Add randomize encounters feature (per-route + bulk)

Per-route: Randomize/Re-roll button in EncounterModal picks a uniform
random pokemon from eligible (non-duped) encounters. Bulk: new
POST /runs/{run_id}/encounters/bulk-randomize endpoint fills all
remaining routes in order, respecting dupes clause cascading, pinwheel
zones, and route group locking. Frontend Randomize All button on the
run page triggers the bulk endpoint with a confirm dialog.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-08 13:14:43 +01:00
parent 6779e3effa
commit 46f246028f
7 changed files with 349 additions and 7 deletions

View File

@@ -2,7 +2,7 @@ import { useState, useMemo, useEffect, useCallback } from 'react'
import { useParams, Link } from 'react-router-dom'
import { useRun, useUpdateRun } from '../hooks/useRuns'
import { useGameRoutes } from '../hooks/useGames'
import { useCreateEncounter, useUpdateEncounter } from '../hooks/useEncounters'
import { useCreateEncounter, useUpdateEncounter, useBulkRandomize } from '../hooks/useEncounters'
import { usePokemonFamilies } from '../hooks/usePokemon'
import { useGameBosses, useBossResults, useCreateBossResult } from '../hooks/useBosses'
import {
@@ -323,6 +323,7 @@ export function RunEncounters() {
)
const createEncounter = useCreateEncounter(runIdNum)
const updateEncounter = useUpdateEncounter(runIdNum)
const bulkRandomize = useBulkRandomize(runIdNum)
const updateRun = useUpdateRun(runIdNum)
const { data: familiesData } = usePokemonFamilies()
const { data: bosses } = useGameBosses(run?.gameId ?? null)
@@ -872,9 +873,26 @@ export function RunEncounters() {
{/* Progress bar */}
<div className="mb-4">
<div className="flex items-center justify-between mb-1">
<h2 className="text-lg font-semibold text-gray-900 dark:text-gray-100">
Encounters
</h2>
<div className="flex items-center gap-3">
<h2 className="text-lg font-semibold text-gray-900 dark:text-gray-100">
Encounters
</h2>
{isActive && completedCount < totalLocations && (
<button
type="button"
disabled={bulkRandomize.isPending}
onClick={() => {
const remaining = totalLocations - completedCount
if (window.confirm(`Randomize encounters for all ${remaining} remaining locations?`)) {
bulkRandomize.mutate()
}
}}
className="px-2.5 py-1 text-xs font-medium rounded-lg border border-purple-300 dark:border-purple-600 text-purple-600 dark:text-purple-400 hover:bg-purple-50 dark:hover:bg-purple-900/20 disabled:opacity-40 disabled:cursor-not-allowed transition-colors"
>
{bulkRandomize.isPending ? 'Randomizing...' : 'Randomize All'}
</button>
)}
</div>
<span className="text-sm text-gray-500 dark:text-gray-400">
{completedCount} / {totalLocations} locations
</span>