Rewrote route_order.json with correct progression ordering for all 15 version groups (Gen 1-9), validated against encounter data files. Added generate_route_order.py script for reproducible generation and validation. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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title, status, type, priority, created_at, updated_at, parent
| title | status | type | priority | created_at | updated_at | parent |
|---|---|---|---|---|---|---|
| Audit and fix route ordering for Gen 1-4 games | scrapped | task | normal | 2026-02-10T08:59:16Z | 2026-02-11T13:54:47Z | nuzlocke-tracker-rzu4 |
Review the existing route ordering for Gen 1-4 games that already have ordering defined. The current ordering may not accurately reflect typical game progression.
Games to audit:
- FireRed/LeafGreen (and aliased: Red/Blue, Yellow, Let's Go)
- HeartGold/SoulSilver (and aliased: Gold/Silver, Crystal)
- Emerald (and aliased: Ruby/Sapphire, Omega Ruby/Alpha Sapphire)
- Platinum
What to check:
- Routes are in correct progression order (match typical walkthrough)
- No routes are missing from the ordering
- No routes are listed that don't exist in the encounter data
- Aliases make sense (e.g. Red/Blue may have slightly different progression from FR/LG)
- Post-game areas are placed after main story areas
- Sub-areas (children) inherit parent ordering correctly
Notes:
- Cross-reference with Bulbapedia walkthrough pages
- The Platinum ordering currently starts with cities and mines rather than the starting town/routes — this may be incorrect
- Diamond/Pearl currently aliases to nothing — check if it should alias to Platinum or needs its own ordering