Files
nuzlocke-tracker/frontend/src/pages/admin/AdminGameDetail.tsx
Julian Tabel 190b08eb26 Add boss battles, level caps, and badge tracking
Introduces full boss battle system: data models (BossBattle, BossPokemon,
BossResult), API endpoints for CRUD and per-run defeat tracking, and frontend
UI including a sticky level cap bar with badge display on the run page,
interleaved boss battle cards in the encounter list, and an admin panel
section for managing boss battles and their pokemon teams.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 11:16:13 +01:00

452 lines
17 KiB
TypeScript

import { useState } from 'react'
import { useParams, useNavigate, Link } from 'react-router-dom'
import {
DndContext,
closestCenter,
KeyboardSensor,
PointerSensor,
useSensor,
useSensors,
type DragEndEvent,
} from '@dnd-kit/core'
import {
SortableContext,
sortableKeyboardCoordinates,
useSortable,
verticalListSortingStrategy,
} from '@dnd-kit/sortable'
import { CSS } from '@dnd-kit/utilities'
import { RouteFormModal } from '../../components/admin/RouteFormModal'
import { DeleteConfirmModal } from '../../components/admin/DeleteConfirmModal'
import { BossBattleFormModal } from '../../components/admin/BossBattleFormModal'
import { BossTeamEditor } from '../../components/admin/BossTeamEditor'
import { useGame } from '../../hooks/useGames'
import { useGameBosses } from '../../hooks/useBosses'
import {
useCreateRoute,
useUpdateRoute,
useDeleteRoute,
useReorderRoutes,
useCreateBossBattle,
useUpdateBossBattle,
useDeleteBossBattle,
useSetBossTeam,
} from '../../hooks/useAdmin'
import { exportGameRoutes } from '../../api/admin'
import { downloadJson } from '../../utils/download'
import type { Route as GameRoute, CreateRouteInput, UpdateRouteInput, BossBattle } from '../../types'
import type { CreateBossBattleInput, UpdateBossBattleInput } from '../../types/admin'
function SortableRouteRow({
route,
onEdit,
onDelete,
onClick,
}: {
route: GameRoute
onEdit: (r: GameRoute) => void
onDelete: (r: GameRoute) => void
onClick: (r: GameRoute) => void
}) {
const { attributes, listeners, setNodeRef, transform, transition, isDragging } =
useSortable({ id: route.id })
const style = {
transform: CSS.Transform.toString(transform),
transition,
}
return (
<tr
ref={setNodeRef}
style={style}
className={`${isDragging ? 'opacity-50 bg-blue-50 dark:bg-blue-900/20' : ''} hover:bg-gray-50 dark:hover:bg-gray-800 cursor-pointer`}
onClick={() => onClick(route)}
>
<td className="px-4 py-3 text-sm w-12">
<button
{...attributes}
{...listeners}
onClick={(e) => e.stopPropagation()}
className="cursor-grab active:cursor-grabbing text-gray-400 hover:text-gray-600 dark:hover:text-gray-300 touch-none"
title="Drag to reorder"
>
<svg width="16" height="16" viewBox="0 0 16 16" fill="currentColor">
<circle cx="5" cy="3" r="1.5" />
<circle cx="11" cy="3" r="1.5" />
<circle cx="5" cy="8" r="1.5" />
<circle cx="11" cy="8" r="1.5" />
<circle cx="5" cy="13" r="1.5" />
<circle cx="11" cy="13" r="1.5" />
</svg>
</button>
</td>
<td className="px-4 py-3 text-sm whitespace-nowrap w-16">{route.order}</td>
<td className="px-4 py-3 text-sm whitespace-nowrap">{route.name}</td>
<td className="px-4 py-3 text-sm whitespace-nowrap w-32">
<div className="flex gap-2" onClick={(e) => e.stopPropagation()}>
<button
onClick={() => onEdit(route)}
className="text-blue-600 hover:text-blue-800 dark:text-blue-400 text-sm"
>
Edit
</button>
<button
