Add collapsible boss teams and hide attempts in hardcore mode
Boss battle cards now collapse the pokemon team by default with a chevron toggle. Expanded teams show larger sprites with "Lvl" prefix. In hardcore mode, the BossDefeatModal hides the attempts field and lost button since a loss ends the run. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,11 @@
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---
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# nuzlocke-tracker-qars
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title: 'Boss battle card: collapsible team + hardcore mode cleanup'
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status: completed
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type: feature
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priority: normal
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created_at: 2026-02-08T11:01:17Z
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updated_at: 2026-02-08T11:02:45Z
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---
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Make boss battle cards collapsible (team hidden by default), larger sprites with Lvl prefix, and hide attempts/lost button in hardcore mode
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@@ -6,9 +6,10 @@ interface BossDefeatModalProps {
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onSubmit: (data: CreateBossResultInput) => void
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onSubmit: (data: CreateBossResultInput) => void
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onClose: () => void
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onClose: () => void
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isPending?: boolean
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isPending?: boolean
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hardcoreMode?: boolean
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}
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}
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export function BossDefeatModal({ boss, onSubmit, onClose, isPending }: BossDefeatModalProps) {
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export function BossDefeatModal({ boss, onSubmit, onClose, isPending, hardcoreMode }: BossDefeatModalProps) {
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const [result, setResult] = useState<'won' | 'lost'>('won')
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const [result, setResult] = useState<'won' | 'lost'>('won')
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const [attempts, setAttempts] = useState('1')
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const [attempts, setAttempts] = useState('1')
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@@ -16,8 +17,8 @@ export function BossDefeatModal({ boss, onSubmit, onClose, isPending }: BossDefe
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e.preventDefault()
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e.preventDefault()
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onSubmit({
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onSubmit({
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bossBattleId: boss.id,
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bossBattleId: boss.id,
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result,
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result: hardcoreMode ? 'won' : result,
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attempts: Number(attempts) || 1,
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attempts: hardcoreMode ? 1 : Number(attempts) || 1,
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})
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})
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}
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}
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@@ -71,6 +72,7 @@ export function BossDefeatModal({ boss, onSubmit, onClose, isPending }: BossDefe
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>
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>
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Won
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Won
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</button>
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</button>
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{!hardcoreMode && (
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<button
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<button
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type="button"
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type="button"
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onClick={() => setResult('lost')}
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onClick={() => setResult('lost')}
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@@ -82,9 +84,11 @@ export function BossDefeatModal({ boss, onSubmit, onClose, isPending }: BossDefe
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>
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>
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Lost
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Lost
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</button>
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</button>
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)}
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</div>
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</div>
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</div>
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</div>
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{!hardcoreMode && (
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<div>
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<div>
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<label className="block text-sm font-medium mb-1">Attempts</label>
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<label className="block text-sm font-medium mb-1">Attempts</label>
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<input
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<input
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@@ -95,6 +99,7 @@ export function BossDefeatModal({ boss, onSubmit, onClose, isPending }: BossDefe
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className="w-full px-3 py-2 border rounded-md dark:bg-gray-700 dark:border-gray-600"
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className="w-full px-3 py-2 border rounded-md dark:bg-gray-700 dark:border-gray-600"
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/>
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/>
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</div>
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</div>
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)}
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</div>
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</div>
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<div className="px-6 py-4 border-t border-gray-200 dark:border-gray-700 flex justify-end gap-3">
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<div className="px-6 py-4 border-t border-gray-200 dark:border-gray-700 flex justify-end gap-3">
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@@ -337,6 +337,7 @@ export function RunEncounters() {
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useState<EncounterDetail | null>(null)
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useState<EncounterDetail | null>(null)
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const [showEndRun, setShowEndRun] = useState(false)
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const [showEndRun, setShowEndRun] = useState(false)
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const [showShinyModal, setShowShinyModal] = useState(false)
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const [showShinyModal, setShowShinyModal] = useState(false)
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const [expandedBosses, setExpandedBosses] = useState<Set<number>>(new Set())
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const [showTeam, setShowTeam] = useState(true)
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const [showTeam, setShowTeam] = useState(true)
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const [filter, setFilter] = useState<'all' | RouteStatus>('all')
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const [filter, setFilter] = useState<'all' | RouteStatus>('all')
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@@ -1021,6 +1022,16 @@ export function RunEncounters() {
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other: 'border-gray-400 dark:border-gray-500',
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other: 'border-gray-400 dark:border-gray-500',
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}
