- Add missing tsconfig strictness flags (noUncheckedIndexedAccess, exactOptionalPropertyTypes, noImplicitOverride, noPropertyAccessFromIndexSignature) and fix all resulting type errors - Replace ESLint/Prettier with oxlint 1.48.0 and oxfmt 0.33.0 - Pin all frontend and backend dependencies to exact versions - Pin GitHub Actions to SHA hashes with persist-credentials: false - Fix CI Python version mismatch (3.12 -> 3.14) and ruff target-version - Add vitest 4.0.18 with jsdom environment for frontend testing - Add ty 0.0.17 for Python type checking (non-blocking in CI) - Add actionlint and zizmor CI job for workflow linting and security audit - Add Dependabot config for npm, pip, and github-actions - Update CLAUDE.md and pre-commit hooks to reflect new tooling - Ignore Claude Code sandbox artifacts in gitignore Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
660 lines
24 KiB
TypeScript
660 lines
24 KiB
TypeScript
import { useState } from 'react'
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import { useNavigate } from 'react-router-dom'
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import { RulesConfiguration, StepIndicator } from '../components'
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import { useRegions, useCreateGenlocke } from '../hooks/useGenlockes'
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import { useNamingCategories } from '../hooks/useRuns'
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import type { Game, GenlockeRules, Region } from '../types'
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import { DEFAULT_RULES } from '../types'
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import type { NuzlockeRules } from '../types/rules'
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import { RULE_DEFINITIONS } from '../types/rules'
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const STEPS = ['Name', 'Select Games', 'Rules', 'Confirm']
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const DEFAULT_COLOR = '#6366f1'
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interface LegEntry {
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region: string
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game: Game
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}
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type PresetType = 'true' | 'normal' | 'custom' | null
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function buildLegsFromPreset(regions: Region[], preset: 'true' | 'normal'): LegEntry[] {
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const legs: LegEntry[] = []
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for (const region of regions) {
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const targetSlug =
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preset === 'true'
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? region.genlockeDefaults.trueGenlocke
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: region.genlockeDefaults.normalGenlocke
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const game = region.games.find((g) => g.slug === targetSlug)
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if (game) {
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legs.push({ region: region.name, game })
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}
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}
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return legs
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}
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export function NewGenlocke() {
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const navigate = useNavigate()
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const { data: regions, isLoading: regionsLoading } = useRegions()
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const createGenlocke = useCreateGenlocke()
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const [step, setStep] = useState(1)
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const [name, setName] = useState('')
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const [legs, setLegs] = useState<LegEntry[]>([])
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const [preset, setPreset] = useState<PresetType>(null)
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const [nuzlockeRules, setNuzlockeRules] = useState<NuzlockeRules>(DEFAULT_RULES)
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const [genlockeRules, setGenlockeRules] = useState<GenlockeRules>({
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retireHoF: false,
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})
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const [namingScheme, setNamingScheme] = useState<string | null>(null)
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const { data: namingCategories } = useNamingCategories()
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const handlePresetSelect = (type: PresetType) => {
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setPreset(type)
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if (!regions) return
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if (type === 'true' || type === 'normal') {
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setLegs(buildLegsFromPreset(regions, type))
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} else if (type === 'custom') {
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setLegs([])
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}
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}
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const handleGameChange = (index: number, game: Game) => {
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setLegs((prev) => prev.map((leg, i) => (i === index ? { ...leg, game } : leg)))
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}
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const handleRemoveLeg = (index: number) => {
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setLegs((prev) => prev.filter((_, i) => i !== index))
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}
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const handleAddLeg = (region: Region) => {
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const defaultSlug = region.genlockeDefaults.normalGenlocke
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const game = region.games.find((g) => g.slug === defaultSlug) ?? region.games[0]
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if (game) {
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setLegs((prev) => [...prev, { region: region.name, game }])
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}
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}
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const handleMoveLeg = (index: number, direction: 'up' | 'down') => {
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const target = direction === 'up' ? index - 1 : index + 1
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if (target < 0 || target >= legs.length) return
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setLegs((prev) => {
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const next = [...prev]
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;[next[index], next[target]] = [next[target]!, next[index]!]
