Fetches routes for the selected game during run creation and hides the Pinwheel Clause option when no routes have pinwheel zone data. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
266 lines
9.9 KiB
TypeScript
266 lines
9.9 KiB
TypeScript
import { useMemo, useState } from 'react'
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import { useNavigate } from 'react-router-dom'
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import { GameGrid, RulesConfiguration, StepIndicator } from '../components'
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import { useGames, useGameRoutes } from '../hooks/useGames'
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import { useCreateRun, useRuns } from '../hooks/useRuns'
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import type { Game, NuzlockeRules } from '../types'
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import { DEFAULT_RULES } from '../types'
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import { RULE_DEFINITIONS } from '../types/rules'
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const DEFAULT_COLOR = '#6366f1'
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export function NewRun() {
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const navigate = useNavigate()
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const { data: games, isLoading, error } = useGames()
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const { data: runs } = useRuns()
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const createRun = useCreateRun()
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const [step, setStep] = useState(1)
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const [selectedGame, setSelectedGame] = useState<Game | null>(null)
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const [rules, setRules] = useState<NuzlockeRules>(DEFAULT_RULES)
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const [runName, setRunName] = useState('')
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const { data: routes } = useGameRoutes(selectedGame?.id ?? null)
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const hiddenRules = useMemo(() => {
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const hidden = new Set<keyof NuzlockeRules>()
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const hasPinwheelZones = routes?.some((r) => r.pinwheelZone != null)
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if (!hasPinwheelZones) {
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hidden.add('pinwheelClause')
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}
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return hidden.size > 0 ? hidden : undefined
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}, [routes])
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const handleGameSelect = (game: Game) => {
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if (selectedGame?.id === game.id) {
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setSelectedGame(null)
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return
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}
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setSelectedGame(game)
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if (!runName || runName === `${selectedGame?.name} Nuzlocke`) {
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setRunName(`${game.name} Nuzlocke`)
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}
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}
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const handleCreate = () => {
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if (!selectedGame) return
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createRun.mutate(
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{ gameId: selectedGame.id, name: runName, rules },
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{ onSuccess: (data) => navigate(`/runs/${data.id}`) },
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)
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}
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const visibleRuleKeys = RULE_DEFINITIONS
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.filter((r) => !hiddenRules?.has(r.key))
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.map((r) => r.key)
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const enabledRuleCount = visibleRuleKeys.filter((k) => rules[k]).length
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const totalRuleCount = visibleRuleKeys.length
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return (
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<div className="max-w-4xl mx-auto p-8">
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<h1 className="text-3xl font-bold text-gray-900 dark:text-gray-100 mb-2">
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New Nuzlocke Run
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</h1>
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<p className="text-gray-600 dark:text-gray-400 mb-6">
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Set up your run in a few steps.
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</p>
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<StepIndicator currentStep={step} onStepClick={setStep} />
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{step === 1 && (
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<div>
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<h2 className="text-xl font-semibold text-gray-900 dark:text-gray-100 mb-4">
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Choose a Game
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</h2>
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<div className="sticky top-0 z-10 bg-gray-50 dark:bg-gray-900 py-3 mb-4 border-b border-gray-200 dark:border-gray-700">
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{selectedGame ? (
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<div className="flex items-center justify-between">
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<div className="flex items-center gap-3">
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<SelectedGameThumb game={selectedGame} />
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<div>
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<p className="font-medium text-gray-900 dark:text-gray-100">
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{selectedGame.name}
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</p>
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<p className="text-sm text-gray-500 dark:text-gray-400">
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{selectedGame.region.charAt(0).toUpperCase() + selectedGame.region.slice(1)}
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</p>
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</div>
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</div>
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<button
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type="button"
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onClick={() => setStep(2)}
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className="px-6 py-2 bg-blue-600 text-white rounded-lg font-medium hover:bg-blue-700 focus:outline-none focus:ring-2 focus:ring-blue-500 focus:ring-offset-2 transition-colors"
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>
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Next
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</button>
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</div>
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) : (
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<div className="flex items-center justify-between">
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<p className="text-sm text-gray-500 dark:text-gray-400">
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Select a game to continue
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</p>
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<button
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type="button"
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disabled
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className="px-6 py-2 bg-blue-600 text-white rounded-lg font-medium disabled:opacity-50 disabled:cursor-not-allowed transition-colors"
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>
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Next
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</button>
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</div>
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)}
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</div>
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{isLoading && (
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<div className="flex items-center justify-center py-12">
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<div className="w-8 h-8 border-4 border-blue-600 border-t-transparent rounded-full animate-spin" />
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</div>
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)}
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{error && (
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<div className="rounded-lg bg-red-50 dark:bg-red-900/20 p-4 text-red-700 dark:text-red-400">
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Failed to load games. Please try again.
