Handle Nincada split evolution (Ninjask + Shedinja)
When evolving Nincada, a confirmation prompt now offers to also add Shedinja as a new encounter on the same route. The Shedinja encounter uses a "shed_evolution" origin to bypass route-locking. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -1269,6 +1269,9 @@ export function RunEncounters() {
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onClose={() => setSelectedTeamEncounter(null)}
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isPending={updateEncounter.isPending}
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region={run?.game.region}
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onCreateEncounter={(data) => {
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createEncounter.mutate(data)
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}}
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/>
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)}
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