Add conditional boss battle teams (variant teams by condition)

Wire up the existing condition_label column on boss_pokemon to support
variant teams throughout the UI. Boss battles can now have multiple team
configurations based on conditions (e.g., starter choice in Gen 1).

- Add condition_label to BossPokemonInput schema (frontend + backend bulk import)
- Rewrite BossTeamEditor with variant tabs (Default + named conditions)
- Add variant pill selector to BossDefeatModal team preview
- Add BossTeamPreview component to RunEncounters boss cards
- Fix MissingGreenlet error in set_boss_team via session.expunge_all()
- Fix PokemonSelector state bleed between tabs via composite React key
- Add Alembic migration for condition_label column

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-08 21:20:30 +01:00
parent 8931424ef4
commit a6bf8b4af2
14 changed files with 309 additions and 52 deletions

View File

@@ -228,11 +228,17 @@ async def set_boss_team(
pokemon_id=item.pokemon_id,
level=item.level,
order=item.order,
condition_label=item.condition_label,
)
session.add(bp)
await session.commit()
# Clear identity map so selectinload fetches everything fresh
# (expired Pokemon from deleted BossPokemon would otherwise cause
# MissingGreenlet errors during response serialization)
session.expunge_all()
# Re-fetch with eager loading
result = await session.execute(
select(BossBattle)