Commit Graph

11 Commits

Author SHA1 Message Date
2963f16aa4 Add pre-commit hooks for linting and formatting
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Set up pre-commit framework with ruff (backend) and ESLint/Prettier/tsc
(frontend) hooks to catch issues locally before CI. Auto-format all
frontend files with Prettier to comply with the new check.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-14 16:41:24 +01:00
e324559476 Add naming scheme selection to run configuration
Add a nullable naming_scheme column to NuzlockeRun so users can pick a
themed word category for nickname suggestions. Includes Alembic migration,
updated Pydantic schemas, a GET /runs/naming-categories endpoint backed by
a cached dictionary loader, and frontend dropdowns in both the NewRun
creation flow and the RunDashboard for mid-run changes.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 21:36:50 +01:00
Julian Tabel
6d955439eb Fix team sort: add to RunEncounters and fix hook ordering
Add sort dropdown to RunEncounters (the encounters page with the
expandable team section) and move all useMemo hooks before early
returns in both RunDashboard and RunEncounters to fix React hook
ordering violations.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-09 12:21:07 +01:00
Julian Tabel
bc9bcf4c4b Add sort options to run team overview
Add a dropdown to sort Active Team and Graveyard by route order,
catch level, species name, or national dex number.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-09 12:11:54 +01:00
a2127f2126 Handle Nincada split evolution (Ninjask + Shedinja)
When evolving Nincada, a confirmation prompt now offers to also add
Shedinja as a new encounter on the same route. The Shedinja encounter
uses a "shed_evolution" origin to bypass route-locking.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 21:47:35 +01:00
7dbf3772df Improve run creation workflow with filters, local box art, and sticky nav
Use local /boxart/{slug}.png images instead of database boxArtUrl with
color-swatch fallback. Add region filter pills and run-status checkboxes
(hide active/completed) to GameGrid. Move the Next button into a sticky
top bar showing selected game summary so it's always visible. Capitalize
region names in all display locations.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 21:29:14 +01:00
a65efa22da Add nullable region field to evolutions for regional form filtering
Regional evolutions (e.g., Pikachu → Alolan Raichu) only occur in specific
regions. This adds a nullable region column so the app can filter evolutions
by the game's region. When a regional evolution exists for a given trigger/item,
the non-regional counterpart is automatically hidden.

Full-stack: migration, model, schemas, API with region query param, seeder,
Go fetch tool, frontend types/API/hook/components, and admin form.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 20:05:07 +01:00
5edda2dba9 Improve UX with merged run view, method badges, grouped encounters, and mobile nav
Merges the run dashboard into the encounters page as a unified view at /runs/:runId,
adds encounter method grouping in the modal and badges on route rows, improves the
home page with recent runs, adds mobile hamburger nav, and polishes empty states.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 14:20:26 +01:00
110b864e95 Add ability to end a run as victory or defeat
Add End Run button to run dashboard with a confirmation modal offering
Victory/Defeat choice. Backend auto-sets completedAt timestamp and
validates only active runs can be ended. Ended runs show a completion
banner with date and duration, rename team to "Final Team", and hide
encounter logging and status change interactions.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 13:12:56 +01:00
a911259ef5 Add pokemon status management with death tracking
Implement status change workflow (alive → dead) with confirmation modal,
death cause recording, and visual status indicators on pokemon cards.
Includes backend migration for death_cause field and graveyard view
on the run dashboard.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-05 18:36:08 +01:00
Julian Tabel
66b3c9286f Add run dashboard and encounter tracking interface
Run list at /runs shows all runs with status badges. Run dashboard at
/runs/:id displays stats, active team, graveyard, and rule badges.
Encounter tracking at /runs/:runId/encounters shows route list with
status indicators, progress bar, filters, and a modal for logging or
editing encounters with pokemon picker.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-05 15:28:50 +01:00