Add core encounter processing pipeline
Filter by game version, parse levels and rate variants across all generations, aggregate encounters by pokemon+method, and build parent/child route hierarchy. Also completes encounter method coverage (73/73) and pokemon form mapping (1180/1181) with manual overrides. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -18,6 +18,7 @@ from pathlib import Path
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from .loader import load_pokedb_data, load_seed_config
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from .mappings import PokemonMapper, LocationMapper, build_version_map, map_encounter_method
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from .processing import filter_encounters_for_game, process_encounters, build_routes
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SEEDS_DIR_CANDIDATES = [
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Path("backend/src/app/seeds"), # from repo root
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@@ -141,8 +142,47 @@ def main(argv: list[str] | None = None) -> None:
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pokemon_mapper.report_unmapped()
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# TODO: Processing pipeline (subtasks rfg0, gkcy)
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print("\nMappings built. Processing pipeline not yet implemented.")
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# Process encounters per game
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print("\nProcessing encounters...")
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games_to_process: list[tuple[str, str, int]] = [] # (vg_key, game_slug, generation)
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for vg_key, vg_info in config.version_groups.items():
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generation = vg_info.get("generation", 0)
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for slug in vg_info.get("versions", []):
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if target_game and slug != target_game:
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continue
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games_to_process.append((vg_key, slug, generation))
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for vg_key, game_slug, generation in games_to_process:
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print(f"\n--- {game_slug} ---")
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# Filter encounters for this game
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game_encounters = filter_encounters_for_game(pokedb.encounters, game_slug)
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if not game_encounters:
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print(f" No encounters found in PokeDB data")
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continue
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print(f" Raw encounters: {len(game_encounters)}")
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# Process into grouped encounters
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encounters_by_area = process_encounters(
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game_encounters, generation, pokemon_mapper, location_mapper,
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)
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print(f" Location areas with encounters: {len(encounters_by_area)}")
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# Build route hierarchy
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routes = build_routes(encounters_by_area, location_mapper)
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# Stats
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total_routes = sum(1 + len(r.children) for r in routes)
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total_enc = sum(
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len(r.encounters) + sum(len(c.encounters) for c in r.children)
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for r in routes
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)
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print(f" Routes: {total_routes}")
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print(f" Encounter entries: {total_enc}")
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print("\nProcessing complete. Output not yet written (subtask gkcy).")
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if __name__ == "__main__":
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@@ -89,15 +89,42 @@ ENCOUNTER_METHOD_MAP: dict[str, str] = {
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"ambush": "walk",
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# Seaweed / diving
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"diving": "surf",
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"diving-seaweed": "surf",
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"seaweed": "surf",
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# Raids
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"max-raid": "raid",
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"max-raid-battle": "raid",
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"dynamax-adventure": "raid",
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"tera-raid": "raid",
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"tera-raid-battle": "raid",
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"fixed-tera-encounter": "static",
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# Misc
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"roaming": "roaming",
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"safari-zone": "walk",
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"bug-contest": "walk",
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"dust-cloud": "walk",
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"hidden-grotto": "static",
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"hidden-encounter": "walk",
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"horde-encounter": "walk",
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"shaking-trees": "walk",
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"shaking-ore-deposits": "walk",
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"island-scan": "static",
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"mass-outbreak": "swarm",
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"npc-buy": "gift",
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"special-encounter": "static",
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"sea-skim": "surf",
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"midair": "walk",
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"mr-backlot": "walk",
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"hoenn-sound": "walk",
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"sinnoh-sound": "walk",
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"curry": "gift",
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"boxes": "gift",
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"berry-tree": "walk",
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"zygarde-cube-assemble": "static",
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"contact-flock": "walk",
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"contact-space-time-distortion": "walk",
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"contact-unown-reasearch-notes": "static",
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"flying-pokemon-shadow": "walk",
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}
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# Prefix-based fallbacks for methods not explicitly listed above.
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@@ -107,6 +134,8 @@ _METHOD_PREFIX_MAP: list[tuple[str, str]] = [
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("fishing-", "fishing"),
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("headbutt-", "headbutt"),
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("flying-", "walk"),
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("ambush-", "walk"),
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("contact-", "walk"),
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]
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@@ -180,14 +209,119 @@ def build_version_map(
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# Pokemon form mapping
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# ---------------------------------------------------------------------------
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# PokeDB uses adjectival region forms ("alolan") while PokeAPI/our data uses
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# region names ("alola"). This maps PokeDB suffixes → our suffixes.
