TheFurya
c4ed232996
Refine seed data: route ordering and boss configs up to gen 8 (WIP)
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-02-14 16:28:27 +01:00
TheFurya
bb3794a276
Update Cilan/Chill/Cress sprite
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2026-02-14 13:11:06 +01:00
TheFurya
ebdc9b2f28
feature/boss-sprites-and-badges ( #22 )
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Reviewed-on: TheFurya/nuzlocke-tracker#22
Co-authored-by: Julian Tabel <juliantabel.jt@gmail.com >
Co-committed-by: Julian Tabel <juliantabel.jt@gmail.com >
2026-02-14 11:04:08 +01:00
Julian Tabel
7a4d5d26b5
Update Seed data (Gen1-3)
CI / backend-lint (push) Successful in 8s
CI / frontend-lint (push) Successful in 32s
2026-02-13 15:41:15 +01:00
TheFurya
6a36738b8b
Update seed data and boss sprites from latest export
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-02-08 22:40:07 +01:00
TheFurya
58787460c4
Update seed data
2026-02-08 22:33:25 +01:00
TheFurya
8bd4ad1ecf
Download badge and boss sprite images locally during export
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The seed export command now downloads badge images and boss sprites
from remote URLs and stores them in frontend/public/, rewriting the
JSON URLs to local paths. Sprites are namespaced by game version
(e.g. /boss-sprites/red/brock.png) so each generation can have
its own sprite style.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-02-08 22:13:30 +01:00