Commit Graph

8 Commits

Author SHA1 Message Date
Julian Tabel
bc9bcf4c4b Add sort options to run team overview
Add a dropdown to sort Active Team and Graveyard by route order,
catch level, species name, or national dex number.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-09 12:11:54 +01:00
a2127f2126 Handle Nincada split evolution (Ninjask + Shedinja)
When evolving Nincada, a confirmation prompt now offers to also add
Shedinja as a new encounter on the same route. The Shedinja encounter
uses a "shed_evolution" origin to bypass route-locking.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 21:47:35 +01:00
7dbf3772df Improve run creation workflow with filters, local box art, and sticky nav
Use local /boxart/{slug}.png images instead of database boxArtUrl with
color-swatch fallback. Add region filter pills and run-status checkboxes
(hide active/completed) to GameGrid. Move the Next button into a sticky
top bar showing selected game summary so it's always visible. Capitalize
region names in all display locations.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 21:29:14 +01:00
a65efa22da Add nullable region field to evolutions for regional form filtering
Regional evolutions (e.g., Pikachu → Alolan Raichu) only occur in specific
regions. This adds a nullable region column so the app can filter evolutions
by the game's region. When a regional evolution exists for a given trigger/item,
the non-regional counterpart is automatically hidden.

Full-stack: migration, model, schemas, API with region query param, seeder,
Go fetch tool, frontend types/API/hook/components, and admin form.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 20:05:07 +01:00
5edda2dba9 Improve UX with merged run view, method badges, grouped encounters, and mobile nav
Merges the run dashboard into the encounters page as a unified view at /runs/:runId,
adds encounter method grouping in the modal and badges on route rows, improves the
home page with recent runs, adds mobile hamburger nav, and polishes empty states.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 14:20:26 +01:00
110b864e95 Add ability to end a run as victory or defeat
Add End Run button to run dashboard with a confirmation modal offering
Victory/Defeat choice. Backend auto-sets completedAt timestamp and
validates only active runs can be ended. Ended runs show a completion
banner with date and duration, rename team to "Final Team", and hide
encounter logging and status change interactions.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 13:12:56 +01:00
a911259ef5 Add pokemon status management with death tracking
Implement status change workflow (alive → dead) with confirmation modal,
death cause recording, and visual status indicators on pokemon cards.
Includes backend migration for death_cause field and graveyard view
on the run dashboard.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-05 18:36:08 +01:00
Julian Tabel
66b3c9286f Add run dashboard and encounter tracking interface
Run list at /runs shows all runs with status badges. Run dashboard at
/runs/:id displays stats, active team, graveyard, and rule badges.
Encounter tracking at /runs/:runId/encounters shows route list with
status indicators, progress bar, filters, and a modal for logging or
editing encounters with pokemon picker.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-05 15:28:50 +01:00