12 -> 3.14) and ruff target-version
- Add vitest 4.0.18 with jsdom environment for frontend testing
- Add ty 0.0.17 for Python type checking (non-blocking in CI)
- Add actionlint and zizmor CI job for workflow linting and security audit
- Add Dependabot config for npm, pip, and github-actions
- Update CLAUDE.md and pre-commit hooks to reflect new tooling
- Ignore Claude Code sandbox artifacts in gitignore

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-16 20:39:41 +01:00
parent e4814250db
commit 3a64661760
91 changed files with 2073 additions and 3215 deletions

View File

@@ -1,9 +1,5 @@
import { useState, useMemo } from 'react'
import type {
EncounterDetail,
UpdateEncounterInput,
CreateEncounterInput,
} from '../types'
import type { EncounterDetail, UpdateEncounterInput, CreateEncounterInput } from '../types'
import { useEvolutions, useForms } from '../hooks/useEncounters'
import { TypeBadge } from './TypeBadge'
import { formatEvolutionMethod } from '../utils/formatEvolution'
@@ -25,24 +21,14 @@ export function StatusChangeModal({
region,
onCreateEncounter,
}: StatusChangeModalProps) {
const {
pokemon,
currentPokemon,
route,
nickname,
catchLevel,
faintLevel,
deathCause,
} = encounter
const { pokemon, currentPokemon, route, nickname, catchLevel, faintLevel, deathCause } = encounter
const isDead = faintLevel !== null
const displayPokemon = currentPokemon ?? pokemon
const [showConfirm, setShowConfirm] = useState(false)
const [showEvolve, setShowEvolve] = useState(false)
const [showFormChange, setShowFormChange] = useState(false)
const [showShedConfirm, setShowShedConfirm] = useState(false)
const [pendingEvolutionId, setPendingEvolutionId] = useState<number | null>(
null
)
const [pendingEvolutionId, setPendingEvolutionId] = useState<number | null>(null)
const [shedNickname, setShedNickname] = useState('')
const [deathLevel, setDeathLevel] = useState('')
const [cause, setCause] = useState('')
@@ -115,12 +101,7 @@ export function StatusChangeModal({
onClick={onClose}
className="text-gray-400 hover:text-gray-600 dark:hover:text-gray-200"
>
<svg
className="w-5 h-5"
fill="none"
stroke="currentColor"
viewBox="0 0 24 24"
>
<svg className="w-5 h-5" fill="none" stroke="currentColor" viewBox="0 0 24 24">
<path
strokeLinecap="round"
strokeLinejoin="round"
@@ -142,7 +123,7 @@ export function StatusChangeModal({
/>
) : (
<div className="w-16 h-16 rounded-full bg-gray-300 dark:bg-gray-600 flex items-center justify-center text-xl font-bold text-gray-600 dark:text-gray-300">
{displayPokemon.name[0].toUpperCase()}
{displayPokemon.name[0]?.toUpperCase()}
</div>
)}
<div>
@@ -179,55 +160,46 @@ export function StatusChangeModal({
</div>
{faintLevel !== null && (
<div className="text-sm text-gray-700 dark:text-gray-300">
<span className="text-gray-500 dark:text-gray-400">
Level at death:
</span>{' '}
<span className="text-gray-500 dark:text-gray-400">Level at death:</span>{' '}
{faintLevel}
</div>
)}
{deathCause && (
<div className="text-sm text-gray-700 dark:text-gray-300">
<span className="text-gray-500 dark:text-gray-400">
Cause:
</span>{' '}
{deathCause}
<span className="text-gray-500 dark:text-gray-400">Cause:</span> {deathCause}
</div>
)}
</div>
)}
{/* Alive pokemon: actions */}
{!isDead &&
!showConfirm &&
!showEvolve &&
!showFormChange &&
!showShedConfirm && (
<div className="flex gap-3">
{!isDead && !showConfirm && !showEvolve && !showFormChange && !showShedConfirm && (
<div className="flex gap-3">
<button
type="button"
onClick={() => setShowEvolve(true)}
className="flex-1 px-4 py-2 bg-blue-600 text-white rounded-lg font-medium hover:bg-blue-700 transition-colors"
>
Evolve
</button>
{forms && forms.length > 0 && (
<button
type="button"
onClick={() => setShowEvolve(true)}
className="flex-1 px-4 py-2 bg-blue-600 text-white rounded-lg font-medium hover:bg-blue-700 transition-colors"
onClick={() => setShowFormChange(true)}
className="flex-1 px-4 py-2 bg-purple-600 text-white rounded-lg font-medium hover:bg-purple-700 transition-colors"
>
Evolve
Change Form
</button>
{forms && forms.length > 0 && (
<button
type="button"
onClick={() => setShowFormChange(true)}
className="flex-1 px-4 py-2 bg-purple-600 text-white rounded-lg font-medium hover:bg-purple-700 transition-colors"
>
Change Form
</button>
)}
<button
type="button"
onClick={() => setShowConfirm(true)}
className="flex-1 px-4 py-2 bg-red-600 text-white rounded-lg font-medium hover:bg-red-700 transition-colors"
>