onClick={() => onDelete(route)}
className="text-red-600 hover:text-red-800 dark:text-red-400 text-sm"
>
Delete
</button>
</div>
</td>
</tr>
)
}
export function AdminGameDetail() {
const { gameId } = useParams<{ gameId: string }>()
const navigate = useNavigate()
const id = Number(gameId)
const { data: game, isLoading } = useGame(id)
const createRoute = useCreateRoute(id)
const updateRoute = useUpdateRoute(id)
const deleteRoute = useDeleteRoute(id)
const reorderRoutes = useReorderRoutes(id)
const { data: bosses } = useGameBosses(id)
const createBoss = useCreateBossBattle(id)
const updateBoss = useUpdateBossBattle(id)
const deleteBoss = useDeleteBossBattle(id)
const [showCreate, setShowCreate] = useState(false)
const [editing, setEditing] = useState<GameRoute | null>(null)
const [deleting, setDeleting] = useState<GameRoute | null>(null)
const [showCreateBoss, setShowCreateBoss] = useState(false)
const [editingBoss, setEditingBoss] = useState<BossBattle | null>(null)
const [deletingBoss, setDeletingBoss] = useState<BossBattle | null>(null)
const [editingTeam, setEditingTeam] = useState<BossBattle | null>(null)
const sensors = useSensors(
useSensor(PointerSensor, { activationConstraint: { distance: 5 } }),
useSensor(KeyboardSensor, { coordinateGetter: sortableKeyboardCoordinates }),
)
if (isLoading) return <div className="py-8 text-center text-gray-500">Loading...</div>
if (!game) return <div className="py-8 text-center text-gray-500">Game not found</div>
const routes = game.routes ?? []
const handleDragEnd = (event: DragEndEvent) => {
const { active, over } = event
if (!over || active.id === over.id) return
const oldIndex = routes.findIndex((r) => r.id === active.id)
const newIndex = routes.findIndex((r) => r.id === over.id)
if (oldIndex === -1 || newIndex === -1) return
// Build new order assignments based on rearranged positions
const reordered = [...routes]
const [moved] = reordered.splice(oldIndex, 1)
reordered.splice(newIndex, 0, moved)
const newOrders = reordered.map((r, i) => ({
id: r.id,
order: i + 1,
}))
reorderRoutes.mutate(newOrders)
}
return (
<div>
<nav className="text-sm mb-4 text-gray-500 dark:text-gray-400">
<Link to="/admin/games" className="hover:underline">
Games
</Link>
{' / '}
<span className="text-gray-900 dark:text-gray-100">{game.name}</span>
</nav>
<div className="mb-6">
<h2 className="text-xl font-semibold">{game.name}</h2>
<p className="text-sm text-gray-500 dark:text-gray-400">
{game.region.charAt(0).toUpperCase() + game.region.slice(1)} &middot; Gen {game.generation}
{game.releaseYear ? ` \u00b7 ${game.releaseYear}` : ''}
</p>
</div>
<div className="flex justify-between items-center mb-4">
<h3 className="text-lg font-medium">Routes ({routes.length})</h3>
<div className="flex gap-2">
<button
onClick={async () => {
const result = await exportGameRoutes(id)
downloadJson(result.data, result.filename)
}}
className="px-4 py-2 text-sm font-medium rounded-md border border-gray-300 dark:border-gray-600 text-gray-700 dark:text-gray-300 hover:bg-gray-50 dark:hover:bg-gray-800"
>
Export
</button>
<button
onClick={() => setShowCreate(true)}
className="px-4 py-2 text-sm font-medium rounded-md bg-blue-600 text-white hover:bg-blue-700"
>
Add Route
</button>
</div>
</div>
{routes.length === 0 ? (
<div className="text-center py-8 text-gray-500 dark:text-gray-400 border border-gray-200 dark:border-gray-700 rounded-lg">
No routes yet. Add one to get started.
