Add collapsible boss teams and hide attempts in hardcore mode

Boss battle cards now collapse the pokemon team by default with a
chevron toggle. Expanded teams show larger sprites with "Lvl" prefix.
In hardcore mode, the BossDefeatModal hides the attempts field and
lost button since a loss ends the run.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-08 12:03:11 +01:00
parent 5d54c00af0
commit 979f57f184
3 changed files with 70 additions and 30 deletions

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@@ -0,0 +1,11 @@
---
# nuzlocke-tracker-qars
title: 'Boss battle card: collapsible team + hardcore mode cleanup'
status: completed
type: feature
priority: normal
created_at: 2026-02-08T11:01:17Z
updated_at: 2026-02-08T11:02:45Z
---
Make boss battle cards collapsible (team hidden by default), larger sprites with Lvl prefix, and hide attempts/lost button in hardcore mode

View File

@@ -6,9 +6,10 @@ interface BossDefeatModalProps {
onSubmit: (data: CreateBossResultInput) => void onSubmit: (data: CreateBossResultInput) => void
onClose: () => void onClose: () => void
isPending?: boolean isPending?: boolean
hardcoreMode?: boolean
} }
export function BossDefeatModal({ boss, onSubmit, onClose, isPending }: BossDefeatModalProps) { export function BossDefeatModal({ boss, onSubmit, onClose, isPending, hardcoreMode }: BossDefeatModalProps) {
const [result, setResult] = useState<'won' | 'lost'>('won') const [result, setResult] = useState<'won' | 'lost'>('won')
const [attempts, setAttempts] = useState('1') const [attempts, setAttempts] = useState('1')
@@ -16,8 +17,8 @@ export function BossDefeatModal({ boss, onSubmit, onClose, isPending }: BossDefe
e.preventDefault() e.preventDefault()
onSubmit({ onSubmit({
bossBattleId: boss.id, bossBattleId: boss.id,
result, result: hardcoreMode ? 'won' : result,
attempts: Number(attempts) || 1, attempts: hardcoreMode ? 1 : Number(attempts) || 1,
}) })
} }
@@ -71,30 +72,34 @@ export function BossDefeatModal({ boss, onSubmit, onClose, isPending }: BossDefe
> >
Won Won
</button> </button>
<button {!hardcoreMode && (
type="button" <button
onClick={() => setResult('lost')} type="button"
className={`flex-1 px-3 py-2 text-sm font-medium rounded-md border transition-colors ${ onClick={() => setResult('lost')}
result === 'lost' className={`flex-1 px-3 py-2 text-sm font-medium rounded-md border transition-colors ${
? 'bg-red-600 text-white border-red-600' result === 'lost'
: 'border-gray-300 dark:border-gray-600 hover:bg-gray-50 dark:hover:bg-gray-700' ? 'bg-red-600 text-white border-red-600'
}`} : 'border-gray-300 dark:border-gray-600 hover:bg-gray-50 dark:hover:bg-gray-700'
> }`}
Lost >
</button> Lost
</button>
)}
</div> </div>
</div> </div>
<div> {!hardcoreMode && (
<label className="block text-sm font-medium mb-1">Attempts</label> <div>
<input <label className="block text-sm font-medium mb-1">Attempts</label>
type="number" <input
min={1} type="number"
value={attempts} min={1}
onChange={(e) => setAttempts(e.target.value)} value={attempts}
className="w-full px-3 py-2 border rounded-md dark:bg-gray-700 dark:border-gray-600" onChange={(e) => setAttempts(e.target.value)}
/> className="w-full px-3 py-2 border rounded-md dark:bg-gray-700 dark:border-gray-600"
</div> />
</div>
)}
</div> </div>
<div className="px-6 py-4 border-t border-gray-200 dark:border-gray-700 flex justify-end gap-3"> <div className="px-6 py-4 border-t border-gray-200 dark:border-gray-700 flex justify-end gap-3">

