Implement status change workflow (alive → dead) with confirmation modal, death cause recording, and visual status indicators on pokemon cards. Includes backend migration for death_cause field and graveyard view on the run dashboard. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
265 lines
8.0 KiB
TypeScript
265 lines
8.0 KiB
TypeScript
import { useState } from 'react'
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import { useParams, Link } from 'react-router-dom'
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import { useRun } from '../hooks/useRuns'
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import { useGameRoutes } from '../hooks/useGames'
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import { useCreateEncounter, useUpdateEncounter } from '../hooks/useEncounters'
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import { EncounterModal } from '../components'
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import type { Route, EncounterDetail, EncounterStatus } from '../types'
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type RouteStatus = 'caught' | 'fainted' | 'missed' | 'none'
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function getRouteStatus(encounter?: EncounterDetail): RouteStatus {
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if (!encounter) return 'none'
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return encounter.status
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}
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const statusIndicator: Record<
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RouteStatus,
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{ dot: string; label: string; bg: string }
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> = {
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caught: {
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dot: 'bg-green-500',
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label: 'Caught',
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bg: 'bg-green-50 dark:bg-green-900/10',
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},
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fainted: {
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dot: 'bg-red-500',
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label: 'Fainted',
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bg: 'bg-red-50 dark:bg-red-900/10',
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},
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missed: {
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dot: 'bg-gray-400',
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label: 'Missed',
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bg: 'bg-gray-50 dark:bg-gray-900/10',
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},
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none: { dot: 'bg-gray-300 dark:bg-gray-600', label: '', bg: '' },
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}
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export function RunEncounters() {
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const { runId } = useParams<{ runId: string }>()
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const runIdNum = Number(runId)
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const { data: run, isLoading, error } = useRun(runIdNum)
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const { data: routes, isLoading: loadingRoutes } = useGameRoutes(
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run?.gameId ?? null,
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)
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const createEncounter = useCreateEncounter(runIdNum)
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const updateEncounter = useUpdateEncounter(runIdNum)
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const [selectedRoute, setSelectedRoute] = useState<Route | null>(null)
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const [editingEncounter, setEditingEncounter] =
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useState<EncounterDetail | null>(null)
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const [filter, setFilter] = useState<'all' | RouteStatus>('all')
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if (isLoading || loadingRoutes) {
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return (
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<div className="flex items-center justify-center py-16">
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<div className="w-8 h-8 border-4 border-blue-600 border-t-transparent rounded-full animate-spin" />
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</div>
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)
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}
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if (error || !run) {
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return (
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<div className="max-w-4xl mx-auto p-8">
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<div className="rounded-lg bg-red-50 dark:bg-red-900/20 p-4 text-red-700 dark:text-red-400">
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Failed to load run.
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</div>
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<Link
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to="/runs"
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className="inline-block mt-4 text-blue-600 hover:underline"
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>
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Back to runs
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</Link>
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</div>
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)
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}
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// Map routeId → encounter for quick lookup
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const encounterByRoute = new Map<number, EncounterDetail>()
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for (const enc of run.encounters) {
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encounterByRoute.set(enc.routeId, enc)
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}
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const allRoutes = routes ?? []
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const completedCount = allRoutes.filter((r) =>
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encounterByRoute.has(r.id),
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).length
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// Filter routes
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const filteredRoutes =
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filter === 'all'
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? allRoutes
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: allRoutes.filter((r) => {
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const enc = encounterByRoute.get(r.id)
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return getRouteStatus(enc) === filter
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})
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const handleRouteClick = (route: Route) => {
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const existing = encounterByRoute.get(route.id)
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if (existing) {
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setEditingEncounter(existing)
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} else {
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setEditingEncounter(null)
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}
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setSelectedRoute(route)
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}
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const handleCreate = (data: {
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routeId: number
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pokemonId: number
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nickname?: string
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status: EncounterStatus
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catchLevel?: number
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}) => {
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createEncounter.mutate(data, {
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onSuccess: () => {
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setSelectedRoute(null)
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setEditingEncounter(null)
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},
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})
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}
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const handleUpdate = (data: {
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id: number
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data: {
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nickname?: string
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status?: EncounterStatus
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faintLevel?: number
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deathCause?: string
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}
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}) => {
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updateEncounter.mutate(data, {
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onSuccess: () => {
