Fix linting errors across backend and frontend
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Backend: auto-fix and format all ruff issues, manually fix B904/B023/
SIM117/B007/E741/F841 errors, suppress B008 (FastAPI Depends) and F821
(SQLAlchemy forward refs) in config. Frontend: allow constant exports,
disable React compiler-specific rules (set-state-in-effect,
preserve-manual-memoization).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Julian Tabel
2026-02-10 12:26:57 +01:00
parent 7f8890086f
commit e4111c67bc
48 changed files with 1225 additions and 883 deletions

View File

@@ -6,7 +6,7 @@ Usage:
import asyncio
import random
from datetime import datetime, timedelta, timezone
from datetime import UTC, datetime, timedelta
from sqlalchemy import delete, select
from sqlalchemy.ext.asyncio import AsyncSession
@@ -16,18 +16,52 @@ from app.models.encounter import Encounter
from app.models.evolution import Evolution
from app.models.game import Game
from app.models.nuzlocke_run import NuzlockeRun
from app.models.pokemon import Pokemon
from app.models.route import Route
random.seed(42) # reproducible data
# --- Nicknames pool ---
NICKNAMES = [
"Blaze", "Thunder", "Shadow", "Luna", "Spike", "Rex", "Cinder", "Misty",
"Rocky", "Breeze", "Fang", "Nova", "Scout", "Atlas", "Pepper", "Storm",
"Bandit", "Echo", "Maple", "Titan", "Ziggy", "Bolt", "Rusty", "Pearl",
"Ivy", "Ghost", "Sunny", "Dash", "Ember", "Frost", "Jade", "Onyx",
"Willow", "Tank", "Pip", "Mochi", "Salem", "Patches", "Bean", "Rocket",
"Blaze",
"Thunder",
"Shadow",
"Luna",
"Spike",
"Rex",
"Cinder",
"Misty",
"Rocky",
"Breeze",
"Fang",
"Nova",
"Scout",
"Atlas",
"Pepper",
"Storm",
"Bandit",
"Echo",
"Maple",
"Titan",
"Ziggy",
"Bolt",
"Rusty",
"Pearl",
"Ivy",
"Ghost",
"Sunny",
"Dash",
"Ember",
"Frost",
"Jade",
"Onyx",
"Willow",
"Tank",
"Pip",
"Mochi",
"Salem",
"Patches",
"Bean",
"Rocket",
]
DEATH_CAUSES = [
@@ -129,20 +163,18 @@ async def get_leaf_routes(session: AsyncSession, game_id: int) -> list[Route]:
"""Get routes that can have encounters (no children)."""
# Get all routes for the game
result = await session.execute(
select(Route)
.where(Route.game_id == game_id)
.order_by(Route.order)
select(Route).where(Route.game_id == game_id).order_by(Route.order)
)
all_routes = result.scalars().all()
parent_ids = {r.parent_route_id for r in all_routes if r.parent_route_id is not None}
parent_ids = {
r.parent_route_id for r in all_routes if r.parent_route_id is not None
}
leaf_routes = [r for r in all_routes if r.id not in parent_ids]
return leaf_routes
async def get_encounterables(
session: AsyncSession, game_id: int
) -> list[int]:
async def get_encounterables(session: AsyncSession, game_id: int) -> list[int]:
"""Get pokemon IDs that appear in route encounters for this game."""
from app.models.route_encounter import RouteEncounter
@@ -157,16 +189,16 @@ async def get_encounterables(
async def get_evolution_map(session: AsyncSession) -> dict[int, list[int]]:
"""Return {from_pokemon_id: [to_pokemon_id, ...]} for all evolutions."""
result = await session.execute(select(Evolution.from_pokemon_id, Evolution.to_pokemon_id))
result = await session.execute(
select(Evolution.from_pokemon_id, Evolution.to_pokemon_id)
)
evo_map: dict[int, list[int]] = {}
for from_id, to_id in result:
evo_map.setdefault(from_id, []).append(to_id)
return evo_map
def pick_routes_for_run(
leaf_routes: list[Route], progress: float
) -> list[Route]:
def pick_routes_for_run(leaf_routes: list[Route], progress: float) -> list[Route]:
"""Pick a subset of leaf routes respecting one-per-group.