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</div>
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)}
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{games && (
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<GameGrid
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games={games}
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selectedId={selectedGame?.id ?? null}
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onSelect={handleGameSelect}
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runs={runs}
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/>
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)}
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</div>
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)}
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{step === 2 && (
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<div>
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<RulesConfiguration rules={rules} onChange={setRules} hiddenRules={hiddenRules} />
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<div className="mt-6 flex justify-between">
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<button
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type="button"
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onClick={() => setStep(1)}
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className="px-6 py-2 text-gray-700 dark:text-gray-300 bg-gray-100 dark:bg-gray-700 rounded-lg font-medium hover:bg-gray-200 dark:hover:bg-gray-600 focus:outline-none focus:ring-2 focus:ring-gray-400 focus:ring-offset-2 transition-colors"
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>
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Back
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</button>
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<button
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type="button"
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onClick={() => setStep(3)}
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className="px-6 py-2 bg-blue-600 text-white rounded-lg font-medium hover:bg-blue-700 focus:outline-none focus:ring-2 focus:ring-blue-500 focus:ring-offset-2 transition-colors"
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>
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Next
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</button>
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</div>
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</div>
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)}
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{step === 3 && (
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<div>
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<h2 className="text-xl font-semibold text-gray-900 dark:text-gray-100 mb-4">
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Name Your Run
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</h2>
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<div className="bg-white dark:bg-gray-800 rounded-lg shadow p-6 space-y-4">
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<div>
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<label
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htmlFor="run-name"
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className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1"
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>
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Run Name
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</label>
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<input
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id="run-name"
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type="text"
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value={runName}
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onChange={(e) => setRunName(e.target.value)}
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className="w-full px-3 py-2 rounded-lg border border-gray-300 dark:border-gray-600 bg-white dark:bg-gray-700 text-gray-900 dark:text-gray-100 focus:outline-none focus:ring-2 focus:ring-blue-500 focus:border-transparent"
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placeholder="My Nuzlocke Run"
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/>
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</div>
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<div className="border-t border-gray-200 dark:border-gray-700 pt-4">
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<h3 className="text-sm font-medium text-gray-500 dark:text-gray-400 mb-2">
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Summary
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</h3>
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<dl className="space-y-1 text-sm">
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<div className="flex justify-between">
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<dt className="text-gray-600 dark:text-gray-400">Game</dt>
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<dd className="text-gray-900 dark:text-gray-100 font-medium">
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{selectedGame?.name}
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</dd>
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</div>
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<div className="flex justify-between">
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<dt className="text-gray-600 dark:text-gray-400">Region</dt>
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<dd className="text-gray-900 dark:text-gray-100 font-medium">
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{selectedGame && (selectedGame.region.charAt(0).toUpperCase() + selectedGame.region.slice(1))}
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</dd>
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</div>
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<div className="flex justify-between">
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<dt className="text-gray-600 dark:text-gray-400">Rules</dt>
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<dd className="text-gray-900 dark:text-gray-100 font-medium">
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{enabledRuleCount} of {totalRuleCount} enabled
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</dd>
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</div>
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</dl>
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</div>
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</div>
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{createRun.error && (
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<div className="mt-4 rounded-lg bg-red-50 dark:bg-red-900/20 p-4 text-red-700 dark:text-red-400">
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Failed to create run. Please try again.
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</div>
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)}
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<div className="mt-6 flex justify-between">
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<button
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type="button"
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onClick={() => setStep(2)}
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className="px-6 py-2 text-gray-700 dark:text-gray-300 bg-gray-100 dark:bg-gray-700 rounded-lg font-medium hover:bg-gray-200 dark:hover:bg-gray-600 focus:outline-none focus:ring-2 focus:ring-gray-400 focus:ring-offset-2 transition-colors"
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>
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Back
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</button>
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<button
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type="button"
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disabled={!runName.trim() || createRun.isPending}
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onClick={handleCreate}
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className="px-6 py-2 bg-blue-600 text-white rounded-lg font-medium hover:bg-blue-700 focus:outline-none focus:ring-2 focus:ring-blue-500 focus:ring-offset-2 disabled:opacity-50 disabled:cursor-not-allowed transition-colors"
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>
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{createRun.isPending ? 'Creating...' : 'Create Run'}
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</button>
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</div>
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</div>
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)}
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</div>
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)
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}
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function SelectedGameThumb({ game }: { game: Game }) {
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const [imgIdx, setImgIdx] = useState(0)
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const backgroundColor = game.color ?? DEFAULT_COLOR
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const boxArtSrcs = [`/boxart/${game.slug}.png`, `/boxart/${game.slug}.jpg`]
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if (imgIdx >= boxArtSrcs.length) {
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return (
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<div
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className="w-10 h-10 rounded flex items-center justify-center flex-shrink-0"
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style={{ backgroundColor }}
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>
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<span className="text-white text-xs font-bold drop-shadow-md">
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{game.name.replace('Pokemon ', '').slice(0, 3)}
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</span>
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</div>
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)
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}
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return (
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<img
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src={boxArtSrcs[imgIdx]}
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alt={game.name}
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className="w-10 h-10 rounded object-cover flex-shrink-0"
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onError={() => setImgIdx((i) => i + 1)}
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/>
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)
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}
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