Add collapsible boss teams and hide attempts in hardcore mode

Boss battle cards now collapse the pokemon team by default with a
chevron toggle. Expanded teams show larger sprites with "Lvl" prefix.
In hardcore mode, the BossDefeatModal hides the attempts field and
lost button since a loss ends the run.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-08 12:03:11 +01:00
parent 5d54c00af0
commit 979f57f184
3 changed files with 70 additions and 30 deletions

View File

@@ -337,6 +337,7 @@ export function RunEncounters() {
useState<EncounterDetail | null>(null)
const [showEndRun, setShowEndRun] = useState(false)
const [showShinyModal, setShowShinyModal] = useState(false)
const [expandedBosses, setExpandedBosses] = useState<Set<number>>(new Set())
const [showTeam, setShowTeam] = useState(true)
const [filter, setFilter] = useState<'all' | RouteStatus>('all')
@@ -1021,6 +1022,16 @@ export function RunEncounters() {
other: 'border-gray-400 dark:border-gray-500',
}
const isBossExpanded = expandedBosses.has(boss.id)
const toggleBoss = () => {
setExpandedBosses((prev) => {
const next = new Set(prev)
if (next.has(boss.id)) next.delete(boss.id)
else next.add(boss.id)
return next
})
}
return (
<div
key={`boss-${boss.id}`}
@@ -1028,8 +1039,20 @@ export function RunEncounters() {
isDefeated ? 'bg-green-50/50 dark:bg-green-900/10' : 'bg-white dark:bg-gray-800'
} px-4 py-3`}
>
<div className="flex items-start justify-between">
<div
className="flex items-start justify-between cursor-pointer select-none"
onClick={toggleBoss}
>
<div className="flex items-center gap-3">
<svg
className={`w-4 h-4 text-gray-400 transition-transform ${isBossExpanded ? 'rotate-90' : ''}`}
fill="none"
viewBox="0 0 24 24"
stroke="currentColor"
strokeWidth={2}
>
<path strokeLinecap="round" strokeLinejoin="round" d="M9 5l7 7-7 7" />
</svg>
{boss.spriteUrl && (
<img src={boss.spriteUrl} alt={boss.name} className="w-10 h-10" />
)}
@@ -1047,7 +1070,7 @@ export function RunEncounters() {
</p>
</div>
</div>
<div>
<div onClick={(e) => e.stopPropagation()}>
{isDefeated ? (
<span className="inline-flex items-center gap-1 px-2 py-1 text-xs font-medium rounded-full bg-green-100 dark:bg-green-900/40 text-green-700 dark:text-green-300">
Defeated &#10003;
@@ -1063,19 +1086,19 @@ export function RunEncounters() {
</div>
</div>
{/* Boss pokemon team */}
{boss.pokemon.length > 0 && (
{isBossExpanded && boss.pokemon.length > 0 && (
<div className="flex gap-2 mt-2 flex-wrap">
{boss.pokemon
.sort((a, b) => a.order - b.order)
.map((bp) => (
<div key={bp.id} className="flex items-center gap-1">
{bp.pokemon.spriteUrl ? (
<img src={bp.pokemon.spriteUrl} alt={bp.pokemon.name} className="w-6 h-6" />
<img src={bp.pokemon.spriteUrl} alt={bp.pokemon.name} className="w-10 h-10" />
) : (
<div className="w-6 h-6 bg-gray-200 dark:bg-gray-700 rounded-full" />
<div className="w-10 h-10 bg-gray-200 dark:bg-gray-700 rounded-full" />
)}
<span className="text-xs text-gray-500 dark:text-gray-400">
{bp.level}
Lvl {bp.level}
</span>
</div>
))}
@@ -1141,6 +1164,7 @@ export function RunEncounters() {
}}
onClose={() => setSelectedBoss(null)}
isPending={createBossResult.isPending}
hardcoreMode={run?.rules?.hardcoreMode}
/>
)}