Add genlocke cumulative graveyard with backend endpoint and UI
Aggregates all fainted encounters across every leg of a genlocke into a
unified graveyard view. Backend serves GET /genlockes/{id}/graveyard with
per-entry leg/game context and summary stats (total deaths, deaths per
leg, deadliest leg). Frontend adds a toggle button on the genlocke detail
page that reveals a filterable/sortable grid of grayscale Pokemon cards.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
176
frontend/src/components/GenlockeGraveyard.tsx
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176
frontend/src/components/GenlockeGraveyard.tsx
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import { useMemo, useState } from 'react'
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import { useGenlockeGraveyard } from '../hooks/useGenlockes'
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import { TypeBadge } from './TypeBadge'
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import type { GraveyardEntry } from '../types'
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type SortKey = 'leg' | 'level' | 'species'
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interface GenlockeGraveyardProps {
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genlockeId: number
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}
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function GraveyardCard({ entry }: { entry: GraveyardEntry }) {
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const displayPokemon = entry.currentPokemon ?? entry.pokemon
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const isEvolved = entry.currentPokemon !== null
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return (
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<div className="bg-white dark:bg-gray-800 rounded-lg shadow p-4 flex flex-col items-center text-center opacity-60 grayscale">
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{displayPokemon.spriteUrl ? (
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<img
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src={displayPokemon.spriteUrl}
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alt={displayPokemon.name}
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className="w-25 h-25"
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loading="lazy"
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/>
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) : (
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<div className="w-25 h-25 rounded-full bg-gray-300 dark:bg-gray-600 flex items-center justify-center text-xl font-bold text-gray-600 dark:text-gray-300">
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{displayPokemon.name[0].toUpperCase()}
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</div>
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)}
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<div className="mt-2 flex items-center gap-1.5">
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<span className="w-2 h-2 rounded-full shrink-0 bg-red-500" />
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<span className="font-semibold text-gray-900 dark:text-gray-100 text-sm">
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{entry.nickname || displayPokemon.name}
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</span>
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</div>
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{entry.nickname && (
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<div className="text-xs text-gray-500 dark:text-gray-400">
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{displayPokemon.name}
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</div>
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)}
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<div className="flex flex-col items-center gap-0.5 mt-1">
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{displayPokemon.types.map((type) => (
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<TypeBadge key={type} type={type} />
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))}
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</div>
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<div className="text-xs text-gray-500 dark:text-gray-400 mt-1">
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Lv. {entry.catchLevel} → {entry.faintLevel}
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</div>
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<div className="text-xs text-gray-400 dark:text-gray-500 mt-0.5">
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{entry.routeName}
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</div>
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<div className="text-[10px] text-purple-600 dark:text-purple-400 mt-0.5 font-medium">
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Leg {entry.legOrder} — {entry.gameName}
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</div>
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{isEvolved && (
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<div className="text-[10px] text-gray-400 dark:text-gray-500 mt-0.5">
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Originally: {entry.pokemon.name}
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</div>
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)}
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{entry.deathCause && (
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<div className="text-[10px] italic text-gray-400 dark:text-gray-500 mt-0.5 line-clamp-2">
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{entry.deathCause}
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</div>
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)}
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</div>
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)
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}
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export function GenlockeGraveyard({ genlockeId }: GenlockeGraveyardProps) {
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const { data, isLoading, error } = useGenlockeGraveyard(genlockeId)
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const [filterLeg, setFilterLeg] = useState<number | null>(null)
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const [sortKey, setSortKey] = useState<SortKey>('leg')
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const filtered = useMemo(() => {
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if (!data) return []
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let entries = data.entries
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if (filterLeg !== null) {
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entries = entries.filter((e) => e.legOrder === filterLeg)
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}
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return [...entries].sort((a, b) => {
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switch (sortKey) {
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case 'leg':
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return a.legOrder - b.legOrder || a.id - b.id
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case 'level':
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return (b.faintLevel ?? 0) - (a.faintLevel ?? 0)
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case 'species': {
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const nameA = (a.currentPokemon ?? a.pokemon).name
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const nameB = (b.currentPokemon ?? b.pokemon).name
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return nameA.localeCompare(nameB)
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}
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default:
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return 0
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}
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})
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}, [data, filterLeg, sortKey])
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if (isLoading) {
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return (
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<div className="flex items-center justify-center py-8">
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<div className="w-6 h-6 border-4 border-red-600 border-t-transparent rounded-full animate-spin" />
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</div>
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)
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}
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if (error) {
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return (
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<div className="rounded-lg bg-red-50 dark:bg-red-900/20 p-4 text-red-700 dark:text-red-400">
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Failed to load graveyard data.
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</div>
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)
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}
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if (!data || data.totalDeaths === 0) {
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return (
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<div className="rounded-lg bg-gray-50 dark:bg-gray-800/50 p-6 text-center text-gray-500 dark:text-gray-400">
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No deaths recorded across any leg.
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</div>
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)
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}
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return (
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<div className="space-y-4">
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{/* Summary bar */}
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<div className="flex flex-wrap items-center gap-4 text-sm">
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<span className="font-semibold text-gray-900 dark:text-gray-100">
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{data.totalDeaths} total death{data.totalDeaths !== 1 ? 's' : ''}
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</span>
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{data.deadliestLeg && (
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<span className="text-gray-500 dark:text-gray-400">
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Deadliest: Leg {data.deadliestLeg.legOrder} — {data.deadliestLeg.gameName} ({data.deadliestLeg.deathCount})
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</span>
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)}
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</div>
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{/* Controls */}
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<div className="flex flex-wrap items-center gap-3">
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<select
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value={filterLeg ?? ''}
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onChange={(e) => setFilterLeg(e.target.value ? Number(e.target.value) : null)}
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className="text-sm border border-gray-300 dark:border-gray-600 rounded-lg px-3 py-1.5 bg-white dark:bg-gray-800 text-gray-900 dark:text-gray-100"
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>
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<option value="">All Legs</option>
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{data.deathsPerLeg.map((leg) => (
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<option key={leg.legOrder} value={leg.legOrder}>
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Leg {leg.legOrder} — {leg.gameName} ({leg.deathCount})
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</option>
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))}
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</select>
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<select
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value={sortKey}
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onChange={(e) => setSortKey(e.target.value as SortKey)}
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className="text-sm border border-gray-300 dark:border-gray-600 rounded-lg px-3 py-1.5 bg-white dark:bg-gray-800 text-gray-900 dark:text-gray-100"
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>
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<option value="leg">Sort by Leg</option>
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<option value="level">Sort by Level</option>
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<option value="species">Sort by Species</option>
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</select>
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</div>
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{/* Grid */}
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<div className="grid grid-cols-2 sm:grid-cols-3 md:grid-cols-4 lg:grid-cols-6 gap-3">
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{filtered.map((entry) => (
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<GraveyardCard key={entry.id} entry={entry} />
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))}
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</div>
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</div>
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)
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}
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