Restrict transfers to HoF team and prevent blocking starter route

Transfer modal now only appears when a Hall of Fame team is selected,
using the existing hofTeam data instead of the survivors endpoint.
Without a HoF selection, advance proceeds directly with no transfer step.

Transferred encounters are now a separate category: they appear in their
own "Transferred Pokemon" section, don't occupy route slots in the
encounter map, and don't block the route-lock check (excluded via
genlocke_transfers subquery). The run detail endpoint returns
transferEncounterIds so the frontend can distinguish them.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Julian Tabel
2026-02-09 11:35:05 +01:00
parent e1dac10d27
commit c2e946f500
6 changed files with 115 additions and 65 deletions

View File

@@ -8,6 +8,7 @@ from sqlalchemy.orm import joinedload, selectinload
from app.core.database import get_session from app.core.database import get_session
from app.models.encounter import Encounter from app.models.encounter import Encounter
from app.models.evolution import Evolution from app.models.evolution import Evolution
from app.models.genlocke_transfer import GenlockeTransfer
from app.models.genlocke import GenlockeLeg from app.models.genlocke import GenlockeLeg
from app.models.nuzlocke_run import NuzlockeRun from app.models.nuzlocke_run import NuzlockeRun
from app.models.pokemon import Pokemon from app.models.pokemon import Pokemon
@@ -85,11 +86,14 @@ async def create_encounter(
sibling_ids = [s.id for s in siblings] sibling_ids = [s.id for s in siblings]
# Check if any relevant sibling already has an encounter in this run # Check if any relevant sibling already has an encounter in this run
# Exclude transfer-target encounters so they don't block the starter
transfer_target_ids = select(GenlockeTransfer.target_encounter_id)
existing_encounter = await session.execute( existing_encounter = await session.execute(
select(Encounter) select(Encounter)
.where( .where(
Encounter.run_id == run_id, Encounter.run_id == run_id,
Encounter.route_id.in_(sibling_ids), Encounter.route_id.in_(sibling_ids),
~Encounter.id.in_(transfer_target_ids),
) )
) )
if existing_encounter.scalar_one_or_none() is not None: if existing_encounter.scalar_one_or_none() is not None:

View File

@@ -105,8 +105,19 @@ async def get_run(run_id: int, session: AsyncSession = Depends(get_session)):
retired_pokemon_ids=retired_pokemon_ids, retired_pokemon_ids=retired_pokemon_ids,
) )
# Load transfer-target encounter IDs for this run
transfer_ids_result = await session.execute(
select(GenlockeTransfer.target_encounter_id).where(
GenlockeTransfer.target_encounter_id.in_(
select(Encounter.id).where(Encounter.run_id == run_id)
)
)
)
transfer_encounter_ids = [row[0] for row in transfer_ids_result]
response = RunDetailResponse.model_validate(run) response = RunDetailResponse.model_validate(run)
response.genlocke = genlocke_context response.genlocke = genlocke_context
response.transfer_encounter_ids = transfer_encounter_ids
return response return response

View File

@@ -42,3 +42,4 @@ class RunDetailResponse(RunResponse):
game: GameResponse game: GameResponse
encounters: list[EncounterDetailResponse] = [] encounters: list[EncounterDetailResponse] = []
genlocke: RunGenlockeContext | None = None genlocke: RunGenlockeContext | None = None
transfer_encounter_ids: list[int] = []

