Commit Graph

13 Commits

Author SHA1 Message Date
ebdc9b2f28 feature/boss-sprites-and-badges (#22)
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Reviewed-on: TheFurya/nuzlocke-tracker#22
Co-authored-by: Julian Tabel <juliantabel.jt@gmail.com>
Co-committed-by: Julian Tabel <juliantabel.jt@gmail.com>
2026-02-14 11:04:08 +01:00
a6bf8b4af2 Add conditional boss battle teams (variant teams by condition)
Wire up the existing condition_label column on boss_pokemon to support
variant teams throughout the UI. Boss battles can now have multiple team
configurations based on conditions (e.g., starter choice in Gen 1).

- Add condition_label to BossPokemonInput schema (frontend + backend bulk import)
- Rewrite BossTeamEditor with variant tabs (Default + named conditions)
- Add variant pill selector to BossDefeatModal team preview
- Add BossTeamPreview component to RunEncounters boss cards
- Fix MissingGreenlet error in set_boss_team via session.expunge_all()
- Fix PokemonSelector state bleed between tabs via composite React key
- Add Alembic migration for condition_label column

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 21:20:30 +01:00
8f6d72a9c4 Add bulk import for evolutions, routes, and bosses
Add three new bulk import endpoints that accept the same JSON format as
their corresponding export endpoints, enabling round-trip compatibility:

- POST /evolutions/bulk-import (upsert by from/to pokemon pair)
- POST /games/{id}/routes/bulk-import (reuses seed loader for hierarchy)
- POST /games/{id}/bosses/bulk-import (reuses seed loader with team data)

Generalize BulkImportModal to support all entity types with configurable
title, example, and result labels. Wire up Bulk Import buttons on
AdminEvolutions, and AdminGameDetail routes/bosses tabs.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 20:14:19 +01:00
a01d01c565 Add Pokemon detail card with tabbed encounter/evolution views
Pokemon edit modal now shows three tabs (Details, Evolutions, Encounters)
instead of a single long form. Evolution chain entries are clickable to
open the EvolutionFormModal for direct editing. Encounter locations link
to admin route detail pages. Create mode shows only the form (no tabs).

Backend adds GET /pokemon/{id}/encounter-locations (grouped by game) and
GET /pokemon/{id}/evolution-chain (BFS family discovery). Extracts
formatEvolutionMethod to shared utility.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 14:03:43 +01:00
3e88ba50fa Add version groups to share routes and boss battles across games
Routes and boss battles now belong to a version_group instead of
individual games, so paired versions (e.g. Red/Blue, Gold/Silver)
share the same route structure and boss battles. Route encounters
gain a game_id column to support game-specific encounter tables
within a shared route. Includes migration, updated seeds, API
changes, and frontend type updates.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 12:07:42 +01:00
ad1eb0524c Enforce Dupes Clause and Shiny Clause rules
Dupes Clause greys out Pokemon in the encounter modal whose evolution
family has already been caught, preventing duplicate selections. Shiny
Clause adds a dedicated Shiny Box and lets shiny catches bypass the
one-per-route lock via a new is_shiny column on encounters and a
/pokemon/families endpoint that computes evolution family groups.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 21:08:25 +01:00
a65efa22da Add nullable region field to evolutions for regional form filtering
Regional evolutions (e.g., Pikachu → Alolan Raichu) only occur in specific
regions. This adds a nullable region column so the app can filter evolutions
by the game's region. When a regional evolution exists for a given trigger/item,
the non-regional counterpart is automatically hidden.

Full-stack: migration, model, schemas, API with region query param, seeder,
Go fetch tool, frontend types/API/hook/components, and admin form.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 20:05:07 +01:00
d168d99bba Separate PokeAPI ID from national dex for correct form identification
Pokemon forms (e.g., Alolan Rattata) had their PokeAPI ID (10091) stored as
national_dex, causing them to display incorrectly. This renames the unique
identifier to pokeapi_id and adds a real national_dex field shared between
forms and their base species, so Alolan Rattata correctly shows as #19.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 14:55:06 +01:00
1f198aca4c Improve admin panel UX with toasts, evolution CRUD, sorting, drag-and-drop, and responsive layout
Add sonner toast notifications to all mutations, evolution management backend
(CRUD endpoints with search/pagination) and frontend (form modal with pokemon
selector, paginated list page), sortable AdminTable columns (Region/Gen/Year
on Games), drag-and-drop route reordering via @dnd-kit, skeleton loading states,
card-styled table wrappers, and responsive mobile nav in AdminLayout.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 13:09:27 +01:00
Julian Tabel
fce6756cc2 Seed all Pokemon species and add admin pagination
- Update fetch_pokeapi.py to import all 1025 Pokemon species instead of
  only those appearing in encounters
- Add paginated response for /pokemon endpoint with total count
- Add pagination controls to AdminPokemon page (First/Prev/Next/Last)
- Show current page and total count in admin UI
- Add bean for Pokemon forms support task
- Update UX improvements bean with route grouping polish item

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-06 11:19:05 +01:00
9728773a94 Add pokemon evolution support across the full stack
- Evolution model with trigger, level, item, and condition fields
- Encounter.current_pokemon_id tracks evolved species separately
- Alembic migration for evolutions table and current_pokemon_id column
- Seed pipeline loads evolution data with manual overrides
- GET /pokemon/{id}/evolutions and PATCH /encounters/{id} endpoints
- Evolve button in StatusChangeModal with evolution method details
- PokemonCard shows evolved species with "Originally" label

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-05 19:26:49 +01:00
55e6650e0e Add admin panel with CRUD endpoints and management UI
Add admin API endpoints for games, routes, pokemon, and route encounters
with full CRUD operations including bulk import. Build admin frontend
with game/route/pokemon management pages, navigation, and data tables.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-05 18:36:19 +01:00
Julian Tabel
13e90eb308 Add REST API endpoints for games, runs, and encounters
Implement 13 endpoints: read-only reference data (games, routes, pokemon),
run CRUD with cascading deletes, and encounter management. Uses Pydantic v2
with camelCase alias generation to match frontend types, and nested response
schemas for detail views.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-05 15:09:05 +01:00