--- # nuzlocke-tracker-oqfo title: Improve encounter rate display for time/weather variants status: draft type: feature created_at: 2026-02-10T14:04:27Z updated_at: 2026-02-10T14:04:27Z --- Improve how encounter rates are displayed in the tracker to support time-of-day, weather, and seasonal variants that exist in many Pokemon games. ## Context PokeDB.org data reveals that encounter rates vary significantly by context across different games: - **Gen 2 / Gen 4 (G/S/C, HG/SS, D/P/Pt, BDSP):** rates vary by morning/day/night - **Gen 5 (B/W, B2/W2):** rates vary by season (spring/summer/autumn/winter) - **Gen 8 (Sw/Sh):** rates vary by weather (clear, cloudy, rain, thunderstorm, snow, etc.) - **Gen 8 (Legends Arceus):** time + weather boolean conditions - **Gen 9 (Sc/Vi):** overworld probability weights (not traditional encounter rates) Currently the seed format has a single `encounter_rate` field per encounter, which doesn't capture these variants. ## Goals - Design a display format that lets users see encounter rates for different conditions (e.g., tabs or tables for morning/day/night) - Determine how to extend the seed data format to store variant rates - Decide which level of detail is useful for Nuzlocke tracking (do players care about exact weather rates, or is "available during rain" sufficient?) ## Considerations - Keep it simple for games with single rates (Gen 1, Gen 3, Gen 6) - For Nuzlockes, the key question is usually "what can I encounter here?" — exact rates are secondary but useful for planning - The UI should not become cluttered for simple cases - This may affect the backend encounter model, seed format, and frontend display