Wire up the existing condition_label column on boss_pokemon to support variant teams throughout the UI. Boss battles can now have multiple team configurations based on conditions (e.g., starter choice in Gen 1). - Add condition_label to BossPokemonInput schema (frontend + backend bulk import) - Rewrite BossTeamEditor with variant tabs (Default + named conditions) - Add variant pill selector to BossDefeatModal team preview - Add BossTeamPreview component to RunEncounters boss cards - Fix MissingGreenlet error in set_boss_team via session.expunge_all() - Fix PokemonSelector state bleed between tabs via composite React key - Add Alembic migration for condition_label column Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
24 lines
928 B
Python
24 lines
928 B
Python
from sqlalchemy import ForeignKey, SmallInteger, String
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from sqlalchemy.orm import Mapped, mapped_column, relationship
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from app.core.database import Base
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class BossPokemon(Base):
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__tablename__ = "boss_pokemon"
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id: Mapped[int] = mapped_column(primary_key=True)
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boss_battle_id: Mapped[int] = mapped_column(
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ForeignKey("boss_battles.id", ondelete="CASCADE"), index=True
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)
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pokemon_id: Mapped[int] = mapped_column(ForeignKey("pokemon.id"), index=True)
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level: Mapped[int] = mapped_column(SmallInteger)
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order: Mapped[int] = mapped_column(SmallInteger)
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condition_label: Mapped[str | None] = mapped_column(String(100))
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boss_battle: Mapped["BossBattle"] = relationship(back_populates="pokemon")
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pokemon: Mapped["Pokemon"] = relationship()
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def __repr__(self) -> str:
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return f"<BossPokemon(id={self.id}, boss_battle_id={self.boss_battle_id}, pokemon_id={self.pokemon_id})>"
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