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return next
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})
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}
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const handleCreate = () => {
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if (!name.trim() || legs.length === 0) return
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createGenlocke.mutate(
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{
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name: name.trim(),
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gameIds: legs.map((l) => l.game.id),
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genlockeRules,
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nuzlockeRules,
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namingScheme,
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},
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{
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onSuccess: (data) => {
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const firstLeg = data.legs.find((l) => l.legOrder === 1)
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if (firstLeg?.runId) {
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navigate(`/runs/${firstLeg.runId}`)
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} else {
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navigate('/runs')
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}
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},
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}
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)
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}
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const enabledRuleCount = RULE_DEFINITIONS.filter((r) => nuzlockeRules[r.key]).length
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const totalRuleCount = RULE_DEFINITIONS.length
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// Regions not yet used in legs (for "add leg" picker)
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const availableRegions = regions?.filter((r) => !legs.some((l) => l.region === r.name)) ?? []
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return (
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<div className="max-w-4xl mx-auto p-8">
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<h1 className="text-3xl font-bold text-gray-900 dark:text-gray-100 mb-2">New Genlocke</h1>
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<p className="text-gray-600 dark:text-gray-400 mb-6">Set up your generational challenge.</p>
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<StepIndicator currentStep={step} onStepClick={setStep} steps={STEPS} />
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{/* Step 1: Name */}
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{step === 1 && (
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<div>
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<h2 className="text-xl font-semibold text-gray-900 dark:text-gray-100 mb-4">
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Name Your Genlocke
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</h2>
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<div className="bg-white dark:bg-gray-800 rounded-lg shadow p-6">
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<label
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htmlFor="genlocke-name"
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className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1"
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>
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Genlocke Name
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</label>
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<input
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id="genlocke-name"
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type="text"
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value={name}
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onChange={(e) => setName(e.target.value)}
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className="w-full px-3 py-2 rounded-lg border border-gray-300 dark:border-gray-600 bg-white dark:bg-gray-700 text-gray-900 dark:text-gray-100 focus:outline-none focus:ring-2 focus:ring-blue-500 focus:border-transparent"
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placeholder="My Genlocke"
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maxLength={100}
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autoFocus
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/>
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</div>
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<div className="mt-6 flex justify-end">
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<button
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type="button"
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disabled={!name.trim()}
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onClick={() => setStep(2)}
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className="px-6 py-2 bg-blue-600 text-white rounded-lg font-medium hover:bg-blue-700 focus:outline-none focus:ring-2 focus:ring-blue-500 focus:ring-offset-2 disabled:opacity-50 disabled:cursor-not-allowed transition-colors"
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>
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Next
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</button>
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</div>
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</div>
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)}
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{/* Step 2: Game Selection */}
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{step === 2 && (
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<div>
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<h2 className="text-xl font-semibold text-gray-900 dark:text-gray-100 mb-4">
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Select Games
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</h2>
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{/* Preset buttons */}
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<div className="flex gap-3 mb-6">
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{(['true', 'normal', 'custom'] as const).map((type) => {
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const labels = {
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true: 'True Genlocke',
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normal: 'Normal Genlocke',
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custom: 'Custom',
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}
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const descriptions = {
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true: 'Original releases only',
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normal: 'Latest version per region',
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custom: 'Build your own',
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}
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const isActive = preset === type
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return (
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<button
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key={type}
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type="button"
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onClick={() => handlePresetSelect(type)}
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className={`flex-1 p-4 rounded-lg border-2 text-left transition-colors ${
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isActive
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? 'border-blue-600 bg-blue-50 dark:bg-blue-900/20'
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: 'border-gray-200 dark:border-gray-700 hover:border-gray-300 dark:hover:border-gray-600'
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}`}
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>
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<div
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className={`font-medium ${isActive ? 'text-blue-600 dark:text-blue-400' : 'text-gray-900 dark:text-gray-100'}`}
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>
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{labels[type]}
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</div>
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<div className="text-sm text-gray-500 dark:text-gray-400 mt-1">
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{descriptions[type]}
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</div>
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</button>
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)
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})}
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</div>
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{regionsLoading && (
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<div className="flex items-center justify-center py-12">
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<div className="w-8 h-8 border-4 border-blue-600 border-t-transparent rounded-full animate-spin" />
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</div>
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)}
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{/* Legs list */}