View File

@@ -337,6 +337,7 @@ export function RunEncounters() {
useState<EncounterDetail | null>(null) useState<EncounterDetail | null>(null)
const [showEndRun, setShowEndRun] = useState(false) const [showEndRun, setShowEndRun] = useState(false)
const [showShinyModal, setShowShinyModal] = useState(false) const [showShinyModal, setShowShinyModal] = useState(false)
const [expandedBosses, setExpandedBosses] = useState<Set<number>>(new Set())
const [showTeam, setShowTeam] = useState(true) const [showTeam, setShowTeam] = useState(true)
const [filter, setFilter] = useState<'all' | RouteStatus>('all') const [filter, setFilter] = useState<'all' | RouteStatus>('all')
@@ -1021,6 +1022,16 @@ export function RunEncounters() {
other: 'border-gray-400 dark:border-gray-500', other: 'border-gray-400 dark:border-gray-500',
} }
const isBossExpanded = expandedBosses.has(boss.id)
const toggleBoss = () => {
setExpandedBosses((prev) => {
const next = new Set(prev)
if (next.has(boss.id)) next.delete(boss.id)
else next.add(boss.id)
return next
})
}
return ( return (
<div <div
key={`boss-${boss.id}`} key={`boss-${boss.id}`}
@@ -1028,8 +1039,20 @@ export function RunEncounters() {
isDefeated ? 'bg-green-50/50 dark:bg-green-900/10' : 'bg-white dark:bg-gray-800' isDefeated ? 'bg-green-50/50 dark:bg-green-900/10' : 'bg-white dark:bg-gray-800'
} px-4 py-3`} } px-4 py-3`}
> >
<div className="flex items-start justify-between"> <div
className="flex items-start justify-between cursor-pointer select-none"
onClick={toggleBoss}
>
<div className="flex items-center gap-3"> <div className="flex items-center gap-3">
<svg
className={`w-4 h-4 text-gray-400 transition-transform ${isBossExpanded ? 'rotate-90' : ''}`}
fill="none"
viewBox="0 0 24 24"
stroke="currentColor"
strokeWidth={2}
>
<path strokeLinecap="round" strokeLinejoin="round" d="M9 5l7 7-7 7" />
</svg>
{boss.spriteUrl && ( {boss.spriteUrl && (
<img src={boss.spriteUrl} alt={boss.name} className="w-10 h-10" /> <img src={boss.spriteUrl} alt={boss.name} className="w-10 h-10" />
)} )}
@@ -1047,7 +1070,7 @@ export function RunEncounters() {
</p> </p>
</div> </div>
</div> </div>
<div> <div onClick={(e) => e.stopPropagation()}>
{isDefeated ? ( {isDefeated ? (
<span className="inline-flex items-center gap-1 px-2 py-1 text-xs font-medium rounded-full bg-green-100 dark:bg-green-900/40 text-green-700 dark:text-green-300"> <span className="inline-flex items-center gap-1 px-2 py-1 text-xs font-medium rounded-full bg-green-100 dark:bg-green-900/40 text-green-700 dark:text-green-300">
Defeated &#10003; Defeated &#10003;
@@ -1063,19 +1086,19 @@ export function RunEncounters() {
</div> </div>
</div> </div>
{/* Boss pokemon team */} {/* Boss pokemon team */}
{boss.pokemon.length > 0 && ( {isBossExpanded && boss.pokemon.length > 0 && (
<div className="flex gap-2 mt-2 flex-wrap"> <div className="flex gap-2 mt-2 flex-wrap">
{boss.pokemon {boss.pokemon
.sort((a, b) => a.order - b.order) .sort((a, b) => a.order - b.order)
.map((bp) => ( .map((bp) => (
<div key={bp.id} className="flex items-center gap-1"> <div key={bp.id} className="flex items-center gap-1">
{bp.pokemon.spriteUrl ? ( {bp.pokemon.spriteUrl ? (
<img src={bp.pokemon.spriteUrl} alt={bp.pokemon.name} className="w-6 h-6" /> <img src={bp.pokemon.spriteUrl} alt={bp.pokemon.name} className="w-10 h-10" />
) : ( ) : (
<div className="w-6 h-6 bg-gray-200 dark:bg-gray-700 rounded-full" /> <div className="w-10 h-10 bg-gray-200 dark:bg-gray-700 rounded-full" />
)} )}
<span className="text-xs text-gray-500 dark:text-gray-400"> <span className="text-xs text-gray-500 dark:text-gray-400">
{bp.level} Lvl {bp.level}
</span> </span>
</div> </div>
))} ))}
@@ -1141,6 +1164,7 @@ export function RunEncounters() {
}} }}
onClose={() => setSelectedBoss(null)} onClose={() => setSelectedBoss(null)}
isPending={createBossResult.isPending} isPending={createBossResult.isPending}
hardcoreMode={run?.rules?.hardcoreMode}
/> />
)} )}