Add tabbed UI for routes/bosses and boss export endpoint
Refactors AdminGameDetail to use tabs instead of stacked sections,
adds GET /export/games/{game_id}/bosses endpoint, and adds Export
button to the Boss Battles tab.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,11 @@
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---
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# nuzlocke-tracker-6kux
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title: 'Admin Panel: Tabs for Routes/Bosses + Boss Export'
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status: completed
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type: feature
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priority: normal
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created_at: 2026-02-08T10:49:47Z
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updated_at: 2026-02-08T10:51:25Z
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---
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Add tabbed UI to AdminGameDetail (Routes/Bosses tabs) and boss battle export endpoint
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@@ -6,6 +6,8 @@ from sqlalchemy.ext.asyncio import AsyncSession
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from sqlalchemy.orm import selectinload
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from app.core.database import get_session
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from app.models.boss_battle import BossBattle
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from app.models.boss_pokemon import BossPokemon
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from app.models.evolution import Evolution
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from app.models.game import Game
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from app.models.pokemon import Pokemon
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@@ -46,10 +48,10 @@ async def export_game_routes(
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if not game:
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raise HTTPException(status_code=404, detail="Game not found")
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# Load all routes for this game with encounters and pokemon
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# Load all routes for this game's version group with encounters and pokemon
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result = await session.execute(
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select(Route)
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.where(Route.game_id == game_id)
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.where(Route.version_group_id == game.version_group_id)
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.options(
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selectinload(Route.route_encounters).selectinload(RouteEncounter.pokemon),
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)
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@@ -65,6 +67,10 @@ async def export_game_routes(
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children_by_parent.setdefault(r.parent_route_id, []).append(r)
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def format_encounters(route: Route) -> list[dict]:
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# Filter route_encounters to this specific game
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game_encounters = [
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enc for enc in route.route_encounters if enc.game_id == game_id
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]
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return [
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{
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"pokeapi_id": enc.pokemon.pokeapi_id,
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@@ -74,7 +80,7 @@ async def export_game_routes(
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"min_level": enc.min_level,
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"max_level": enc.max_level,
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}
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for enc in sorted(route.route_encounters, key=lambda e: -e.encounter_rate)
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for enc in sorted(game_encounters, key=lambda e: -e.encounter_rate)
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]
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def format_route(route: Route) -> dict:
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@@ -106,6 +112,53 @@ async def export_game_routes(
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}
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@router.get("/games/{game_id}/bosses")
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async def export_game_bosses(
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game_id: int,
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session: AsyncSession = Depends(get_session),
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):
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"""Export boss battles for a game in seed JSON format."""
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game = await session.get(Game, game_id)
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if not game:
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raise HTTPException(status_code=404, detail="Game not found")
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result = await session.execute(
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select(BossBattle)
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.where(BossBattle.version_group_id == game.version_group_id)
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.options(
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selectinload(BossBattle.pokemon).selectinload(BossPokemon.pokemon),
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)
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.order_by(BossBattle.order)
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)
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bosses = result.scalars().all()
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return {
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"filename": f"{game.slug}-bosses.json",
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"data": [
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{
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"name": b.name,
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"boss_type": b.boss_type,
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"badge_name": b.badge_name,
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"badge_image_url": b.badge_image_url,
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"level_cap": b.level_cap,
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"order": b.order,
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"location": b.location,
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"sprite_url": b.sprite_url,
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"pokemon": [
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{
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"pokeapi_id": bp.pokemon.pokeapi_id,
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"pokemon_name": bp.pokemon.name,
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"level": bp.level,
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"order": bp.order,
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}
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for bp in sorted(b.pokemon, key=lambda p: p.order)
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],
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}
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for b in bosses
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],
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}
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@router.get("/pokemon")
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async def export_pokemon(session: AsyncSession = Depends(get_session)):
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"""Export all pokemon in seed JSON format."""