View File

@@ -1,16 +1,16 @@
import { useState } from 'react' import { useState } from 'react'
import type { SurvivorEncounter } from '../types' import type { EncounterDetail } from '../types'
interface TransferModalProps { interface TransferModalProps {
survivors: SurvivorEncounter[] hofTeam: EncounterDetail[]
onSubmit: (encounterIds: number[]) => void onSubmit: (encounterIds: number[]) => void
onSkip: () => void onSkip: () => void
isPending: boolean isPending: boolean
} }
export function TransferModal({ survivors, onSubmit, onSkip, isPending }: TransferModalProps) { export function TransferModal({ hofTeam, onSubmit, onSkip, isPending }: TransferModalProps) {
const [selected, setSelected] = useState<Set<number>>( const [selected, setSelected] = useState<Set<number>>(
() => new Set(survivors.map((s) => s.id)), () => new Set(hofTeam.map((e) => e.id)),
) )
const toggle = (id: number) => { const toggle = (id: number) => {
@@ -39,21 +39,16 @@ export function TransferModal({ survivors, onSubmit, onSkip, isPending }: Transf
</div> </div>
<div className="px-6 py-4"> <div className="px-6 py-4">
{survivors.length === 0 ? (
<p className="text-sm text-gray-500 dark:text-gray-400 text-center py-8">
No surviving Pokemon to transfer.
</p>
) : (
<div className="grid grid-cols-3 gap-2"> <div className="grid grid-cols-3 gap-2">
{survivors.map((survivor) => { {hofTeam.map((enc) => {
const displayPokemon = survivor.currentPokemon ?? survivor.pokemon const displayPokemon = enc.currentPokemon ?? enc.pokemon
const isSelected = selected.has(survivor.id) const isSelected = selected.has(enc.id)
return ( return (
<button <button
key={survivor.id} key={enc.id}
type="button" type="button"
onClick={() => toggle(survivor.id)} onClick={() => toggle(enc.id)}
className={`flex flex-col items-center p-3 rounded-lg border-2 text-center transition-colors ${ className={`flex flex-col items-center p-3 rounded-lg border-2 text-center transition-colors ${
isSelected isSelected
? 'border-indigo-500 bg-indigo-50 dark:bg-indigo-900/20' ? 'border-indigo-500 bg-indigo-50 dark:bg-indigo-900/20'
@@ -72,21 +67,20 @@ export function TransferModal({ survivors, onSubmit, onSkip, isPending }: Transf
</div> </div>
)} )}
<span className="text-xs font-medium text-gray-700 dark:text-gray-300 mt-1 capitalize"> <span className="text-xs font-medium text-gray-700 dark:text-gray-300 mt-1 capitalize">
{survivor.nickname || displayPokemon.name} {enc.nickname || displayPokemon.name}
</span> </span>
{survivor.nickname && ( {enc.nickname && (
<span className="text-[10px] text-gray-400"> <span className="text-[10px] text-gray-400">
{displayPokemon.name} {displayPokemon.name}
</span> </span>
)} )}
<span className="text-[10px] text-gray-400 mt-0.5"> <span className="text-[10px] text-gray-400 mt-0.5">
{survivor.routeName} {enc.route.name}
</span> </span>
</button> </button>
) )
})} })}
</div> </div>
)}
</div> </div>
<div className="sticky bottom-0 bg-white dark:bg-gray-800 border-t border-gray-200 dark:border-gray-700 px-6 py-4 rounded-b-xl flex items-center justify-between"> <div className="sticky bottom-0 bg-white dark:bg-gray-800 border-t border-gray-200 dark:border-gray-700 px-6 py-4 rounded-b-xl flex items-center justify-between">
@@ -100,7 +94,7 @@ export function TransferModal({ survivors, onSubmit, onSkip, isPending }: Transf
</button> </button>
<div className="flex items-center gap-3"> <div className="flex items-center gap-3">
<span className="text-sm text-gray-400 dark:text-gray-500"> <span className="text-sm text-gray-400 dark:text-gray-500">
{selected.size}/{survivors.length} selected {selected.size}/{hofTeam.length} selected
</span> </span>
<button <button
type="button" type="button"