For routes with a parent, only one sibling per parent_route_id is chosen.
@@ -257,74 +289,73 @@ async def inject():
"""Clear existing runs and inject test data."""
print("Injecting test data...")
async with async_session() as session:
async with session.begin():
# Clear existing runs and encounters
await session.execute(delete(Encounter))
await session.execute(delete(NuzlockeRun))
print("Cleared existing runs and encounters")
async with async_session() as session, session.begin():
# Clear existing runs and encounters
await session.execute(delete(Encounter))
await session.execute(delete(NuzlockeRun))
print("Cleared existing runs and encounters")
evo_map = await get_evolution_map(session)
now = datetime.now(timezone.utc)
evo_map = await get_evolution_map(session)
now = datetime.now(UTC)
total_runs = 0
total_encounters = 0
total_runs = 0
total_encounters = 0
for run_def in RUN_DEFS:
game = await get_game_by_slug(session, run_def["game_slug"])
if game is None:
print(f" Warning: game '{run_def['game_slug']}' not found, skipping")
continue
for run_def in RUN_DEFS:
game = await get_game_by_slug(session, run_def["game_slug"])
if game is None:
print(f" Warning: game '{run_def['game_slug']}' not found, skipping")
continue
# Build rules
rules = {**DEFAULT_RULES, **run_def["rules"]}
# Build rules
rules = {**DEFAULT_RULES, **run_def["rules"]}
# Compute dates
started_at = now - timedelta(days=run_def["started_days_ago"])
completed_at = None
if run_def["ended_days_ago"] is not None:
completed_at = now - timedelta(days=run_def["ended_days_ago"])
# Compute dates
started_at = now - timedelta(days=run_def["started_days_ago"])
completed_at = None
if run_def["ended_days_ago"] is not None:
completed_at = now - timedelta(days=run_def["ended_days_ago"])
run = NuzlockeRun(
game_id=game.id,
name=run_def["name"],
status=run_def["status"],
rules=rules,
started_at=started_at,
completed_at=completed_at,
)
session.add(run)
await session.flush() # get run.id
run = NuzlockeRun(
game_id=game.id,
name=run_def["name"],
status=run_def["status"],
rules=rules,
started_at=started_at,
completed_at=completed_at,
)
session.add(run)
await session.flush() # get run.id
# Get routes and pokemon for this game
leaf_routes = await get_leaf_routes(session, game.id)
pokemon_ids = await get_encounterables(session, game.id)
if not leaf_routes or not pokemon_ids:
print(f" {run_def['name']}: no routes or pokemon, skipping encounters")
total_runs += 1
continue
chosen_routes = pick_routes_for_run(leaf_routes, run_def["progress"])
used_pokemon: set[int] = set()
run_encounters = 0
for i, route in enumerate(chosen_routes):
enc = generate_encounter(
run.id, route, pokemon_ids, evo_map, used_pokemon, i
)
session.add(enc)
run_encounters += 1
# Get routes and pokemon for this game
leaf_routes = await get_leaf_routes(session, game.id)
pokemon_ids = await get_encounterables(session, game.id)
if not leaf_routes or not pokemon_ids:
print(f" {run_def['name']}: no routes or pokemon, skipping encounters")
total_runs += 1
total_encounters += run_encounters
continue
print(
f" {run_def['name']} ({game.name}, {run_def['status']}): "
f"{run_encounters} encounters across {len(chosen_routes)} routes"
chosen_routes = pick_routes_for_run(leaf_routes, run_def["progress"])
used_pokemon: set[int] = set()
run_encounters = 0
for i, route in enumerate(chosen_routes):
enc = generate_encounter(
run.id, route, pokemon_ids, evo_map, used_pokemon, i
)
session.add(enc)
run_encounters += 1
print(f"\nCreated {total_runs} runs with {total_encounters} total encounters")
total_runs += 1
total_encounters += run_encounters
print(
f" {run_def['name']} ({game.name}, {run_def['status']}): "
f"{run_encounters} encounters across {len(chosen_routes)} routes"
)
print(f"\nCreated {total_runs} runs with {total_encounters} total encounters")
print("Test data injection complete!")