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{legs.length > 0 && (
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<div className="bg-white dark:bg-gray-800 rounded-lg shadow divide-y divide-gray-200 dark:divide-gray-700">
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{legs.map((leg, index) => (
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<LegRow
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key={`${leg.region}-${index}`}
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leg={leg}
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index={index}
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total={legs.length}
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regions={regions ?? []}
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onGameChange={(game) => handleGameChange(index, game)}
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onRemove={() => handleRemoveLeg(index)}
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onMove={(dir) => handleMoveLeg(index, dir)}
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/>
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))}
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</div>
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)}
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{/* Add leg button */}
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{preset === 'custom' && availableRegions.length > 0 && (
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<div className="mt-4">
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<AddLegDropdown regions={availableRegions} onAdd={handleAddLeg} />
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</div>
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)}
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{/* Also allow adding extra regions for presets */}
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{preset && preset !== 'custom' && availableRegions.length > 0 && legs.length > 0 && (
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<div className="mt-4">
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<AddLegDropdown regions={availableRegions} onAdd={handleAddLeg} />
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</div>
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)}
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<div className="mt-6 flex justify-between">
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<button
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type="button"
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onClick={() => setStep(1)}
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className="px-6 py-2 text-gray-700 dark:text-gray-300 bg-gray-100 dark:bg-gray-700 rounded-lg font-medium hover:bg-gray-200 dark:hover:bg-gray-600 focus:outline-none focus:ring-2 focus:ring-gray-400 focus:ring-offset-2 transition-colors"
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>
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Back
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</button>
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<button
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type="button"
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disabled={legs.length === 0}
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onClick={() => setStep(3)}
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className="px-6 py-2 bg-blue-600 text-white rounded-lg font-medium hover:bg-blue-700 focus:outline-none focus:ring-2 focus:ring-blue-500 focus:ring-offset-2 disabled:opacity-50 disabled:cursor-not-allowed transition-colors"
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>
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Next
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</button>
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</div>
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</div>
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)}
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{/* Step 3: Rules */}
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{step === 3 && (
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<div>
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<RulesConfiguration rules={nuzlockeRules} onChange={setNuzlockeRules} />
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{/* Genlocke-specific rules */}
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<div className="mt-6 bg-white dark:bg-gray-800 rounded-lg shadow">
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<div className="px-4 py-3 border-b border-gray-200 dark:border-gray-700">
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<h3 className="text-lg font-medium text-gray-900 dark:text-gray-100">
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Genlocke Rules
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</h3>
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<p className="text-sm text-gray-500 dark:text-gray-400">
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Rules specific to the generational challenge
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</p>
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</div>
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<div className="px-4 py-4">
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<fieldset>
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<legend className="text-sm font-medium text-gray-700 dark:text-gray-300 mb-3">
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Hall of Fame Pokemon
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</legend>
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<div className="space-y-3">
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<label className="flex items-start gap-3 cursor-pointer">
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<input
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type="radio"
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name="hofRule"
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checked={!genlockeRules.retireHoF}
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onChange={() => setGenlockeRules({ retireHoF: false })}
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className="mt-0.5 w-4 h-4 text-blue-600 focus:ring-blue-500"
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/>
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<div>
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<div className="font-medium text-gray-900 dark:text-gray-100">
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Keep Hall of Fame
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</div>
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<div className="text-sm text-gray-500 dark:text-gray-400">
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Pokemon that beat the Elite Four can continue to the next leg
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</div>
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</div>
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</label>
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<label className="flex items-start gap-3 cursor-pointer">
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<input
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type="radio"
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name="hofRule"
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checked={genlockeRules.retireHoF}
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onChange={() => setGenlockeRules({ retireHoF: true })}
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className="mt-0.5 w-4 h-4 text-blue-600 focus:ring-blue-500"
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/>
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<div>
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<div className="font-medium text-gray-900 dark:text-gray-100">
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Retire Hall of Fame
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</div>
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<div className="text-sm text-gray-500 dark:text-gray-400">
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Pokemon that beat the Elite Four are retired and cannot be used in the next
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leg
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</div>
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</div>
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</label>
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</div>
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</fieldset>
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</div>
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</div>
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{/* Naming scheme */}
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<div className="mt-6 bg-white dark:bg-gray-800 rounded-lg shadow">
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<div className="px-4 py-3 border-b border-gray-200 dark:border-gray-700">
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<h3 className="text-lg font-medium text-gray-900 dark:text-gray-100">
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Naming Scheme
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</h3>
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<p className="text-sm text-gray-500 dark:text-gray-400">
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Get nickname suggestions from a themed word list when catching Pokemon. Applied to
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all legs.