View File

@@ -1,7 +1,7 @@
import { useState, useMemo, useEffect, useCallback } from 'react' import { useState, useMemo, useEffect, useCallback } from 'react'
import { useParams, Link, useNavigate } from 'react-router-dom' import { useParams, Link, useNavigate } from 'react-router-dom'
import { useRun, useUpdateRun } from '../hooks/useRuns' import { useRun, useUpdateRun } from '../hooks/useRuns'
import { useAdvanceLeg, useLegSurvivors } from '../hooks/useGenlockes' import { useAdvanceLeg } from '../hooks/useGenlockes'
import { useGameRoutes } from '../hooks/useGames' import { useGameRoutes } from '../hooks/useGames'
import { useCreateEncounter, useUpdateEncounter, useBulkRandomize } from '../hooks/useEncounters' import { useCreateEncounter, useUpdateEncounter, useBulkRandomize } from '../hooks/useEncounters'
import { usePokemonFamilies } from '../hooks/usePokemon' import { usePokemonFamilies } from '../hooks/usePokemon'
@@ -397,11 +397,6 @@ export function RunEncounters() {
const { data: run, isLoading, error } = useRun(runIdNum) const { data: run, isLoading, error } = useRun(runIdNum)
const advanceLeg = useAdvanceLeg() const advanceLeg = useAdvanceLeg()
const [showTransferModal, setShowTransferModal] = useState(false) const [showTransferModal, setShowTransferModal] = useState(false)
const { data: survivors } = useLegSurvivors(
run?.genlocke?.genlockeId ?? 0,
run?.genlocke?.legOrder ?? 0,
showTransferModal && !!run?.genlocke,
)
const { data: routes, isLoading: loadingRoutes } = useGameRoutes( const { data: routes, isLoading: loadingRoutes } = useGameRoutes(
run?.gameId ?? null, run?.gameId ?? null,
) )
@@ -455,19 +450,27 @@ export function RunEncounters() {
}, [routes]) }, [routes])
// Split encounters into normal (non-shiny) and shiny // Split encounters into normal (non-shiny) and shiny
const { normalEncounters, shinyEncounters } = useMemo(() => { const transferIdSet = useMemo(
if (!run) return { normalEncounters: [], shinyEncounters: [] } () => new Set(run?.transferEncounterIds ?? []),
[run?.transferEncounterIds],
)
const { normalEncounters, shinyEncounters, transferEncounters } = useMemo(() => {
if (!run) return { normalEncounters: [], shinyEncounters: [], transferEncounters: [] }
const normal: EncounterDetail[] = [] const normal: EncounterDetail[] = []
const shiny: EncounterDetail[] = [] const shiny: EncounterDetail[] = []
const transfer: EncounterDetail[] = []
for (const enc of run.encounters) { for (const enc of run.encounters) {
if (enc.isShiny) { if (transferIdSet.has(enc.id)) {
transfer.push(enc)
} else if (enc.isShiny) {
shiny.push(enc) shiny.push(enc)
} else { } else {
normal.push(enc) normal.push(enc)
} }
} }
return { normalEncounters: normal, shinyEncounters: shiny } return { normalEncounters: normal, shinyEncounters: shiny, transferEncounters: transfer }
}, [run]) }, [run, transferIdSet])
// Map routeId → encounter for quick lookup (normal encounters only) // Map routeId → encounter for quick lookup (normal encounters only)
const encounterByRoute = useMemo(() => { const encounterByRoute = useMemo(() => {
@@ -871,7 +874,25 @@ export function RunEncounters() {
</div> </div>
{run.status === 'completed' && run.genlocke && !run.genlocke.isFinalLeg && ( {run.status === 'completed' && run.genlocke && !run.genlocke.isFinalLeg && (
<button <button
onClick={() => setShowTransferModal(true)} onClick={() => {
if (hofTeam && hofTeam.length > 0) {
setShowTransferModal(true)
} else {
advanceLeg.mutate(
{ genlockeId: run.genlocke!.genlockeId, legOrder: run.genlocke!.legOrder },
{
onSuccess: (genlocke) => {
const nextLeg = genlocke.legs.find(
(l) => l.legOrder === run.genlocke!.legOrder + 1,
)
if (nextLeg?.runId) {
navigate(`/runs/${nextLeg.runId}`)
}
},
},
)
}
}}
disabled={advanceLeg.isPending} disabled={advanceLeg.isPending}
className="px-4 py-2 text-sm font-medium rounded-lg bg-blue-600 text-white hover:bg-blue-700 disabled:opacity-50 transition-colors" className="px-4 py-2 text-sm font-medium rounded-lg bg-blue-600 text-white hover:bg-blue-700 disabled:opacity-50 transition-colors"
> >
@@ -1081,6 +1102,24 @@ export function RunEncounters() {
</div> </div>
)} )}
{/* Transfer Encounters */}
{transferEncounters.length > 0 && (
<div className="mb-6">
<h2 className="text-sm font-medium text-indigo-600 dark:text-indigo-400 mb-2">
Transferred Pokemon
</h2>
<div className="grid grid-cols-3 sm:grid-cols-4 md:grid-cols-6 gap-2">
{transferEncounters.map((enc) => (
<PokemonCard
key={enc.id}
encounter={enc}
onClick={isActive ? () => setSelectedTeamEncounter(enc) : undefined}
/>
))}
</div>
</div>
)}
{/* Progress bar */} {/* Progress bar */}
<div className="mb-4"> <div className="mb-4">
<div className="flex items-center justify-between mb-1"> <div className="flex items-center justify-between mb-1">
@@ -1449,9 +1488,9 @@ export function RunEncounters() {
)} )}
{/* Transfer Modal */} {/* Transfer Modal */}
{showTransferModal && survivors && ( {showTransferModal && hofTeam && hofTeam.length > 0 && (
<TransferModal <TransferModal
survivors={survivors} hofTeam={hofTeam}
onSubmit={(encounterIds) => { onSubmit={(encounterIds) => {
advanceLeg.mutate( advanceLeg.mutate(
{ {

View File

@@ -107,6 +107,7 @@ export interface RunDetail extends NuzlockeRun {
game: Game game: Game
encounters: EncounterDetail[] encounters: EncounterDetail[]
genlocke: RunGenlockeContext | null genlocke: RunGenlockeContext | null
transferEncounterIds: number[]
} }
export interface EncounterDetail extends Encounter { export interface EncounterDetail extends Encounter {