Commit Graph

7 Commits

Author SHA1 Message Date
ebdc9b2f28 feature/boss-sprites-and-badges (#22)
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Reviewed-on: TheFurya/nuzlocke-tracker#22
Co-authored-by: Julian Tabel <juliantabel.jt@gmail.com>
Co-committed-by: Julian Tabel <juliantabel.jt@gmail.com>
2026-02-14 11:04:08 +01:00
Julian Tabel
e4111c67bc Fix linting errors across backend and frontend
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Backend: auto-fix and format all ruff issues, manually fix B904/B023/
SIM117/B007/E741/F841 errors, suppress B008 (FastAPI Depends) and F821
(SQLAlchemy forward refs) in config. Frontend: allow constant exports,
disable React compiler-specific rules (set-state-in-effect,
preserve-manual-memoization).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-10 12:26:57 +01:00
0e4fac8790 Add optional specialty type field to boss battles
Gym leaders, Elite Four, and champions can now have a Pokemon type
specialty (e.g. Rock, Water). Shown as a type image badge on boss
cards in the run view, and editable via dropdown in the admin form.
Includes migration, export, and seed pipeline support.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 15:23:59 +01:00
a4f814e66e Add section field to boss battles for run progression dividers
Adds a nullable `section` column to boss battles (e.g. "Main Story",
"Endgame") with dividers rendered in the run view between sections.
Admin UI gets a Section column in the table and a text input in the form.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 14:55:26 +01:00
053dece33e Add boss seed data pipeline for export and import
Add seeder support for boss battles so new database instances come
pre-populated. Adds --export-bosses CLI flag to dump boss data from the
database to JSON seed files, and loads those files during normal seeding.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 12:36:08 +01:00
3e88ba50fa Add version groups to share routes and boss battles across games
Routes and boss battles now belong to a version_group instead of
individual games, so paired versions (e.g. Red/Blue, Gold/Silver)
share the same route structure and boss battles. Route encounters
gain a game_id column to support game-specific encounter tables
within a shared route. Includes migration, updated seeds, API
changes, and frontend type updates.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 12:07:42 +01:00
190b08eb26 Add boss battles, level caps, and badge tracking
Introduces full boss battle system: data models (BossBattle, BossPokemon,
BossResult), API endpoints for CRUD and per-run defeat tracking, and frontend
UI including a sticky level cap bar with badge display on the run page,
interleaved boss battle cards in the encounter list, and an admin panel
section for managing boss battles and their pokemon teams.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 11:16:13 +01:00