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</p>
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</div>
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<div className="px-4 py-4">
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<select
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value={namingScheme ?? ''}
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onChange={(e) => setNamingScheme(e.target.value || null)}
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className="w-full max-w-xs px-3 py-2 rounded-lg border border-gray-300 dark:border-gray-600 bg-white dark:bg-gray-700 text-gray-900 dark:text-gray-100 focus:outline-none focus:ring-2 focus:ring-blue-500"
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>
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<option value="">None (manual nicknames)</option>
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{namingCategories?.map((cat) => (
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<option key={cat} value={cat}>
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{cat.charAt(0).toUpperCase() + cat.slice(1)}
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</option>
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))}
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</select>
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</div>
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</div>
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<div className="mt-6 flex justify-between">
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<button
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type="button"
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onClick={() => setStep(2)}
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className="px-6 py-2 text-gray-700 dark:text-gray-300 bg-gray-100 dark:bg-gray-700 rounded-lg font-medium hover:bg-gray-200 dark:hover:bg-gray-600 focus:outline-none focus:ring-2 focus:ring-gray-400 focus:ring-offset-2 transition-colors"
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>
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Back
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</button>
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<button
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type="button"
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onClick={() => setStep(4)}
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className="px-6 py-2 bg-blue-600 text-white rounded-lg font-medium hover:bg-blue-700 focus:outline-none focus:ring-2 focus:ring-blue-500 focus:ring-offset-2 transition-colors"
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>
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Next
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</button>
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</div>
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</div>
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)}
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{/* Step 4: Confirm */}
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{step === 4 && (
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<div>
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<h2 className="text-xl font-semibold text-gray-900 dark:text-gray-100 mb-4">
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Confirm & Start
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</h2>
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<div className="bg-white dark:bg-gray-800 rounded-lg shadow p-6 space-y-4">
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<div>
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<h3 className="text-sm font-medium text-gray-500 dark:text-gray-400 mb-1">Name</h3>
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<p className="text-gray-900 dark:text-gray-100 font-medium">{name}</p>
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</div>
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<div className="border-t border-gray-200 dark:border-gray-700 pt-4">
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<h3 className="text-sm font-medium text-gray-500 dark:text-gray-400 mb-2">
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Legs ({legs.length})
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</h3>
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<ol className="space-y-2">
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{legs.map((leg, i) => (
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<li key={i} className="flex items-center gap-3">
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<span className="text-sm text-gray-400 dark:text-gray-500 w-6 text-right font-mono">
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{i + 1}.
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</span>
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<GameThumb game={leg.game} />
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<div>
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<span className="text-gray-900 dark:text-gray-100 font-medium">
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{leg.game.name}
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</span>
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<span className="text-sm text-gray-500 dark:text-gray-400 ml-2">
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{leg.region.charAt(0).toUpperCase() + leg.region.slice(1)}
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</span>
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</div>
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</li>
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))}
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</ol>
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</div>
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<div className="border-t border-gray-200 dark:border-gray-700 pt-4">
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<h3 className="text-sm font-medium text-gray-500 dark:text-gray-400 mb-1">Rules</h3>
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<dl className="space-y-1 text-sm">
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<div className="flex justify-between">
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<dt className="text-gray-600 dark:text-gray-400">Nuzlocke Rules</dt>
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<dd className="text-gray-900 dark:text-gray-100 font-medium">
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{enabledRuleCount} of {totalRuleCount} enabled
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</dd>
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</div>
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<div className="flex justify-between">
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<dt className="text-gray-600 dark:text-gray-400">Hall of Fame</dt>
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<dd className="text-gray-900 dark:text-gray-100 font-medium">
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{genlockeRules.retireHoF ? 'Retire' : 'Keep'}
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</dd>
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</div>
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<div className="flex justify-between">
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<dt className="text-gray-600 dark:text-gray-400">Naming Scheme</dt>
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<dd className="text-gray-900 dark:text-gray-100 font-medium">
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{namingScheme
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? namingScheme.charAt(0).toUpperCase() + namingScheme.slice(1)
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: 'None'}
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</dd>
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</div>
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</dl>
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</div>
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</div>
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{createGenlocke.error && (
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<div className="mt-4 rounded-lg bg-red-50 dark:bg-red-900/20 p-4 text-red-700 dark:text-red-400">
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Failed to create genlocke. Please try again.
