Add pokemon evolution support across the full stack
- Evolution model with trigger, level, item, and condition fields
- Encounter.current_pokemon_id tracks evolved species separately
- Alembic migration for evolutions table and current_pokemon_id column
- Seed pipeline loads evolution data with manual overrides
- GET /pokemon/{id}/evolutions and PATCH /encounters/{id} endpoints
- Evolve button in StatusChangeModal with evolution method details
- PokemonCard shows evolved species with "Originally" label
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -17,6 +17,7 @@ from app.schemas.game import (
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from app.schemas.pokemon import (
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BulkImportItem,
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BulkImportResult,
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EvolutionResponse,
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PokemonCreate,
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PokemonResponse,
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PokemonUpdate,
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@@ -34,6 +35,7 @@ __all__ = [
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"EncounterDetailResponse",
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"EncounterResponse",
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"EncounterUpdate",
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"EvolutionResponse",
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"GameCreate",
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"GameDetailResponse",
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"GameResponse",
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@@ -18,6 +18,7 @@ class EncounterUpdate(CamelModel):
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status: str | None = None
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faint_level: int | None = None
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death_cause: str | None = None
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current_pokemon_id: int | None = None
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class EncounterResponse(CamelModel):
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@@ -25,6 +26,7 @@ class EncounterResponse(CamelModel):
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run_id: int
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route_id: int
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pokemon_id: int
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current_pokemon_id: int | None
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nickname: str | None
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status: str
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catch_level: int | None
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@@ -35,4 +37,5 @@ class EncounterResponse(CamelModel):
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class EncounterDetailResponse(EncounterResponse):
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pokemon: PokemonResponse
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current_pokemon: PokemonResponse | None
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route: RouteResponse
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@@ -11,6 +11,17 @@ class PokemonResponse(CamelModel):
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sprite_url: str | None
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class EvolutionResponse(CamelModel):
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id: int
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from_pokemon_id: int
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to_pokemon: PokemonResponse
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trigger: str
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min_level: int | None
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item: str | None
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held_item: str | None
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condition: str | None
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class RouteEncounterResponse(CamelModel):
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id: int
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route_id: int
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