Commit Graph

207 Commits

Author SHA1 Message Date
Julian Tabel
9a0cf7a552 Remove redundant gift/fossil entries from special_encounters.json
Gifts, trades, and fossils are already in the per-game encounter data.
Only starters need to remain in special_encounters.json. Updated the
corresponding bean to reflect the narrowed scope.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 14:48:23 +01:00
Julian Tabel
c81a697879 Mark encounter data beans as completed
Encounter data is now complete for Gen 8+ stub games and ORAS/Let's Go titles.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 14:41:45 +01:00
63bb3a0394 Remove old Go fetch-pokeapi tool, update README for import-pokedb (#13)
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The Go tool in tools/fetch-pokeapi/ has been fully replaced by the
Python import-pokedb tool. Removes all Go source files, updates the
README seed regeneration docs, and cleans up the .gitignore entry.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

Co-authored-by: Julian Tabel <julian.tabel@synvert.com>
Reviewed-on: TheFurya/nuzlocke-tracker#13
2026-02-11 13:55:38 +01:00
Julian Tabel
dfa49e62fe Update bean 2026-02-11 13:42:44 +01:00
Julian Tabel
174b145e84 Fix webp sprites not loading in production nginx
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Include mime.types at the server block level to ensure .webp files
are served with the correct Content-Type (image/webp).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 13:23:58 +01:00
Julian Tabel
aadd730002 Mark PokeDB import feature and subtasks as completed
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 11:56:25 +01:00
Julian Tabel
872d7872ce Validate and regenerate all seed data from PokeDB
- Regenerate seed JSON for all 37 games with more complete PokeDB data
- Add category field to games.json (original/enhanced/remake/sequel/spinoff)
- Include all 1350 pokemon in pokemon.json with types and local sprites
- Build reverse index for PokeDB form lookups (types/sprites for evolutions)
- Move sprites to frontend/public/sprites, reference as /sprites/{id}.webp
- Truncate Sw/Sh den names to fit DB VARCHAR(100) limit
- Deduplicate route names and merge unnamed child areas into parent routes
- Populate 7 previously empty games (Sw/Sh, BDSP, PLA, Sc/Vi)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 11:52:51 +01:00
Julian Tabel
df55233c62 Add seed JSON output (per-game, games.json, pokemon.json)
Wire output module into CLI pipeline: route ordering, special encounter
merging, and JSON writing for per-game encounters, global games list,
and pokemon list with types and sprite paths.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 10:59:56 +01:00
Julian Tabel
29b954726a Add PokeDB sprite downloading (100x100 WebP)
Download pokemon sprites from PokeDB CDN during import, cached locally
as {pokeapi_id}.webp. Replaces PokeAPI GitHub sprite URLs. ~4.6MB for
all 1119 unique sprites.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 10:24:43 +01:00
Julian Tabel
d80c59047c Add core encounter processing pipeline
Filter by game version, parse levels and rate variants across all
generations, aggregate encounters by pokemon+method, and build
parent/child route hierarchy. Also completes encounter method coverage
(73/73) and pokemon form mapping (1180/1181) with manual overrides.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 10:12:55 +01:00
Julian Tabel
df7ea64b9e Add reference data mappings and auto-download for PokeDB import tool
Add mappings module with pokemon form, location area, encounter method,
and version mappings. Auto-download PokeDB JSON exports from CDN on
first run, caching in .pokedb_cache/.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 10:02:57 +01:00
Julian Tabel
1aa67665ff Add Python tool scaffold for PokeDB data import
Set up tools/import-pokedb/ with CLI, JSON loader, and output models.
Replaces the Go/PokeAPI approach with local PokeDB.org JSON processing.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 09:49:51 +01:00
5151be785b feature/pokedb-attribution (#5)
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Co-authored-by: Julian Tabel <julian.tabel@synvert.com>
Reviewed-on: TheFurya/nuzlocke-tracker#5
2026-02-10 16:01:14 +01:00
Julian Tabel
45a34ecf31 Add rebrand to Another Nuzlocke Tracker (ANT) bean
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-10 15:57:55 +01:00
Julian Tabel
27ec0194bc Add seed container evaluation bean, blocked on PokeDB import
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-10 15:31:36 +01:00
Julian Tabel
00dead68f7 Add PokeDB.org data import bean, encounter display bean, complete data source research
- Complete exploration of automated data sources (q5vd): PokeDB.org
  identified as ideal single source of truth with JSON data export
- Add bean for PokeDB.org data import tool (bs05)
- Add bean for improving encounter rate display with time/weather
  variants (oqfo)
- Mark branding cleanup bean (xvaw) as completed