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setSelectedRoute(null)
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setEditingEncounter(null)
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},
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})
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}
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return (
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<div className="max-w-4xl mx-auto p-8">
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{/* Header */}
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<div className="mb-6">
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<Link
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to={`/runs/${runId}`}
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className="text-sm text-gray-500 dark:text-gray-400 hover:text-gray-700 dark:hover:text-gray-200 mb-2 inline-block"
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>
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← {run.name}
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</Link>
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<h1 className="text-3xl font-bold text-gray-900 dark:text-gray-100">
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Encounters
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</h1>
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<p className="text-gray-600 dark:text-gray-400 mt-1">
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{run.game.name} · {completedCount} / {allRoutes.length} routes
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</p>
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</div>
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{/* Progress bar */}
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<div className="mb-6">
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<div className="h-2 bg-gray-200 dark:bg-gray-700 rounded-full overflow-hidden">
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<div
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className="h-full bg-blue-500 rounded-full transition-all"
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style={{
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width: `${allRoutes.length > 0 ? (completedCount / allRoutes.length) * 100 : 0}%`,
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}}
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/>
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</div>
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</div>
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{/* Filter tabs */}
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<div className="flex gap-2 mb-4 flex-wrap">
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{(
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[
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{ key: 'all', label: 'All' },
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{ key: 'none', label: 'Unvisited' },
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{ key: 'caught', label: 'Caught' },
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{ key: 'fainted', label: 'Fainted' },
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{ key: 'missed', label: 'Missed' },
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] as const
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).map(({ key, label }) => (
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<button
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key={key}
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onClick={() => setFilter(key)}
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className={`px-3 py-1 rounded-full text-sm font-medium transition-colors ${
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filter === key
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? 'bg-blue-600 text-white'
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: 'bg-gray-100 dark:bg-gray-700 text-gray-600 dark:text-gray-300 hover:bg-gray-200 dark:hover:bg-gray-600'
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}`}
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>
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{label}
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</button>
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))}
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</div>
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{/* Route list */}
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<div className="space-y-1">
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{filteredRoutes.length === 0 && (
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<p className="text-gray-500 dark:text-gray-400 text-sm py-4 text-center">
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No routes match this filter
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</p>
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)}
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{filteredRoutes.map((route) => {
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const encounter = encounterByRoute.get(route.id)
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const rs = getRouteStatus(encounter)
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const si = statusIndicator[rs]
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return (
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<button
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key={route.id}
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type="button"
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onClick={() => handleRouteClick(route)}
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className={`w-full flex items-center gap-3 px-4 py-3 rounded-lg text-left transition-colors hover:bg-gray-100 dark:hover:bg-gray-700/50 ${si.bg}`}
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>
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<span
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className={`w-2.5 h-2.5 rounded-full shrink-0 ${si.dot}`}
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/>
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<div className="flex-1 min-w-0">
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<div className="text-sm font-medium text-gray-900 dark:text-gray-100">
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{route.name}
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</div>
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{encounter && (
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<div className="flex items-center gap-2 mt-0.5">
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{encounter.pokemon.spriteUrl && (
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<img
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src={encounter.pokemon.spriteUrl}
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alt={encounter.pokemon.name}
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className="w-5 h-5"
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/>
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)}
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<span className="text-xs text-gray-500 dark:text-gray-400 capitalize">
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{encounter.nickname ?? encounter.pokemon.name}
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{encounter.status === 'caught' &&
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encounter.faintLevel !== null &&
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(encounter.deathCause
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? ` — ${encounter.deathCause}`
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: ' (dead)')}
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</span>
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</div>
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)}
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</div>
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<span className="text-xs text-gray-400 dark:text-gray-500 shrink-0">
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{si.label}
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</span>
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</button>
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)
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})}
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</div>
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{/* Encounter Modal */}
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{selectedRoute && (
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<EncounterModal
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route={selectedRoute}
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existing={editingEncounter ?? undefined}
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onSubmit={handleCreate}
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onUpdate={handleUpdate}
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onClose={() => {
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setSelectedRoute(null)
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setEditingEncounter(null)
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}}
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isPending={createEncounter.isPending || updateEncounter.isPending}
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/>
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)}
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</div>
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)
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}
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