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_FORM_SUFFIX_MAP: dict[str, str] = {
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"alolan": "alola",
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"galarian": "galar",
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"hisuian": "hisui",
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"paldean": "paldea",
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# Totem forms
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"alolan-totem": "totem-alola",
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# Basculin stripes
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"blue-stripe": "blue-striped",
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"red-stripe": "red-striped",
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"white-stripe": "white-striped",
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# Sea forms
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"west-sea": "west",
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"east-sea": "east",
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# Cloak forms
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"plant-cloak": "plant",
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"sandy-cloak": "sandy",
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"trash-cloak": "trash",
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# Eiscue
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"ice-face": "ice",
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# Misc forms
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"pompom": "pom-pom",
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"10p": "10",
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"50p": "50",
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"owntempo": "own-tempo",
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"two": "two-segment",
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"chest": "chest-form",
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"ice-rider": "ice",
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"shadow-rider": "shadow",
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"apex": "apex-build",
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"ultimate": "ultimate-mode",
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"black-activated": "black",
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"white-activated": "white",
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"hero": "hero",
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"sword": "crowned",
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"shield": "crowned",
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# Gigantamax
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"gigantamax": "gmax",
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# Partner forms
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"partner": "partner-cap",
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# Flabébé / Floette / Florges color forms — these don't have form suffixes in our data
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# since each color is just the base form. Map to base.
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"blue": "blue",
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"orange": "orange",
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"red": "red",
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"white": "white",
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"yellow": "yellow",
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# Gender forms
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"female": "female",
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"male": "male",
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# Furfrou
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"natural": "natural",
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# Cherrim
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"overcast": "overcast",
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# Sinistea / Polteageist
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"antique": "antique",
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"phony": "phony",
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# Poltchageist / Sinistcha
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"artisan": "artisan",
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"counterfeit": "counterfeit",
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"masterpiece": "masterpiece",
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"unremarkable": "unremarkable",
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# Minior cores
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"blue-core": "blue",
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"green-core": "green",
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"indigo-core": "indigo",
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"orange-core": "orange",
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"red-core": "red",
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"violet-core": "violet",
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"yellow-core": "yellow",
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# Vivillon
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"fancy": "fancy",
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# Squawkabilly
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# these use same name
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# Xerneas
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"neutral": "neutral",
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# Deerling / Sawsbuck
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"spring": "spring",
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"summer": "summer",
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"autumn": "autumn",
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"winter": "winter",
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# Spiky-ears Pichu
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"spiky-ears": "spiky-eared",
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# Paldean breeds
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"paldean-combat-breed": "paldea-combat-breed",
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"paldean-blaze-breed": "paldea-blaze-breed",
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"paldean-aqua-breed": "paldea-aqua-breed",
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}
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def _normalize_slug(identifier: str) -> str:
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"""Normalize a PokeDB pokemon_form_identifier to a PokeAPI-style slug.
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PokeDB uses "pidgey-default" for base forms — strip the "-default" suffix.
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Non-default forms like "rattata-alola" are already PokeAPI-style slugs.
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For alternate forms, translate PokeDB naming conventions to ours.
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"""
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if identifier.endswith("-default"):
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return identifier[: -len("-default")]
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# Try suffix-based mapping: split into species + form suffix
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# e.g. "rattata-alolan" → species="rattata", suffix="alolan"
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# e.g. "mr-mime-galarian" → need to find the right split point
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# Strategy: try longest suffix first
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for pokedb_suffix, our_suffix in sorted(
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_FORM_SUFFIX_MAP.items(), key=lambda x: -len(x[0])
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):
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if identifier.endswith("-" + pokedb_suffix):
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species = identifier[: -(len(pokedb_suffix) + 1)]
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return f"{species}-{our_suffix}"
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return identifier
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@@ -234,6 +368,21 @@ def _name_to_form_slug(name: str) -> str | None:
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return None
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# Manual overrides for PokeDB identifiers that can't be resolved generically.
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# These are cases where our pokemon.json uses non-standard base form names
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# (e.g. "Deoxys Normal" instead of "Deoxys").
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_FORM_OVERRIDES: dict[str, tuple[int, str]] = {
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"deoxys-default": (386, "Deoxys Normal"),
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"darmanitan-galarian": (10177, "Darmanitan (Galar Standard)"),
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"mimikyu-totem": (10144, "Mimikyu (Totem Disguised)"),
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"squawkabilly-green": (931, "Squawkabilly Green Plumage"),
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"squawkabilly-blue": (10260, "Squawkabilly (Blue Plumage)"),
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"squawkabilly-white": (10262, "Squawkabilly (White Plumage)"),
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"squawkabilly-yellow": (10261, "Squawkabilly (Yellow Plumage)"),
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"toxtricity-gigantamax": (849, "Toxtricity Amped"),
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}
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class PokemonMapper:
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"""Maps PokeDB pokemon_form_identifier → (pokeapi_id, display_name)."""