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-10 15:16:26 +01:00
Julian Tabel
597ad91629 Prioritize beans and add pre-commit hooks task
Game Data Cleanup → critical, Tests → high, pre-commit hooks → high,
boss battles → low, remaining epics → deferred.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-10 13:06:13 +01:00
Julian Tabel
617f92a7ea Mark branding cleanup bean as completed
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-10 13:02:30 +01:00
Julian Tabel
03b5572429 Clean up frontend branding and metadata
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Replace Vite defaults with Nuzlocke Tracker branding: custom pokeball-
skull favicon (SVG + PNG + ICO), page title, meta description, Open
Graph tags, theme-color, web manifest, and package.json name.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-10 12:44:09 +01:00
Julian Tabel
132dac0a2e Update deployment docs, complete Deployment Strategy epic
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Rewrite DEPLOYMENT.md to reflect current state (CI/CD, backups, merge
strategy). Expand CI paths-ignore to skip docs, license, gitignore,
and deploy workflow changes. Add merge strategy to CLAUDE.md.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-10 12:37:43 +01:00
Julian Tabel
29f0b930f8 Mark lint cleanup bean as completed
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-10 12:28:45 +01:00
Julian Tabel
e4111c67bc Fix linting errors across backend and frontend
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Backend: auto-fix and format all ruff issues, manually fix B904/B023/
SIM117/B007/E741/F841 errors, suppress B008 (FastAPI Depends) and F821
(SQLAlchemy forward refs) in config. Frontend: allow constant exports,
disable React compiler-specific rules (set-state-in-effect,
preserve-manual-memoization).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-10 12:26:57 +01:00
Julian Tabel
7f8890086f Add CI and deploy workflows for Gitea Actions
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CI runs ruff and eslint/tsc on push to develop and PRs. Deploy
workflow is manual (workflow_dispatch) and builds, pushes, and
deploys images to Unraid via SSH.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-10 12:17:20 +01:00
Julian Tabel
58475d9cba Add database backup script with daily cron and 7-day retention
pg_dump-based backup script deployed alongside compose file. Deploy
script now installs a daily cron job (03:00) on Unraid automatically.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-10 11:55:27 +01:00
Julian Tabel
7b383dd982 Set up branching structure and add branching rules to CLAUDE.md
Create develop branch from main and document the branching strategy
(main/develop/feature/*) in CLAUDE.md to enforce the workflow.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-10 11:50:11 +01:00
Julian Tabel
bd267499b8 Add Gitea Actions CI/CD pipeline task to deployment epic
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-10 10:38:59 +01:00
Julian Tabel
3254103cf6 Add frontend branding and metadata cleanup task
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-10 10:36:37 +01:00
Julian Tabel
6f4ed3460b Add Unit & Integration Tests epic with subtasks
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-10 10:34:45 +01:00
Julian Tabel
fae6532b8a Add Game Data Cleanup epic with subtasks
Track the work needed to audit and complete encounter data and route
ordering across all supported games. Covers automated source exploration,
Gen 8+ stub population, ORAS/Let's Go completion, route ordering for
Gen 5+, Gen 1-4 ordering audit, and special encounters review.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-10 10:00:14 +01:00
Julian Tabel
31355975e1 Update deployment beans to reflect SSH-based approach
Remove Portainer references, mark NPM and env management as
completed, update epic checklist and decided approach.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-10 09:45:58 +01:00
Julian Tabel
7ea6b30396 Rework deploy script to SSH directly into Unraid
Replace Portainer-based redeployment with direct SSH approach:
- Auto-detect podman/docker for local builds
- SCP compose file to Unraid
- Generate Postgres password in .env if missing
- Pull images and (re)start containers via SSH