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</div>
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)}
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<div className="mt-6 flex justify-between">
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<button
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type="button"
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onClick={() => setStep(3)}
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className="px-6 py-2 text-gray-700 dark:text-gray-300 bg-gray-100 dark:bg-gray-700 rounded-lg font-medium hover:bg-gray-200 dark:hover:bg-gray-600 focus:outline-none focus:ring-2 focus:ring-gray-400 focus:ring-offset-2 transition-colors"
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>
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Back
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</button>
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<button
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type="button"
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|
disabled={createGenlocke.isPending}
|
|
onClick={handleCreate}
|
|
className="px-6 py-2 bg-blue-600 text-white rounded-lg font-medium hover:bg-blue-700 focus:outline-none focus:ring-2 focus:ring-blue-500 focus:ring-offset-2 disabled:opacity-50 disabled:cursor-not-allowed transition-colors"
|
|
>
|
|
{createGenlocke.isPending ? 'Creating...' : 'Start Genlocke'}
|
|
</button>
|
|
</div>
|
|
</div>
|
|
)}
|
|
</div>
|
|
)
|
|
}
|
|
|
|
// --- Sub-components ---
|
|
|
|
function LegRow({
|
|
leg,
|
|
index,
|
|
total,
|
|
regions,
|
|
onGameChange,
|
|
onRemove,
|
|
onMove,
|
|
}: {
|
|
leg: LegEntry
|
|
index: number
|
|
total: number
|
|
regions: Region[]
|
|
onGameChange: (game: Game) => void
|
|
onRemove: () => void
|
|
onMove: (dir: 'up' | 'down') => void
|
|
}) {
|
|
const region = regions.find((r) => r.name === leg.region)
|
|
const games = region?.games ?? []
|
|
|
|
return (
|
|
<div className="flex items-center gap-3 px-4 py-3">
|
|
<span className="text-sm text-gray-400 dark:text-gray-500 w-6 text-right font-mono shrink-0">
|
|
{index + 1}.
|
|
</span>
|
|
<GameThumb game={leg.game} />
|
|
<div className="flex-1 min-w-0">
|
|
<div className="text-sm text-gray-500 dark:text-gray-400">
|
|
{leg.region.charAt(0).toUpperCase() + leg.region.slice(1)}
|
|
</div>
|
|
{games.length > 1 ? (
|
|
<select
|
|
value={leg.game.id}
|
|
onChange={(e) => {
|
|
const game = games.find((g) => g.id === Number(e.target.value))
|
|
if (game) onGameChange(game)
|
|
}}
|
|
className="mt-1 w-full max-w-xs px-2 py-1 rounded border border-gray-300 dark:border-gray-600 bg-white dark:bg-gray-700 text-gray-900 dark:text-gray-100 text-sm focus:outline-none focus:ring-2 focus:ring-blue-500"
|
|
>
|
|
{games.map((g) => (
|
|
<option key={g.id} value={g.id}>
|
|
{g.name}
|
|
</option>
|
|
))}
|
|
</select>
|
|
) : (
|
|
<div className="text-gray-900 dark:text-gray-100 font-medium">{leg.game.name}</div>
|
|
)}
|
|
</div>
|
|
<div className="flex items-center gap-1 shrink-0">
|
|
<button
|
|
type="button"
|
|
disabled={index === 0}
|
|
onClick={() => onMove('up')}
|
|
className="p-1 text-gray-400 hover:text-gray-600 dark:hover:text-gray-300 disabled:opacity-30 disabled:cursor-not-allowed"
|
|
title="Move up"
|
|
>
|
|
<svg
|
|
className="w-4 h-4"
|
|
fill="none"
|
|
viewBox="0 0 24 24"
|
|
stroke="currentColor"
