Add pokemon evolution support across the full stack

- Evolution model with trigger, level, item, and condition fields
- Encounter.current_pokemon_id tracks evolved species separately
- Alembic migration for evolutions table and current_pokemon_id column
- Seed pipeline loads evolution data with manual overrides
- GET /pokemon/{id}/evolutions and PATCH /encounters/{id} endpoints
- Evolve button in StatusChangeModal with evolution method details
- PokemonCard shows evolved species with "Originally" label

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-05 19:26:49 +01:00
parent c8d8e4b445
commit 9728773a94
19 changed files with 1077 additions and 38 deletions

View File

@@ -17,6 +17,7 @@ from app.schemas.game import (
from app.schemas.pokemon import (
BulkImportItem,
BulkImportResult,
EvolutionResponse,
PokemonCreate,
PokemonResponse,
PokemonUpdate,
@@ -34,6 +35,7 @@ __all__ = [
"EncounterDetailResponse",
"EncounterResponse",
"EncounterUpdate",
"EvolutionResponse",
"GameCreate",
"GameDetailResponse",
"GameResponse",

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@@ -18,6 +18,7 @@ class EncounterUpdate(CamelModel):
status: str | None = None
faint_level: int | None = None
death_cause: str | None = None
current_pokemon_id: int | None = None
class EncounterResponse(CamelModel):
@@ -25,6 +26,7 @@ class EncounterResponse(CamelModel):
run_id: int
route_id: int
pokemon_id: int
current_pokemon_id: int | None
nickname: str | None
status: str
catch_level: int | None
@@ -35,4 +37,5 @@ class EncounterResponse(CamelModel):
class EncounterDetailResponse(EncounterResponse):
pokemon: PokemonResponse
current_pokemon: PokemonResponse | None
route: RouteResponse

View File

@@ -11,6 +11,17 @@ class PokemonResponse(CamelModel):
sprite_url: str | None
class EvolutionResponse(CamelModel):
id: int
from_pokemon_id: int
to_pokemon: PokemonResponse
trigger: str
min_level: int | None
item: str | None
held_item: str | None
condition: str | None
class RouteEncounterResponse(CamelModel):
id: int
route_id: int