Files
nuzlocke-tracker/backend/src/app/api/games.py
Julian Tabel 4fb6d43305 Add Pinwheel Clause support for zone-based encounters in route groups
Allows each sub-zone within a route group to have its own independent
encounter when the Pinwheel Clause rule is enabled (default on), instead
of the entire group sharing a single encounter.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 20:22:36 +01:00

269 lines
8.0 KiB
Python

from fastapi import APIRouter, Depends, HTTPException
from sqlalchemy import select
from sqlalchemy.ext.asyncio import AsyncSession
from sqlalchemy.orm import selectinload
from app.core.database import get_session
from app.models.game import Game
from app.models.route import Route
from app.models.route_encounter import RouteEncounter
from app.schemas.game import (
GameCreate,
GameDetailResponse,
GameResponse,
GameUpdate,
RouteCreate,
RouteReorderRequest,
RouteResponse,
RouteUpdate,
RouteWithChildrenResponse,
)
router = APIRouter()
@router.get("", response_model=list[GameResponse])
async def list_games(session: AsyncSession = Depends(get_session)):
result = await session.execute(select(Game).order_by(Game.id))
return result.scalars().all()
@router.get("/{game_id}", response_model=GameDetailResponse)
async def get_game(game_id: int, session: AsyncSession = Depends(get_session)):
result = await session.execute(
select(Game)
.where(Game.id == game_id)
.options(selectinload(Game.routes))
)
game = result.scalar_one_or_none()
if game is None:
raise HTTPException(status_code=404, detail="Game not found")
# Sort routes by order for the response
game.routes.sort(key=lambda r: r.order)
return game
@router.get(
"/{game_id}/routes",
response_model=list[RouteWithChildrenResponse] | list[RouteResponse],
)
async def list_game_routes(
game_id: int,
flat: bool = False,
session: AsyncSession = Depends(get_session),
):
"""
List routes for a game.
By default, returns a hierarchical structure with top-level routes containing
nested children. Use `flat=True` to get a flat list of all routes.
"""
# Verify game exists
game = await session.get(Game, game_id)
if game is None:
raise HTTPException(status_code=404, detail="Game not found")
result = await session.execute(
select(Route)
.where(Route.game_id == game_id)
.options(selectinload(Route.route_encounters))
.order_by(Route.order)
)
all_routes = result.scalars().all()
def route_to_dict(route: Route) -> dict:
methods = sorted({re.encounter_method for re in route.route_encounters})
return {
"id": route.id,
"name": route.name,
"game_id": route.game_id,
"order": route.order,
"parent_route_id": route.parent_route_id,
"pinwheel_zone": route.pinwheel_zone,
"encounter_methods": methods,
}
if flat:
return [route_to_dict(r) for r in all_routes]
# Build hierarchical structure
# Group children by parent_route_id
children_by_parent: dict[int, list[dict]] = {}
top_level_routes: list[Route] = []
for route in all_routes:
if route.parent_route_id is None:
top_level_routes.append(route)
else:
children_by_parent.setdefault(route.parent_route_id, []).append(
route_to_dict(route)
)
# Build response with nested children
response = []
for route in top_level_routes:
route_dict = route_to_dict(route)
route_dict["children"] = children_by_parent.get(route.id, [])
response.append(route_dict)
return response
# --- Admin endpoints ---
@router.post("", response_model=GameResponse, status_code=201)
async def create_game(
data: GameCreate, session: AsyncSession = Depends(get_session)
):
existing = await session.execute(
select(Game).where(Game.slug == data.slug)
)
if existing.scalar_one_or_none() is not None:
raise HTTPException(status_code=409, detail="Game with this slug already exists")
game = Game(**data.model_dump())
session.add(game)
await session.commit()
await session.refresh(game)
return game
@router.put("/{game_id}", response_model=GameResponse)
async def update_game(
game_id: int, data: GameUpdate, session: AsyncSession = Depends(get_session)
):
game = await session.get(Game, game_id)
if game is None:
raise HTTPException(status_code=404, detail="Game not found")
update_data = data.model_dump(exclude_unset=True)
if "slug" in update_data:
existing = await session.execute(
select(Game).where(Game.slug == update_data["slug"], Game.id != game_id)
)
if existing.scalar_one_or_none() is not None:
raise HTTPException(status_code=409, detail="Game with this slug already exists")
for field, value in update_data.items():
setattr(game, field, value)
await session.commit()
await session.refresh(game)
return game
@router.delete("/{game_id}", status_code=204)
async def delete_game(
game_id: int, session: AsyncSession = Depends(get_session)
):
result = await session.execute(
select(Game).where(Game.id == game_id).options(selectinload(Game.runs))
)
game = result.scalar_one_or_none()
if game is None:
raise HTTPException(status_code=404, detail="Game not found")
if game.runs:
raise HTTPException(
status_code=409,
detail="Cannot delete game with existing runs. Delete the runs first.",
)
# Delete routes (and their route_encounters via cascade)
routes = await session.execute(
select(Route).where(Route.game_id == game_id)
)
for route in routes.scalars().all():
await session.delete(route)
await session.delete(game)
await session.commit()
@router.post("/{game_id}/routes", response_model=RouteResponse, status_code=201)
async def create_route(
game_id: int, data: RouteCreate, session: AsyncSession = Depends(get_session)
):
game = await session.get(Game, game_id)
if game is None:
raise HTTPException(status_code=404, detail="Game not found")
route = Route(game_id=game_id, **data.model_dump())
session.add(route)
await session.commit()
await session.refresh(route)
return route
@router.put("/{game_id}/routes/reorder", response_model=list[RouteResponse])
async def reorder_routes(
game_id: int,
data: RouteReorderRequest,
session: AsyncSession = Depends(get_session),
):
game = await session.get(Game, game_id)
if game is None:
raise HTTPException(status_code=404, detail="Game not found")
for item in data.routes:
route = await session.get(Route, item.id)
if route is None or route.game_id != game_id:
raise HTTPException(
status_code=400,
detail=f"Route {item.id} not found in this game",
)
route.order = item.order
await session.commit()
result = await session.execute(
select(Route).where(Route.game_id == game_id).order_by(Route.order)
)
return result.scalars().all()
@router.put("/{game_id}/routes/{route_id}", response_model=RouteResponse)
async def update_route(
game_id: int,
route_id: int,
data: RouteUpdate,
session: AsyncSession = Depends(get_session),
):
route = await session.get(Route, route_id)
if route is None or route.game_id != game_id:
raise HTTPException(status_code=404, detail="Route not found in this game")
for field, value in data.model_dump(exclude_unset=True).items():
setattr(route, field, value)
await session.commit()
await session.refresh(route)
return route
@router.delete("/{game_id}/routes/{route_id}", status_code=204)
async def delete_route(
game_id: int,
route_id: int,
session: AsyncSession = Depends(get_session),
):
result = await session.execute(
select(Route)
.where(Route.id == route_id, Route.game_id == game_id)
.options(selectinload(Route.encounters))
)
route = result.scalar_one_or_none()
if route is None:
raise HTTPException(status_code=404, detail="Route not found in this game")
if route.encounters:
raise HTTPException(
status_code=409,
detail="Cannot delete route with existing encounters. Delete the encounters first.",
)
await session.delete(route)
await session.commit()