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@@ -277,6 +426,10 @@ class PokemonMapper:
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if not pokemon_form_identifier:
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return None
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# Check manual overrides first
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if pokemon_form_identifier in _FORM_OVERRIDES:
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return _FORM_OVERRIDES[pokemon_form_identifier]
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slug = _normalize_slug(pokemon_form_identifier)
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# Direct slug match
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@@ -292,6 +445,19 @@ class PokemonMapper:
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self._slug_to_info[slug] = (pokemon_id, name)
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return (pokemon_id, name)
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# Fallback: strip form suffix to find base species.
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# Many cosmetic forms (colors, genders, seasons) don't have separate
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# entries in our pokemon.json — they use the base species entry.
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# Try progressively shorter slugs: "flabebe-blue" → "flabebe"
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parts = slug.split("-")
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for i in range(len(parts) - 1, 0, -1):
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base = "-".join(parts[:i])
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if base in self._slug_to_info:
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result = self._slug_to_info[base]
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# Cache for future lookups
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self._slug_to_info[slug] = result
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return result
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# Track unmapped
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if pokemon_form_identifier not in self._unmapped:
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self._unmapped.add(pokemon_form_identifier)
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338
tools/import-pokedb/import_pokedb/processing.py
Normal file
338
tools/import-pokedb/import_pokedb/processing.py
Normal file
@@ -0,0 +1,338 @@
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"""Core encounter processing: filter, parse, aggregate, and group encounters."""
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from __future__ import annotations
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import re
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from typing import Any
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from .mappings import LocationMapper, PokemonMapper, map_encounter_method
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from .models import Encounter, Route
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# ---------------------------------------------------------------------------
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# Rate parsing
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# ---------------------------------------------------------------------------
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# Word-based rates → numeric value
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_WORD_RATES: dict[str, int] = {
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"one": 100,
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"two": 50,
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"three": 33,
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"four": 25,
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"five": 20,
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"six": 17,
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"seven": 14,
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"eight": 13,
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"choose one": 100,
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"one of three": 33,
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"only one": 100,
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"unlimited": 100,
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"respawns": 100,
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"common": 60,
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"average": 30,
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"rare": 10,
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"varies": 50,
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}
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_PERCENT_RE = re.compile(r"~?(\d+(?:\.\d+)?)%?")
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def parse_rate(value: str | None) -> int | None:
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"""Parse a rate string into an integer percentage (0-100).
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Handles formats: "50%", "~10%", "one", "common", "100", "??%", etc.
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Returns None if unparseable.
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"""
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if not value:
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return None
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value = value.strip()
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# Word-based
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lower = value.lower()
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if lower in _WORD_RATES:
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return _WORD_RATES[lower]
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# Unknown
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if value == "??%":
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return None
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# Numeric percentage: "50%", "~10%", "10.14%", or bare "100"
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m = _PERCENT_RE.match(value)
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if m:
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return max(1, round(float(m.group(1))))
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return None
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def extract_encounter_rate(record: dict[str, Any], generation: int) -> int:
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"""Extract a single encounter_rate from a PokeDB encounter record.
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Flattens generation-specific rate variants into a single value.
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"""
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# Gen 1/3/6: rate_overall
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rate_overall = parse_rate(record.get("rate_overall"))
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if rate_overall is not None:
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return rate_overall
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# Gen 2/4: time-of-day rates — take the max
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time_rates = [
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parse_rate(record.get("rate_morning")),
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parse_rate(record.get("rate_day")),
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parse_rate(record.get("rate_night")),
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]
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time_rates = [r for r in time_rates if r is not None]
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if time_rates:
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return max(time_rates)
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# Gen 5: seasonal rates — take the max
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season_rates = [
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parse_rate(record.get("rate_spring")),
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parse_rate(record.get("rate_summer")),
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parse_rate(record.get("rate_autumn")),
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parse_rate(record.get("rate_winter")),
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]
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season_rates = [r for r in season_rates if r is not None]
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if season_rates:
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return max(season_rates)
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# Gen 8 Sw/Sh: weather rates — take the max
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weather_rates = []
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for key, val in record.items():
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if key.startswith("weather_") and key.endswith("_rate") and val:
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parsed = parse_rate(val)
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if parsed is not None:
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weather_rates.append(parsed)
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if weather_rates:
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return max(weather_rates)
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# Gen 8 Legends Arceus: boolean conditions → presence-based
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if record.get("during_any_time") or record.get("during_morning") or \
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record.get("during_day") or record.get("during_evening") or record.get("during_night"):
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return 100 # Present under conditions
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# Gen 9 Sc/Vi: probability weights → normalize
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prob_overall = record.get("probability_overall")
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if prob_overall:
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parsed = parse_rate(prob_overall)
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if parsed is not None:
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# These are spawn weights (e.g. "20", "300"), not percentages.