Mark as Dead
</button>
</div>
)}
)}
<button
type="button"
onClick={() => setShowConfirm(true)}
className="flex-1 px-4 py-2 bg-red-600 text-white rounded-lg font-medium hover:bg-red-700 transition-colors"
>
Mark as Dead
</button>
</div>
)}
{/* Evolution selection */}
{!isDead && showEvolve && (
@@ -245,14 +217,10 @@ export function StatusChangeModal({
</button>
</div>
{evolutionsLoading && (
<p className="text-sm text-gray-500 dark:text-gray-400">
Loading evolutions...
</p>
<p className="text-sm text-gray-500 dark:text-gray-400">Loading evolutions...</p>
)}
{!evolutionsLoading && normalEvolutions.length === 0 && (
<p className="text-sm text-gray-500 dark:text-gray-400">
No evolutions available
</p>
<p className="text-sm text-gray-500 dark:text-gray-400">No evolutions available</p>
)}
{!evolutionsLoading && normalEvolutions.length > 0 && (
<div className="space-y-2">
@@ -272,7 +240,7 @@ export function StatusChangeModal({
/>
) : (
<div className="w-10 h-10 rounded-full bg-gray-300 dark:bg-gray-600 flex items-center justify-center text-sm font-bold text-gray-600 dark:text-gray-300">
{evo.toPokemon.name[0].toUpperCase()}
{evo.toPokemon.name[0]?.toUpperCase()}
</div>
)}
<div className="text-left">
@@ -320,16 +288,12 @@ export function StatusChangeModal({
/>
) : (
<div className="w-12 h-12 rounded-full bg-gray-300 dark:bg-gray-600 flex items-center justify-center text-sm font-bold text-gray-600 dark:text-gray-300">
{shedCompanion.toPokemon.name[0].toUpperCase()}
{shedCompanion.toPokemon.name[0]?.toUpperCase()}
</div>
)}
<p className="text-sm text-amber-800 dark:text-amber-300">
{displayPokemon.name} shed its shell! Would you also like to
add{' '}
<span className="font-semibold">
{shedCompanion.toPokemon.name}
</span>
?
{displayPokemon.name} shed its shell! Would you also like to add{' '}
<span className="font-semibold">{shedCompanion.toPokemon.name}</span>?
</p>
</div>
</div>
@@ -338,8 +302,7 @@ export function StatusChangeModal({
htmlFor="shed-nickname"
className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1"
>
Nickname{' '}
<span className="font-normal text-gray-400">(optional)</span>
Nickname <span className="font-normal text-gray-400">(optional)</span>
</label>
<input
id="shed-nickname"
@@ -366,9 +329,7 @@ export function StatusChangeModal({
onClick={() => applyEvolution(true)}
className="flex-1 px-4 py-2 bg-amber-600 text-white rounded-lg font-medium hover:bg-amber-700 disabled:opacity-50 disabled:cursor-not-allowed transition-colors"
>
{isPending
? 'Saving...'
: `Add ${shedCompanion.toPokemon.name}`}
{isPending ? 'Saving...' : `Add ${shedCompanion.toPokemon.name}`}
</button>
</div>
</div>
@@ -400,14 +361,10 @@ export function StatusChangeModal({
className="w-full flex items-center gap-3 p-3 rounded-lg border border-gray-200 dark:border-gray-600 hover:bg-purple-50 dark:hover:bg-purple-900/20 hover:border-purple-300 dark:hover:border-purple-600 transition-colors disabled:opacity-50"
>
{form.spriteUrl ? (
<img
src={form.spriteUrl}
alt={form.name}
className="w-10 h-10"
/>
<img src={form.spriteUrl} alt={form.name} className="w-10 h-10" />
) : (
<div className="w-10 h-10 rounded-full bg-gray-300 dark:bg-gray-600 flex items-center justify-center text-sm font-bold text-gray-600 dark:text-gray-300">
{form.name[0].toUpperCase()}
{form.name[0]?.toUpperCase()}
</div>
)}
<div className="text-left">
@@ -441,8 +398,7 @@ export function StatusChangeModal({
htmlFor="death-level"
className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1"
>
Level at Death{' '}
<span className="font-normal text-gray-400">(optional)</span>
Level at Death <span className="font-normal text-gray-400">(optional)</span>
</label>
<input
id="death-level"
@@ -461,8 +417,7 @@ export function StatusChangeModal({
htmlFor="death-cause"
className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1"
>
Cause of Death{' '}
<span className="font-normal text-gray-400">(optional)</span>
Cause of Death <span className="font-normal text-gray-400">(optional)</span>
</label>
<input
id="death-cause"
@@ -498,11 +453,7 @@ export function StatusChangeModal({
{/* Footer for dead/no-confirm/no-evolve views */}
{(isDead ||
(!isDead &&
!showConfirm &&
!showEvolve &&
!showFormChange &&
!showShedConfirm)) && (
(!isDead && !showConfirm && !showEvolve && !showFormChange && !showShedConfirm)) && (
<div className="px-6 py-4 border-t border-gray-200 dark:border-gray-700 flex justify-end">
<button
type="button"