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-10 09:32:41 +01:00
Julian Tabel
3f39b5f0cb Use bind mount for prod database storage instead of named volume
Store PostgreSQL data at ./data/postgres relative to the compose file
so persistent data lives on the Unraid disk at
/mnt/user/appdata/nuzlocke-tracker/data/postgres.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-10 09:17:14 +01:00
61a7f57f1f Update beans and deployment docs
Update epic checklist, mark completed tasks, fix Gitea username/domain
references, and update DEPLOYMENT.md with correct registry paths.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-09 18:28:56 +01:00
03f07ebee5 Add deploy script and update prod compose
Deploy script builds and pushes images to Gitea registry, then triggers
Portainer stack redeployment via API. Includes preflight checks for
branch and uncommitted changes. Also renames prod DB volume to avoid
conflicts with dev and changes frontend port to 9080.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-09 18:28:17 +01:00
fd23d89e71 Add production Dockerfiles and nginx config
Backend: installs non-editable, runs uvicorn without reload.
Frontend: multi-stage build, serves static files via nginx with
API proxy to the backend service and SPA fallback routing.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-09 18:00:28 +01:00
d9d547ef53 Add production docker-compose file
Uses pre-built images from the Gitea container registry, runs Alembic
migrations before API startup, and keeps the database password configurable
via environment variable. No source mounts or debug mode.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-09 17:58:55 +01:00
349a0cb821 Add DEPLOYMENT.md as living deployment documentation
Covers architecture overview, Gitea container registry setup, branching
strategy, and deployment workflow. Sections not yet implemented are marked
with TODO to be filled in as the deployment epic progresses.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-09 17:56:06 +01:00
ad4ac6cf8c Update deployment strategy to use Gitea instead of plain Docker registry
Gitea provides source hosting, container registry, and CI/CD in one package.
Images are pushed as user-level packages to the Gitea registry over SSL.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-09 17:45:43 +01:00
Julian Tabel
6a86c56e3b Add deployment strategy child task beans
Split the deployment strategy epic into 11 individual task beans
with blocking dependencies.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-09 16:32:04 +01:00
Julian Tabel
e6646fc3e0 Add deployment strategy epic bean
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-09 16:29:28 +01:00
Julian Tabel
f9f94e5e9c Add post-game completion rule option
Add postGameCompletion toggle to nuzlocke rules so players can indicate
whether a run ends after the Champion or continues into post-game. Adds
a new "Completion" category section in rules configuration with a green
badge color.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-09 12:24:06 +01:00
Julian Tabel
bc9bcf4c4b Add sort options to run team overview
Add a dropdown to sort Active Team and Graveyard by route order,
catch level, species name, or national dex number.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-09 12:11:54 +01:00
Julian Tabel
c67621295a Mark genlocke tracking epic and edge cases bean as completed
All 14 success criteria met, all 10 child tasks completed.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-09 12:08:18 +01:00
Julian Tabel
f0307f0625 Guard genlocke data integrity edge cases
Block deletion of runs linked to a genlocke leg, prevent reactivating
completed/failed genlocke-linked runs, and guard encounter deletion
against genlocke transfer references with clear 400 errors.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-09 12:03:58 +01:00
Julian Tabel
d3b65e3c79 Add genlocke lineage tracking with aligned timeline view
Implement read-only lineage view that traces Pokemon across genlocke legs
via existing transfer records. Backend walks transfer chains to build
lineage entries; frontend renders them as cards with a column-aligned
timeline grid so leg dots line up vertically across all lineages.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-09 11:58:38 +01:00
Julian Tabel
e1dac10d27 Fix run deletion crash and transfer modal initialization error
Run deletion now properly cleans up boss_results, genlocke_transfers,
and genlocke_leg references before deleting the run. Also fix
showTransferModal being referenced before initialization in
RunEncounters by moving its useState declaration above useLegSurvivors.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-09 11:28:22 +01:00
Julian Tabel
c5910ec75c Add genlocke transfer UI with transfer selection modal and backend support
When advancing to the next genlocke leg, users can now select surviving
Pokemon to transfer. Transferred Pokemon are bred down to their base
evolutionary form and appear as level-1 egg encounters in the next leg.
A GenlockeTransfer record links source and target encounters for lineage tracking.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-09 11:20:49 +01:00
Julian Tabel
3bd4250305 Add genlocke cumulative graveyard with backend endpoint and UI
Aggregates all fainted encounters across every leg of a genlocke into a
unified graveyard view. Backend serves GET /genlockes/{id}/graveyard with
per-entry leg/game context and summary stats (total deaths, deaths per
leg, deadliest leg). Frontend adds a toggle button on the genlocke detail
page that reveals a filterable/sortable grid of grayscale Pokemon cards.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-09 11:00:37 +01:00
Julian Tabel
d39898a7a1 Add run deletion guard to genlocke edge cases bean
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-09 10:52:21 +01:00
Julian Tabel
a81a17c485 Add genlocke admin panel with CRUD endpoints and UI
Backend: PATCH/DELETE genlocke, POST/DELETE legs with order
re-numbering. Frontend: admin list page with status filter,
detail page with inline editing, legs table, and stats display.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-09 10:51:47 +01:00