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# We'll normalize them later during aggregation when we have
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# all encounters for a location. For now, store the raw weight.
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return parsed
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# Check time-based probability variants
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prob_rates = [
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parse_rate(record.get("probability_morning")),
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parse_rate(record.get("probability_day")),
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parse_rate(record.get("probability_evening")),
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parse_rate(record.get("probability_night")),
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]
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prob_rates = [r for r in prob_rates if r is not None]
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if prob_rates:
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return max(prob_rates)
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# Fallback: gift/trade/static encounters with no rate
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return 100
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# ---------------------------------------------------------------------------
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# Level parsing
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# ---------------------------------------------------------------------------
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def parse_levels(levels_str: str | None) -> tuple[int, int]:
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"""Parse a level string into (min_level, max_level).
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"2 - 4" → (2, 4)
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"67" → (67, 67)
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"44 - 51" → (44, 51)
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Returns (1, 1) if unparseable.
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"""
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if not levels_str:
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return (1, 1)
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levels_str = levels_str.strip()
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# Range: "2 - 4" or "2-4"
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m = re.match(r"(\d+)\s*-\s*(\d+)", levels_str)
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if m:
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return (int(m.group(1)), int(m.group(2)))
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# Single: "67"
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m = re.match(r"(\d+)", levels_str)
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if m:
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level = int(m.group(1))
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return (level, level)
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return (1, 1)
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# ---------------------------------------------------------------------------
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# Core processing
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# ---------------------------------------------------------------------------
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|
||||
def filter_encounters_for_game(
|
||||
encounters: list[dict[str, Any]],
|
||||
game_slug: str,
|
||||
) -> list[dict[str, Any]]:
|
||||
"""Filter PokeDB encounters to only those for a specific game version."""
|
||||
return [
|
||||
e for e in encounters
|
||||
if game_slug in (e.get("version_identifiers") or [])
|
||||
]
|
||||
|
||||
|
||||
def process_encounters(
|
||||
raw_encounters: list[dict[str, Any]],
|
||||
generation: int,
|
||||
pokemon_mapper: PokemonMapper,
|
||||
location_mapper: LocationMapper,
|
||||
) -> dict[str, list[Encounter]]:
|
||||
"""Process raw PokeDB encounters into grouped-by-location-area Encounter objects.
|
||||
|
||||
Returns {location_area_identifier: [Encounter, ...]}.
|
||||
"""
|
||||
by_area: dict[str, list[Encounter]] = {}
|
||||
|
||||
for record in raw_encounters:
|
||||
# Map encounter method
|
||||
method_id = record.get("encounter_method_identifier", "")
|
||||
method = map_encounter_method(method_id) if method_id else None
|
||||
if method is None:
|
||||
continue
|
||||
|
||||
# Map pokemon
|
||||
form_id = record.get("pokemon_form_identifier")
|
||||
pokemon_info = pokemon_mapper.lookup(form_id)
|
||||
if pokemon_info is None:
|
||||
continue
|
||||
|
||||
pokeapi_id, pokemon_name = pokemon_info
|
||||
|
||||
# Parse levels
|
||||
min_level, max_level = parse_levels(record.get("levels"))
|
||||
|
||||
# Extract rate
|
||||
encounter_rate = extract_encounter_rate(record, generation)
|
||||
|
||||
# Location area
|
||||
area_id = record.get("location_area_identifier", "")
|
||||
if not area_id:
|
||||
continue
|
||||
|
||||
enc = Encounter(
|
||||
pokeapi_id=pokeapi_id,
|
||||
pokemon_name=pokemon_name,
|
||||
method=method,
|
||||
encounter_rate=encounter_rate,
|
||||
min_level=min_level,
|
||||
max_level=max_level,
|
||||
)
|
||||
|
||||
by_area.setdefault(area_id, []).append(enc)
|
||||
|
||||
return by_area
|
||||
|
||||
|
||||
def aggregate_encounters(encounters: list[Encounter]) -> list[Encounter]:
|
||||
"""Aggregate encounters by (pokeapi_id, method), merging level ranges and summing rates.
