Add pokemon evolution support across the full stack

- Evolution model with trigger, level, item, and condition fields
- Encounter.current_pokemon_id tracks evolved species separately
- Alembic migration for evolutions table and current_pokemon_id column
- Seed pipeline loads evolution data with manual overrides
- GET /pokemon/{id}/evolutions and PATCH /encounters/{id} endpoints
- Evolve button in StatusChangeModal with evolution method details
- PokemonCard shows evolved species with "Originally" label

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-05 19:26:49 +01:00
parent c8d8e4b445
commit 9728773a94
19 changed files with 1077 additions and 38 deletions

View File

@@ -1,24 +1,29 @@
import { api } from './client'
import type {
Encounter,
EncounterDetail,
CreateEncounterInput,
UpdateEncounterInput,
Evolution,
} from '../types/game'
export function createEncounter(
runId: number,
data: CreateEncounterInput,
): Promise<Encounter> {
): Promise<EncounterDetail> {
return api.post(`/runs/${runId}/encounters`, data)
}
export function updateEncounter(
id: number,
data: UpdateEncounterInput,
): Promise<Encounter> {
): Promise<EncounterDetail> {
return api.patch(`/encounters/${id}`, data)
}
export function deleteEncounter(id: number): Promise<void> {
return api.del(`/encounters/${id}`)
}
export function fetchEvolutions(pokemonId: number): Promise<Evolution[]> {
return api.get(`/pokemon/${pokemonId}/evolutions`)
}