Commit Graph

8 Commits

Author SHA1 Message Date
3a64661760 Align repo config with global development standards
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- Add missing tsconfig strictness flags (noUncheckedIndexedAccess,
  exactOptionalPropertyTypes, noImplicitOverride,
  noPropertyAccessFromIndexSignature) and fix all resulting type errors
- Replace ESLint/Prettier with oxlint 1.48.0 and oxfmt 0.33.0
- Pin all frontend and backend dependencies to exact versions
- Pin GitHub Actions to SHA hashes with persist-credentials: false
- Fix CI Python version mismatch (3.12 -> 3.14) and ruff target-version
- Add vitest 4.0.18 with jsdom environment for frontend testing
- Add ty 0.0.17 for Python type checking (non-blocking in CI)
- Add actionlint and zizmor CI job for workflow linting and security audit
- Add Dependabot config for npm, pip, and github-actions
- Update CLAUDE.md and pre-commit hooks to reflect new tooling
- Ignore Claude Code sandbox artifacts in gitignore

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-16 20:39:41 +01:00
2963f16aa4 Add pre-commit hooks for linting and formatting
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CI / frontend-lint (push) Successful in 33s
Set up pre-commit framework with ruff (backend) and ESLint/Prettier/tsc
(frontend) hooks to catch issues locally before CI. Auto-format all
frontend files with Prettier to comply with the new check.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-14 16:41:24 +01:00
76855f4f56 Increase team/graveyard pokemon sprite size
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 12:18:37 +01:00
c809a9c69a Stack type badges vertically for dual-type Pokemon
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 21:14:03 +01:00
6d77fb731e Use type PNG badges instead of colored text spans
Replace inline typeColors maps in PokemonCard and StatusChangeModal
with a shared TypeBadge component that renders the type icon PNGs
from /types/{type}.png.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 21:12:45 +01:00
9728773a94 Add pokemon evolution support across the full stack
- Evolution model with trigger, level, item, and condition fields
- Encounter.current_pokemon_id tracks evolved species separately
- Alembic migration for evolutions table and current_pokemon_id column
- Seed pipeline loads evolution data with manual overrides
- GET /pokemon/{id}/evolutions and PATCH /encounters/{id} endpoints
- Evolve button in StatusChangeModal with evolution method details
- PokemonCard shows evolved species with "Originally" label

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-05 19:26:49 +01:00
a911259ef5 Add pokemon status management with death tracking
Implement status change workflow (alive → dead) with confirmation modal,
death cause recording, and visual status indicators on pokemon cards.
Includes backend migration for death_cause field and graveyard view
on the run dashboard.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-05 18:36:08 +01:00
Julian Tabel
66b3c9286f Add run dashboard and encounter tracking interface
Run list at /runs shows all runs with status badges. Run dashboard at
/runs/:id displays stats, active team, graveyard, and rule badges.
Encounter tracking at /runs/:runId/encounters shows route list with
status indicators, progress bar, filters, and a modal for logging or
editing encounters with pokemon picker.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-05 15:28:50 +01:00