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nuzlocke-tracker/frontend/src/pages/NewRun.tsx

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import { useMemo, useState } from 'react'
import { useNavigate } from 'react-router-dom'
import { GameGrid, RulesConfiguration, StepIndicator } from '../components'
import { useGames, useGameRoutes } from '../hooks/useGames'
import { useCreateRun, useRuns } from '../hooks/useRuns'
import type { Game, NuzlockeRules } from '../types'
import { DEFAULT_RULES } from '../types'
import { RULE_DEFINITIONS } from '../types/rules'
const DEFAULT_COLOR = '#6366f1'
export function NewRun() {
const navigate = useNavigate()
const { data: games, isLoading, error } = useGames()
const { data: runs } = useRuns()
const createRun = useCreateRun()
const [step, setStep] = useState(1)
const [selectedGame, setSelectedGame] = useState<Game | null>(null)
const [rules, setRules] = useState<NuzlockeRules>(DEFAULT_RULES)
const [runName, setRunName] = useState('')
const { data: routes } = useGameRoutes(selectedGame?.id ?? null)
const hiddenRules = useMemo(() => {
const hidden = new Set<keyof NuzlockeRules>()
const hasPinwheelZones = routes?.some((r) => r.pinwheelZone != null)
if (!hasPinwheelZones) {
hidden.add('pinwheelClause')
}
return hidden.size > 0 ? hidden : undefined
}, [routes])
const handleGameSelect = (game: Game) => {
if (selectedGame?.id === game.id) {
setSelectedGame(null)
return
}
setSelectedGame(game)
if (!runName || runName === `${selectedGame?.name} Nuzlocke`) {
setRunName(`${game.name} Nuzlocke`)
}
}
const handleCreate = () => {
if (!selectedGame) return
createRun.mutate(
{ gameId: selectedGame.id, name: runName, rules },
{ onSuccess: (data) => navigate(`/runs/${data.id}`) },
)
}
const visibleRuleKeys = RULE_DEFINITIONS
.filter((r) => !hiddenRules?.has(r.key))
.map((r) => r.key)
const enabledRuleCount = visibleRuleKeys.filter((k) => rules[k]).length
const totalRuleCount = visibleRuleKeys.length
return (
<div className="max-w-4xl mx-auto p-8">
<h1 className="text-3xl font-bold text-gray-900 dark:text-gray-100 mb-2">
New Nuzlocke Run
</h1>
<p className="text-gray-600 dark:text-gray-400 mb-6">
Set up your run in a few steps.
</p>
<StepIndicator currentStep={step} onStepClick={setStep} />
{step === 1 && (
<div>
<h2 className="text-xl font-semibold text-gray-900 dark:text-gray-100 mb-4">
Choose a Game
</h2>
<div className="sticky top-0 z-10 bg-gray-50 dark:bg-gray-900 py-3 mb-4 border-b border-gray-200 dark:border-gray-700">
{selectedGame ? (
<div className="flex items-center justify-between">
<div className="flex items-center gap-3">
<SelectedGameThumb game={selectedGame} />
<div>
<p className="font-medium text-gray-900 dark:text-gray-100">
{selectedGame.name}
</p>
<p className="text-sm text-gray-500 dark:text-gray-400">
{selectedGame.region.charAt(0).toUpperCase() + selectedGame.region.slice(1)}
</p>
</div>
</div>
<button
type="button"
onClick={() => setStep(2)}
className="px-6 py-2 bg-blue-600 text-white rounded-lg font-medium hover:bg-blue-700 focus:outline-none focus:ring-2 focus:ring-blue-500 focus:ring-offset-2 transition-colors"
>
Next
</button>
</div>
) : (
<div className="flex items-center justify-between">
<p className="text-sm text-gray-500 dark:text-gray-400">
Select a game to continue
</p>
<button
type="button"
disabled
className="px-6 py-2 bg-blue-600 text-white rounded-lg font-medium disabled:opacity-50 disabled:cursor-not-allowed transition-colors"
>
Next
</button>
</div>
)}
</div>
{isLoading && (
<div className="flex items-center justify-center py-12">
<div className="w-8 h-8 border-4 border-blue-600 border-t-transparent rounded-full animate-spin" />
</div>
)}
{error && (
<div className="rounded-lg bg-red-50 dark:bg-red-900/20 p-4 text-red-700 dark:text-red-400">
Failed to load games. Please try again.