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@@ -94,6 +94,9 @@ export const exportGames = () =>
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export const exportGameRoutes = (gameId: number) =>
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api.get<{ filename: string; data: unknown }>(`/export/games/${gameId}/routes`)
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export const exportGameBosses = (gameId: number) =>
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api.get<{ filename: string; data: unknown }>(`/export/games/${gameId}/bosses`)
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export const exportPokemon = () =>
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api.get<Record<string, unknown>[]>('/export/pokemon')
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@@ -32,7 +32,7 @@ import {
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useDeleteBossBattle,
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useSetBossTeam,
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} from '../../hooks/useAdmin'
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import { exportGameRoutes } from '../../api/admin'
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import { exportGameRoutes, exportGameBosses } from '../../api/admin'
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import { downloadJson } from '../../utils/download'
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import type { Route as GameRoute, CreateRouteInput, UpdateRouteInput, BossBattle } from '../../types'
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import type { CreateBossBattleInput, UpdateBossBattleInput } from '../../types/admin'
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@@ -118,6 +118,7 @@ export function AdminGameDetail() {
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const updateBoss = useUpdateBossBattle(id)
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const deleteBoss = useDeleteBossBattle(id)
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const [tab, setTab] = useState<'routes' | 'bosses'>('routes')
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const [showCreate, setShowCreate] = useState(false)
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const [editing, setEditing] = useState<GameRoute | null>(null)
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const [deleting, setDeleting] = useState<GameRoute | null>(null)
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@@ -174,9 +175,32 @@ export function AdminGameDetail() {
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</p>
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</div>
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<div className="flex justify-between items-center mb-4">
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<h3 className="text-lg font-medium">Routes ({routes.length})</h3>
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<div className="flex gap-2">
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<div className="flex border-b border-gray-200 dark:border-gray-700 mb-4">
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<button
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onClick={() => setTab('routes')}
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className={`px-4 py-2 text-sm font-medium border-b-2 -mb-px ${
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tab === 'routes'
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? 'border-blue-600 text-blue-600 dark:border-blue-400 dark:text-blue-400'
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: 'border-transparent text-gray-500 dark:text-gray-400 hover:text-gray-700 dark:hover:text-gray-300'
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}`}
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>
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Routes ({routes.length})
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</button>
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<button
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onClick={() => setTab('bosses')}
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className={`px-4 py-2 text-sm font-medium border-b-2 -mb-px ${
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tab === 'bosses'
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? 'border-blue-600 text-blue-600 dark:border-blue-400 dark:text-blue-400'
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: 'border-transparent text-gray-500 dark:text-gray-400 hover:text-gray-700 dark:hover:text-gray-300'
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}`}
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>
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Boss Battles ({bosses?.length ?? 0})
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</button>
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</div>
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{tab === 'routes' && (
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<>
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<div className="flex justify-end gap-2 mb-4">
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<button
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onClick={async () => {
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const result = await exportGameRoutes(id)
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@@ -193,7 +217,6 @@ export function AdminGameDetail() {
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Add Route
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</button>
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</div>
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</div>
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{routes.length === 0 ? (
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<div className="text-center py-8 text-gray-500 dark:text-gray-400 border border-gray-200 dark:border-gray-700 rounded-lg">
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@@ -284,11 +307,21 @@ export function AdminGameDetail() {
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isDeleting={deleteRoute.isPending}
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/>
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)}
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</>
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)}
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{/* Boss Battles Section */}
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<div className="mt-10">
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<div className="flex justify-between items-center mb-4">
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<h3 className="text-lg font-medium">Boss Battles ({bosses?.length ?? 0})</h3>
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{tab === 'bosses' && (
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<>
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<div className="flex justify-end gap-2 mb-4">
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<button
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onClick={async () => {
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const result = await exportGameBosses(id)
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downloadJson(result.data, result.filename)
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}}
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className="px-4 py-2 text-sm font-medium rounded-md border border-gray-300 dark:border-gray-600 text-gray-700 dark:text-gray-300 hover:bg-gray-50 dark:hover:bg-gray-800"
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>
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Export
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</button>
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<button
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onClick={() => setShowCreateBoss(true)}
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className="px-4 py-2 text-sm font-medium rounded-md bg-blue-600 text-white hover:bg-blue-700"
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@@ -370,7 +403,8 @@ export function AdminGameDetail() {
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</div>
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</div>
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)}
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</div>
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</>
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)}
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{/* Boss Battle Modals */}
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{showCreateBoss && (
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