</div>
) : (
<div className="border border-gray-200 dark:border-gray-700 rounded-lg overflow-hidden">
<div className="overflow-x-auto">
<table className="min-w-full divide-y divide-gray-200 dark:divide-gray-700">
<thead className="bg-gray-50 dark:bg-gray-800">
<tr>
<th className="px-4 py-3 text-left text-xs font-medium text-gray-500 dark:text-gray-400 uppercase tracking-wider w-12" />
<th className="px-4 py-3 text-left text-xs font-medium text-gray-500 dark:text-gray-400 uppercase tracking-wider w-16">
Order
</th>
<th className="px-4 py-3 text-left text-xs font-medium text-gray-500 dark:text-gray-400 uppercase tracking-wider">
Name
</th>
<th className="px-4 py-3 text-left text-xs font-medium text-gray-500 dark:text-gray-400 uppercase tracking-wider w-32">
Actions
</th>
</tr>
</thead>
<DndContext
sensors={sensors}
collisionDetection={closestCenter}
onDragEnd={handleDragEnd}
>
<SortableContext
items={routes.map((r) => r.id)}
strategy={verticalListSortingStrategy}
>
<tbody className="bg-white dark:bg-gray-900 divide-y divide-gray-200 dark:divide-gray-700">
{routes.map((route) => (
<SortableRouteRow
key={route.id}
route={route}
onEdit={setEditing}
onDelete={setDeleting}
onClick={(r) => navigate(`/admin/games/${id}/routes/${r.id}`)}
/>
))}
</tbody>
</SortableContext>
</DndContext>
</table>
</div>
</div>
)}
{showCreate && (
<RouteFormModal
nextOrder={routes.length > 0 ? Math.max(...routes.map((r) => r.order)) + 1 : 1}
onSubmit={(data) =>
createRoute.mutate(data as CreateRouteInput, {
onSuccess: () => setShowCreate(false),
})
}
onClose={() => setShowCreate(false)}
isSubmitting={createRoute.isPending}
/>
)}
{editing && (
<RouteFormModal
route={editing}
onSubmit={(data) =>
updateRoute.mutate(
{ routeId: editing.id, data: data as UpdateRouteInput },
{ onSuccess: () => setEditing(null) },
)
}
onClose={() => setEditing(null)}
isSubmitting={updateRoute.isPending}
/>
)}
{deleting && (
<DeleteConfirmModal
title={`Delete ${deleting.name}?`}
message="This will permanently delete the route. Routes with existing encounters cannot be deleted."
onConfirm={() =>
deleteRoute.mutate(deleting.id, {
onSuccess: () => setDeleting(null),
})
}
onCancel={() => setDeleting(null)}
isDeleting={deleteRoute.isPending}
/>
)}
{/* Boss Battles Section */}
<div className="mt-10">
<div className="flex justify-between items-center mb-4">
<h3 className="text-lg font-medium">Boss Battles ({bosses?.length ?? 0})</h3>
<button
onClick={() => setShowCreateBoss(true)}
className="px-4 py-2 text-sm font-medium rounded-md bg-blue-600 text-white hover:bg-blue-700"
>
Add Boss Battle
</button>
</div>
{!bosses || bosses.length === 0 ? (
<div className="text-center py-8 text-gray-500 dark:text-gray-400 border border-gray-200 dark:border-gray-700 rounded-lg">
No boss battles yet. Add one to get started.
