Add Playwright accessibility and mobile layout e2e tests
Set up end-to-end test infrastructure with Docker Compose test environment, Playwright config, and automated global setup/teardown that seeds a test database and creates fixtures via the API. Tests cover 11 pages across both dark/light themes for WCAG 2.0 AA accessibility (axe-core), and across 3 viewports (mobile, tablet, desktop) for horizontal overflow and touch target validation. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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107
frontend/e2e/global-setup.ts
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107
frontend/e2e/global-setup.ts
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import { execSync } from 'node:child_process'
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import { writeFileSync } from 'node:fs'
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import { resolve } from 'node:path'
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const API_BASE = 'http://localhost:8000/api/v1'
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const COMPOSE_FILE = resolve(__dirname, '../../docker-compose.test.yml')
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const FIXTURES_PATH = resolve(__dirname, '.fixtures.json')
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function run(cmd: string): string {
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console.log(`[setup] ${cmd}`)
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return execSync(cmd, { encoding: 'utf-8', stdio: ['pipe', 'pipe', 'inherit'] })
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}
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async function api<T>(
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path: string,
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options?: RequestInit,
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): Promise<T> {
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const res = await fetch(`${API_BASE}${path}`, {
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headers: { 'Content-Type': 'application/json' },
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...options,
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})
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if (!res.ok) {
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const body = await res.text()
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throw new Error(`API ${options?.method ?? 'GET'} ${path} → ${res.status}: ${body}`)
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}
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return res.json() as Promise<T>
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}
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export default async function globalSetup() {
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// 1. Start test DB + API
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run(`docker compose -f ${COMPOSE_FILE} up -d --wait`)
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// 2. Run migrations
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run(
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`docker compose -f ${COMPOSE_FILE} exec -T test-api alembic -c /app/alembic.ini upgrade head`,
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)
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// 3. Seed reference data (run from /app/src where the app package lives)
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run(
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`docker compose -f ${COMPOSE_FILE} exec -T -w /app/src test-api python -m app.seeds`,
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)
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// 4. Create test fixtures via API
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const games = await api<Array<{ id: number; name: string }>>('/games')
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const game = games[0]
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if (!game) throw new Error('No games found after seeding')
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const routes = await api<Array<{ id: number; name: string; parentRouteId: number | null }>>(
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`/games/${game.id}/routes?flat=true`,
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)
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// Pick leaf routes (no children — a route is a leaf if no other route has it as parent)
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const parentIds = new Set(routes.map((r) => r.parentRouteId).filter(Boolean))
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const leafRoutes = routes.filter((r) => !parentIds.has(r.id))
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if (leafRoutes.length < 3) throw new Error(`Need ≥3 leaf routes, found ${leafRoutes.length}`)
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const pokemonRes = await api<{ items: Array<{ id: number; name: string }> }>(
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'/pokemon?limit=10',
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)
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const pokemon = pokemonRes.items
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if (pokemon.length < 3) throw new Error(`Need ≥3 pokemon, found ${pokemon.length}`)
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// Create a test run
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const testRun = await api<{ id: number }>('/runs', {
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method: 'POST',
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body: JSON.stringify({
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gameId: game.id,
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name: 'E2E Test Run',
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rules: { duplicatesClause: true, shinyClause: true },
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}),
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})
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// Create encounters: caught, fainted, missed
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const statuses = ['caught', 'fainted', 'missed'] as const
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for (let i = 0; i < 3; i++) {
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await api(`/runs/${testRun.id}/encounters`, {
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method: 'POST',
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body: JSON.stringify({
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routeId: leafRoutes[i]!.id,
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pokemonId: pokemon[i]!.id,
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nickname: `Test ${statuses[i]}`,
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status: statuses[i],
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catchLevel: statuses[i] === 'missed' ? null : 5 + i * 10,
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}),
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})
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}
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// Create a genlocke with 2 game legs
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const secondGame = games[1] ?? game
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const genlocke = await api<{ id: number }>('/genlockes', {
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method: 'POST',
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body: JSON.stringify({
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name: 'E2E Test Genlocke',
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gameIds: [game.id, secondGame.id],
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genlockeRules: {},
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nuzlockeRules: { duplicatesClause: true },
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}),
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})
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// 5. Write fixtures file
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const fixtures = {
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gameId: game.id,
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runId: testRun.id,
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genlockeId: genlocke.id,
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}
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writeFileSync(FIXTURES_PATH, JSON.stringify(fixtures, null, 2))
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console.log('[setup] Fixtures written:', fixtures)
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}
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