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}
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const isBossExpanded = expandedBosses.has(boss.id)
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const toggleBoss = () => {
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setExpandedBosses((prev) => {
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const next = new Set(prev)
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if (next.has(boss.id)) next.delete(boss.id)
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else next.add(boss.id)
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return next
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})
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}
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return (
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return (
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<div
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<div
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key={`boss-${boss.id}`}
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key={`boss-${boss.id}`}
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@@ -1028,8 +1039,20 @@ export function RunEncounters() {
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isDefeated ? 'bg-green-50/50 dark:bg-green-900/10' : 'bg-white dark:bg-gray-800'
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isDefeated ? 'bg-green-50/50 dark:bg-green-900/10' : 'bg-white dark:bg-gray-800'
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} px-4 py-3`}
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} px-4 py-3`}
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>
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>
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<div className="flex items-start justify-between">
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<div
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className="flex items-start justify-between cursor-pointer select-none"
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onClick={toggleBoss}
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>
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<div className="flex items-center gap-3">
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<div className="flex items-center gap-3">
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<svg
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className={`w-4 h-4 text-gray-400 transition-transform ${isBossExpanded ? 'rotate-90' : ''}`}
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fill="none"
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viewBox="0 0 24 24"
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stroke="currentColor"
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strokeWidth={2}
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>
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<path strokeLinecap="round" strokeLinejoin="round" d="M9 5l7 7-7 7" />
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</svg>
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{boss.spriteUrl && (
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{boss.spriteUrl && (
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<img src={boss.spriteUrl} alt={boss.name} className="w-10 h-10" />
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<img src={boss.spriteUrl} alt={boss.name} className="w-10 h-10" />
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)}
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)}
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@@ -1047,7 +1070,7 @@ export function RunEncounters() {
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</p>
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</p>
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</div>
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</div>
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</div>
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</div>
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<div>
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<div onClick={(e) => e.stopPropagation()}>
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{isDefeated ? (
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{isDefeated ? (
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<span className="inline-flex items-center gap-1 px-2 py-1 text-xs font-medium rounded-full bg-green-100 dark:bg-green-900/40 text-green-700 dark:text-green-300">
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<span className="inline-flex items-center gap-1 px-2 py-1 text-xs font-medium rounded-full bg-green-100 dark:bg-green-900/40 text-green-700 dark:text-green-300">
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Defeated ✓
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Defeated ✓
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@@ -1063,19 +1086,19 @@ export function RunEncounters() {
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</div>
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</div>
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</div>
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</div>
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{/* Boss pokemon team */}
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{/* Boss pokemon team */}
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{boss.pokemon.length > 0 && (
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{isBossExpanded && boss.pokemon.length > 0 && (
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<div className="flex gap-2 mt-2 flex-wrap">
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<div className="flex gap-2 mt-2 flex-wrap">
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{boss.pokemon
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{boss.pokemon
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.sort((a, b) => a.order - b.order)
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.sort((a, b) => a.order - b.order)
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.map((bp) => (
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.map((bp) => (
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<div key={bp.id} className="flex items-center gap-1">
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<div key={bp.id} className="flex items-center gap-1">
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{bp.pokemon.spriteUrl ? (
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{bp.pokemon.spriteUrl ? (
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<img src={bp.pokemon.spriteUrl} alt={bp.pokemon.name} className="w-6 h-6" />
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<img src={bp.pokemon.spriteUrl} alt={bp.pokemon.name} className="w-10 h-10" />
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) : (
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) : (
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<div className="w-6 h-6 bg-gray-200 dark:bg-gray-700 rounded-full" />
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<div className="w-10 h-10 bg-gray-200 dark:bg-gray-700 rounded-full" />
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)}
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)}
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<span className="text-xs text-gray-500 dark:text-gray-400">
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<span className="text-xs text-gray-500 dark:text-gray-400">
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{bp.level}
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Lvl {bp.level}
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</span>
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</span>
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</div>
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</div>
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))}
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))}
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@@ -1141,6 +1164,7 @@ export function RunEncounters() {
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}}
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}}
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onClose={() => setSelectedBoss(null)}
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onClose={() => setSelectedBoss(null)}
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isPending={createBossResult.isPending}
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isPending={createBossResult.isPending}
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hardcoreMode={run?.rules?.hardcoreMode}
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/>
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/>
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)}
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)}
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