</div>
) : (
<div className="border border-gray-200 dark:border-gray-700 rounded-lg overflow-hidden">
<div className="overflow-x-auto">
<table className="min-w-full divide-y divide-gray-200 dark:divide-gray-700">
<thead className="bg-gray-50 dark:bg-gray-800">
<tr>
<th className="px-4 py-3 text-left text-xs font-medium text-gray-500 dark:text-gray-400 uppercase tracking-wider w-16">
Order
</th>
<th className="px-4 py-3 text-left text-xs font-medium text-gray-500 dark:text-gray-400 uppercase tracking-wider">
Name
</th>
<th className="px-4 py-3 text-left text-xs font-medium text-gray-500 dark:text-gray-400 uppercase tracking-wider">
Type
</th>
<th className="px-4 py-3 text-left text-xs font-medium text-gray-500 dark:text-gray-400 uppercase tracking-wider">
Location
</th>
<th className="px-4 py-3 text-left text-xs font-medium text-gray-500 dark:text-gray-400 uppercase tracking-wider w-20">
Lv Cap
</th>
<th className="px-4 py-3 text-left text-xs font-medium text-gray-500 dark:text-gray-400 uppercase tracking-wider w-16">
Team
</th>
<th className="px-4 py-3 text-left text-xs font-medium text-gray-500 dark:text-gray-400 uppercase tracking-wider w-40">
Actions
</th>
</tr>
</thead>
<tbody className="bg-white dark:bg-gray-900 divide-y divide-gray-200 dark:divide-gray-700">
{bosses.map((boss) => (
<tr key={boss.id} className="hover:bg-gray-50 dark:hover:bg-gray-800">
<td className="px-4 py-3 text-sm whitespace-nowrap">{boss.order}</td>
<td className="px-4 py-3 text-sm whitespace-nowrap font-medium">{boss.name}</td>
<td className="px-4 py-3 text-sm whitespace-nowrap capitalize">
{boss.bossType.replace('_', ' ')}
</td>
<td className="px-4 py-3 text-sm whitespace-nowrap">{boss.location}</td>
<td className="px-4 py-3 text-sm whitespace-nowrap">{boss.levelCap}</td>
<td className="px-4 py-3 text-sm whitespace-nowrap">{boss.pokemon.length}</td>
<td className="px-4 py-3 text-sm whitespace-nowrap">
<div className="flex gap-2">
<button
onClick={() => setEditingTeam(boss)}
className="text-green-600 hover:text-green-800 dark:text-green-400 text-sm"
>
Team
</button>
<button
onClick={() => setEditingBoss(boss)}
className="text-blue-600 hover:text-blue-800 dark:text-blue-400 text-sm"
>
Edit
</button>
<button
onClick={() => setDeletingBoss(boss)}
className="text-red-600 hover:text-red-800 dark:text-red-400 text-sm"
>
Delete
</button>
</div>
</td>
</tr>
))}
</tbody>
</table>
</div>
</div>
)}
</div>
{/* Boss Battle Modals */}
{showCreateBoss && (
<BossBattleFormModal
routes={routes}
nextOrder={bosses ? Math.max(0, ...bosses.map((b) => b.order)) + 1 : 1}
onSubmit={(data) =>
createBoss.mutate(data as CreateBossBattleInput, {
onSuccess: () => setShowCreateBoss(false),
})
}
onClose={() => setShowCreateBoss(false)}
isSubmitting={createBoss.isPending}
/>
)}
{editingBoss && (
<BossBattleFormModal
boss={editingBoss}
routes={routes}
nextOrder={editingBoss.order}
onSubmit={(data) =>
updateBoss.mutate(
{ bossId: editingBoss.id, data: data as UpdateBossBattleInput },
{ onSuccess: () => setEditingBoss(null) },
)
}
onClose={() => setEditingBoss(null)}
isSubmitting={updateBoss.isPending}
/>
)}
{deletingBoss && (
<DeleteConfirmModal
title={`Delete ${deletingBoss.name}?`}
message="This will permanently delete this boss battle and its pokemon team."
onConfirm={() =>
deleteBoss.mutate(deletingBoss.id, {
onSuccess: () => setDeletingBoss(null),
})
}
onCancel={() => setDeletingBoss(null)}
isDeleting={deleteBoss.isPending}
/>
)}
{editingTeam && (
<BossTeamEditorWrapper
gameId={id}
boss={editingTeam}
onClose={() => setEditingTeam(null)}
/>
)}
</div>
)
}
function BossTeamEditorWrapper({
gameId,
boss,
onClose,
}: {
gameId: number
boss: BossBattle
onClose: () => void
}) {
const setBossTeam = useSetBossTeam(gameId, boss.id)
return (
<BossTeamEditor
boss={boss}
onSave={(team) =>
setBossTeam.mutate(team, { onSuccess: onClose })
}
onClose={onClose}
isSaving={setBossTeam.isPending}
/>
)
}