4f0f881736
Update remaining FireRed boss sprites
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-02-21 17:39:14 +01:00
dde20c932b
Update Brock and Misty boss sprites
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CI / e2e-tests (push) Has been cancelled
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-02-21 17:37:29 +01:00
42b66ee9a2
Implement dark-first design system with Geist typography ( #28 )
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Co-authored-by: Julian Tabel <juliantabel.jt@gmail.com >
Co-committed-by: Julian Tabel <juliantabel.jt@gmail.com >
2026-02-17 20:48:42 +01:00
e3b3dc5317
Rebrand to Another Nuzlocke Tracker (ANT) ( #27 )
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Co-authored-by: Julian Tabel <juliantabel.jt@gmail.com >
Co-committed-by: Julian Tabel <juliantabel.jt@gmail.com >
2026-02-17 20:17:07 +01:00
eff67a0ad5
Add new Boss sprites
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2026-02-14 22:15:57 +01:00
c4ed232996
Refine seed data: route ordering and boss configs up to gen 8 (WIP)
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-02-14 16:28:27 +01:00
bb3794a276
Update Cilan/Chill/Cress sprite
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2026-02-14 13:11:06 +01:00
ebdc9b2f28
feature/boss-sprites-and-badges ( #22 )
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Reviewed-on: TheFurya/nuzlocke-tracker#22
Co-authored-by: Julian Tabel <juliantabel.jt@gmail.com >
Co-committed-by: Julian Tabel <juliantabel.jt@gmail.com >
2026-02-14 11:04:08 +01:00
Julian Tabel
7a4d5d26b5
Update Seed data (Gen1-3)
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2026-02-13 15:41:15 +01:00
Julian Tabel
42764b2485
Add sprites
2026-02-11 13:02:18 +01:00
Julian Tabel
03b5572429
Clean up frontend branding and metadata
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Replace Vite defaults with Nuzlocke Tracker branding: custom pokeball-
skull favicon (SVG + PNG + ICO), page title, meta description, Open
Graph tags, theme-color, web manifest, and package.json name.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-02-10 12:44:09 +01:00
6a36738b8b
Update seed data and boss sprites from latest export
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-02-08 22:40:07 +01:00
58787460c4
Update seed data
2026-02-08 22:33:25 +01:00
8bd4ad1ecf
Download badge and boss sprite images locally during export
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The seed export command now downloads badge images and boss sprites
from remote URLs and stores them in frontend/public/, rewriting the
JSON URLs to local paths. Sprites are namespaced by game version
(e.g. /boss-sprites/red/brock.png) so each generation can have
its own sprite style.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-02-08 22:13:30 +01:00
1884a085f3
Add Pokemon Legends: Z-A to the game list
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Add version group entry with region_id 0 (no PokeAPI region) and region
"lumiose". The Go fetch tool now skips route fetching for region_id 0 so
manually provided data won't be overwritten by re-runs. Includes
placeholder data file and box art.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-02-07 21:56:50 +01:00
3934167139
Add box art images for all games
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Sourced from Bulbapedia. Covers Gen 1 through Gen 9 (37 games total).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-02-07 21:44:35 +01:00
6d77fb731e
Use type PNG badges instead of colored text spans
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Replace inline typeColors maps in PokemonCard and StatusChangeModal
with a shared TypeBadge component that renders the type icon PNGs
from /types/{type}.png.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-02-07 21:12:45 +01:00
Julian Tabel
689c1de107
Add local Fire Red box art image
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Store box art in public/boxart/ to avoid slow external image loads
from Bulbagarden.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com >
2026-02-05 15:28:54 +01:00
Julian Tabel
6ee53a0533
Initial setup of frontend and backend
2026-02-04 17:13:58 +01:00