|
|
strokeWidth={2}
|
|
>
|
|
<path strokeLinecap="round" strokeLinejoin="round" d="M5 15l7-7 7 7" />
|
|
</svg>
|
|
</button>
|
|
<button
|
|
type="button"
|
|
disabled={index === total - 1}
|
|
onClick={() => onMove('down')}
|
|
className="p-1 text-gray-400 hover:text-gray-600 dark:hover:text-gray-300 disabled:opacity-30 disabled:cursor-not-allowed"
|
|
title="Move down"
|
|
>
|
|
<svg
|
|
className="w-4 h-4"
|
|
fill="none"
|
|
viewBox="0 0 24 24"
|
|
stroke="currentColor"
|
|
strokeWidth={2}
|
|
>
|
|
<path strokeLinecap="round" strokeLinejoin="round" d="M19 9l-7 7-7-7" />
|
|
</svg>
|
|
</button>
|
|
<button
|
|
type="button"
|
|
onClick={onRemove}
|
|
className="p-1 text-red-400 hover:text-red-600 dark:hover:text-red-300"
|
|
title="Remove leg"
|
|
>
|
|
<svg
|
|
className="w-4 h-4"
|
|
fill="none"
|
|
viewBox="0 0 24 24"
|
|
stroke="currentColor"
|
|
strokeWidth={2}
|
|
>
|
|
<path strokeLinecap="round" strokeLinejoin="round" d="M6 18L18 6M6 6l12 12" />
|
|
</svg>
|
|
</button>
|
|
</div>
|
|
</div>
|
|
)
|
|
}
|
|
|
|
function AddLegDropdown({
|
|
regions,
|
|
onAdd,
|
|
}: {
|
|
regions: Region[]
|
|
onAdd: (region: Region) => void
|
|
}) {
|
|
const [open, setOpen] = useState(false)
|
|
|
|
if (!open) {
|
|
return (
|
|
<button
|
|
type="button"
|
|
onClick={() => setOpen(true)}
|
|
className="flex items-center gap-2 text-sm text-blue-600 dark:text-blue-400 hover:text-blue-700 dark:hover:text-blue-300 font-medium"
|
|
>
|
|
<svg
|
|
className="w-4 h-4"
|
|
fill="none"
|
|
viewBox="0 0 24 24"
|
|
stroke="currentColor"
|
|
strokeWidth={2}
|
|
>
|
|
<path strokeLinecap="round" strokeLinejoin="round" d="M12 4v16m8-8H4" />
|
|
</svg>
|
|
Add Region
|
|
</button>
|
|
)
|
|
}
|
|
|
|
return (
|
|
<div className="bg-white dark:bg-gray-800 rounded-lg shadow p-3">
|
|
<div className="text-sm font-medium text-gray-700 dark:text-gray-300 mb-2">
|
|
Select a region to add
|
|
</div>
|
|
<div className="flex flex-wrap gap-2">
|
|
{regions.map((region) => (
|
|
<button
|
|
key={region.name}
|
|
type="button"
|
|
onClick={() => {
|
|
onAdd(region)
|
|
setOpen(false)
|
|
}}
|
|
className="px-3 py-1.5 rounded-md text-sm bg-gray-100 dark:bg-gray-700 text-gray-900 dark:text-gray-100 hover:bg-gray-200 dark:hover:bg-gray-600 transition-colors"
|
|
>
|
|
{region.name.charAt(0).toUpperCase() + region.name.slice(1)}
|
|
</button>
|
|
))}
|
|
<button
|
|
type="button"
|
|
onClick={() => setOpen(false)}
|
|
className="px-3 py-1.5 rounded-md text-sm text-gray-500 dark:text-gray-400 hover:text-gray-700 dark:hover:text-gray-300"
|
|
>
|
|
Cancel
|
|
</button>
|
|
</div>
|
|
</div>
|
|
)
|
|
}
|
|
|
|
function GameThumb({ game }: { game: Game }) {
|
|
const [imgIdx, setImgIdx] = useState(0)
|
|
const backgroundColor = game.color ?? DEFAULT_COLOR
|
|
const boxArtSrcs = [`/boxart/${game.slug}.png`, `/boxart/${game.slug}.jpg`]
|
|
|
|
if (imgIdx >= boxArtSrcs.length) {
|
|
return (
|
|
<div
|
|
className="w-10 h-10 rounded flex items-center justify-center flex-shrink-0"
|
|
style={{ backgroundColor }}
|
|
>
|
|
<span className="text-white text-xs font-bold drop-shadow-md">
|
|
{game.name.replace('Pokemon ', '').slice(0, 3)}
|
|
</span>
|
|
</div>
|
|
)
|
|
}
|
|
|
|
return (
|
|
<img
|
|
src={boxArtSrcs[imgIdx]}
|
|
alt={game.name}
|
|
className="w-10 h-10 rounded object-cover flex-shrink-0"
|
|
onError={() => setImgIdx((i) => i + 1)}
|
|
/>
|
|
)
|
|
}
|