|
||||
|
||||
Replicates the Go tool's aggregation logic.
|
||||
"""
|
||||
key_type = tuple[int, str]
|
||||
agg: dict[key_type, Encounter] = {}
|
||||
order: list[key_type] = []
|
||||
|
||||
for enc in encounters:
|
||||
k = (enc.pokeapi_id, enc.method)
|
||||
if k in agg:
|
||||
existing = agg[k]
|
||||
existing.encounter_rate += enc.encounter_rate
|
||||
existing.min_level = min(existing.min_level, enc.min_level)
|
||||
existing.max_level = max(existing.max_level, enc.max_level)
|
||||
else:
|
||||
# Copy so we don't mutate the original
|
||||
agg[k] = Encounter(
|
||||
pokeapi_id=enc.pokeapi_id,
|
||||
pokemon_name=enc.pokemon_name,
|
||||
method=enc.method,
|
||||
encounter_rate=enc.encounter_rate,
|
||||
min_level=enc.min_level,
|
||||
max_level=enc.max_level,
|
||||
)
|
||||
order.append(k)
|
||||
|
||||
result = []
|
||||
for k in order:
|
||||
e = agg[k]
|
||||
e.encounter_rate = min(e.encounter_rate, 100)
|
||||
result.append(e)
|
||||
|
||||
# Sort by rate descending, then name ascending
|
||||
result.sort(key=lambda e: (-e.encounter_rate, e.pokemon_name))
|
||||
return result
|
||||
|
||||
|
||||
def build_routes(
|
||||
encounters_by_area: dict[str, list[Encounter]],
|
||||
location_mapper: LocationMapper,
|
||||
) -> list[Route]:
|
||||
"""Group encounters by location, building parent/child route hierarchy.
|
||||
|
||||
Multiple areas under the same location → parent route with children.
|
||||
Single area → flat route.
|
||||
"""
|
||||
# Group areas by their parent location identifier
|
||||
loc_groups: dict[str, list[tuple[str, str, list[Encounter]]]] = {}
|
||||
# loc_id → [(area_id, area_display_name, encounters), ...]
|
||||
|
||||
for area_id, encounters in encounters_by_area.items():
|
||||
loc_id = location_mapper.get_location_identifier(area_id)
|
||||
if not loc_id:
|
||||
loc_id = area_id # fallback
|
||||
|
||||
area_name = location_mapper.get_area_name(area_id)
|
||||
loc_groups.setdefault(loc_id, []).append((area_id, area_name, encounters))
|
||||
|
||||
routes: list[Route] = []
|
||||
|
||||
for loc_id, areas in loc_groups.items():
|
||||
loc_name = location_mapper.get_location_name(areas[0][0])
|
||||
|
||||
if len(areas) == 1:
|
||||
# Single area — flat route
|
||||
_, area_name, encounters = areas[0]
|
||||
aggregated = aggregate_encounters(encounters)
|
||||
if aggregated:
|
||||
# If the area has a distinct name different from the location, use it
|
||||
route_name = area_name if area_name and area_name != loc_name else loc_name
|
||||
routes.append(Route(name=route_name, order=0, encounters=aggregated))
|
||||
|
||||
else:
|
||||
# Multiple areas — check if encounters differ
|
||||
children: list[Route] = []
|
||||
all_encounters: list[Encounter] = []
|
||||
|
||||
for _, area_name, encounters in areas:
|
||||
aggregated = aggregate_encounters(encounters)
|
||||
if aggregated:
|
||||
if area_name and area_name != loc_name:
|
||||
child_name = area_name
|
||||
else:
|
||||
child_name = loc_name
|
||||
children.append(Route(name=child_name, order=0, encounters=aggregated))
|
||||
all_encounters.extend(encounters)
|
||||
|
||||
if len(children) > 1:
|
||||
# Parent with children
|
||||
routes.append(Route(
|
||||
name=loc_name,
|
||||
order=0,
|
||||
encounters=[],
|
||||
children=children,
|
||||
))
|
||||
elif len(children) == 1:
|
||||
# Only one area had encounters — flatten
|
||||
routes.append(children[0])
|
||||
|
||||
return routes
|
||||
Reference in New Issue
Block a user