</div>
)}
{games && (
<GameGrid
games={games}
selectedId={selectedGame?.id ?? null}
onSelect={handleGameSelect}
runs={runs}
/>
)}
</div>
)}
{step === 2 && (
<div>
<RulesConfiguration rules={rules} onChange={setRules} hiddenRules={hiddenRules} />
<div className="mt-6 flex justify-between">
<button
type="button"
onClick={() => setStep(1)}
className="px-6 py-2 text-gray-700 dark:text-gray-300 bg-gray-100 dark:bg-gray-700 rounded-lg font-medium hover:bg-gray-200 dark:hover:bg-gray-600 focus:outline-none focus:ring-2 focus:ring-gray-400 focus:ring-offset-2 transition-colors"
>
Back
</button>
<button
type="button"
onClick={() => setStep(3)}
className="px-6 py-2 bg-blue-600 text-white rounded-lg font-medium hover:bg-blue-700 focus:outline-none focus:ring-2 focus:ring-blue-500 focus:ring-offset-2 transition-colors"
>
Next
</button>
</div>
</div>
)}
{step === 3 && (
<div>
<h2 className="text-xl font-semibold text-gray-900 dark:text-gray-100 mb-4">
Name Your Run
</h2>
<div className="bg-white dark:bg-gray-800 rounded-lg shadow p-6 space-y-4">
<div>
<label
htmlFor="run-name"
className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1"
>
Run Name
</label>
<input
id="run-name"
type="text"
value={runName}
onChange={(e) => setRunName(e.target.value)}
className="w-full px-3 py-2 rounded-lg border border-gray-300 dark:border-gray-600 bg-white dark:bg-gray-700 text-gray-900 dark:text-gray-100 focus:outline-none focus:ring-2 focus:ring-blue-500 focus:border-transparent"
placeholder="My Nuzlocke Run"
/>
</div>
<div className="border-t border-gray-200 dark:border-gray-700 pt-4">
<h3 className="text-sm font-medium text-gray-500 dark:text-gray-400 mb-2">
Summary
</h3>
<dl className="space-y-1 text-sm">
<div className="flex justify-between">
<dt className="text-gray-600 dark:text-gray-400">Game</dt>
<dd className="text-gray-900 dark:text-gray-100 font-medium">
{selectedGame?.name}
</dd>
</div>
<div className="flex justify-between">
<dt className="text-gray-600 dark:text-gray-400">Region</dt>
<dd className="text-gray-900 dark:text-gray-100 font-medium">
{selectedGame && (selectedGame.region.charAt(0).toUpperCase() + selectedGame.region.slice(1))}
</dd>
</div>
<div className="flex justify-between">
<dt className="text-gray-600 dark:text-gray-400">Rules</dt>
<dd className="text-gray-900 dark:text-gray-100 font-medium">
{enabledRuleCount} of {totalRuleCount} enabled
</dd>
</div>
</dl>
</div>
</div>
{createRun.error && (
<div className="mt-4 rounded-lg bg-red-50 dark:bg-red-900/20 p-4 text-red-700 dark:text-red-400">
Failed to create run. Please try again.
</div>
)}
<div className="mt-6 flex justify-between">
<button
type="button"
onClick={() => setStep(2)}
className="px-6 py-2 text-gray-700 dark:text-gray-300 bg-gray-100 dark:bg-gray-700 rounded-lg font-medium hover:bg-gray-200 dark:hover:bg-gray-600 focus:outline-none focus:ring-2 focus:ring-gray-400 focus:ring-offset-2 transition-colors"
>
Back
</button>
<button
type="button"
disabled={!runName.trim() || createRun.isPending}
onClick={handleCreate}
className="px-6 py-2 bg-blue-600 text-white rounded-lg font-medium hover:bg-blue-700 focus:outline-none focus:ring-2 focus:ring-blue-500 focus:ring-offset-2 disabled:opacity-50 disabled:cursor-not-allowed transition-colors"
>
{createRun.isPending ? 'Creating...' : 'Create Run'}
</button>
</div>
</div>
)}
</div>
)
}
function SelectedGameThumb({ game }: { game: Game }) {
const [imgIdx, setImgIdx] = useState(0)
const backgroundColor = game.color ?? DEFAULT_COLOR
const boxArtSrcs = [`/boxart/${game.slug}.png`, `/boxart/${game.slug}.jpg`]
if (imgIdx >= boxArtSrcs.length) {
return (
<div
className="w-10 h-10 rounded flex items-center justify-center flex-shrink-0"
style={{ backgroundColor }}
>
<span className="text-white text-xs font-bold drop-shadow-md">
{game.name.replace('Pokemon ', '').slice(0, 3)}
</span>
</div>
)
}
return (
<img
src={boxArtSrcs[imgIdx]}
alt={game.name}
className="w-10 h-10 rounded object-cover flex-shrink-0"
onError={() => setImgIdx((i) => i + 1)}
/>
)
}