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nuzlocke-tracker/tools/import-pokedb/import_pokedb/__main__.py

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"""CLI entry point for the PokeDB import tool.
Usage:
# From tools/import-pokedb/ (auto-downloads PokeDB data on first run):
python -m import_pokedb
# With options:
python -m import_pokedb --game firered
python -m import_pokedb --pokedb-dir ~/my-pokedb-data/
python -m import_pokedb --output /tmp/seed-output/
"""
from __future__ import annotations
import argparse
import sys
from pathlib import Path
from .loader import load_pokedb_data, load_seed_config
from .mappings import PokemonMapper, LocationMapper, build_version_map, map_encounter_method
from .output import sort_routes, merge_special_encounters, write_game_json, write_games_json, write_pokemon_json
from .processing import filter_encounters_for_game, process_encounters, build_routes
from .sprites import download_sprites
SEEDS_DIR_CANDIDATES = [
Path("backend/src/app/seeds"), # from repo root
Path("../../backend/src/app/seeds"), # from tools/import-pokedb/
]
def find_seeds_dir() -> Path:
"""Locate the backend seeds directory."""
for candidate in SEEDS_DIR_CANDIDATES:
if (candidate / "version_groups.json").exists():
return candidate.resolve()
# Fallback
return Path("backend/src/app/seeds").resolve()
def build_parser() -> argparse.ArgumentParser:
parser = argparse.ArgumentParser(
prog="import-pokedb",
description="Convert PokeDB.org JSON data exports into nuzlocke-tracker seed format.",
)
parser.add_argument(
"--pokedb-dir",
type=Path,
default=None,
help="Path to directory containing PokeDB JSON export files (default: .pokedb_cache/)",
)
parser.add_argument(
"--output",
type=Path,
default=None,
help="Output directory for seed JSON files (default: backend/src/app/seeds/data/)",
)
parser.add_argument(
"--game",
type=str,
default=None,
help="Generate data for a specific game slug only (default: all games)",
)
return parser
def main(argv: list[str] | None = None) -> None:
parser = build_parser()
args = parser.parse_args(argv)
seeds_dir = find_seeds_dir()
pokedb_dir: Path = args.pokedb_dir or (seeds_dir / ".pokedb_cache")
output_dir: Path = args.output or (seeds_dir / "data")
output_dir.mkdir(parents=True, exist_ok=True)
print(f"PokeDB data: {pokedb_dir.resolve()}")
print(f"Seeds config: {seeds_dir}")
print(f"Output: {output_dir.resolve()}")
print()
# Load PokeDB export data
pokedb = load_pokedb_data(pokedb_dir)
print(pokedb.summary())
print()
# Load existing seed configuration
config = load_seed_config(seeds_dir)
print(f"Loaded {len(config.version_groups)} version groups")
print(f"Loaded route order for {len(config.route_order)} version groups")
if config.special_encounters:
se_count = len(config.special_encounters.get("encounters", {}))
print(f"Loaded special encounters for {se_count} version groups")
print()
# Determine which games to process
target_game = args.game
if target_game:
found = False
for vg_info in config.version_groups.values():
if target_game in vg_info.get("versions", []):
found = True
break
if not found:
print(f"Error: Game '{target_game}' not found in version_groups.json", file=sys.stderr)
sys.exit(1)
print(f"Target: {target_game}")
else:
total_games = sum(
len(vg.get("versions", []))
for vg in config.version_groups.values()
)
print(f"Target: all {total_games} games")
# Build mappings
print("\nBuilding mappings...")
pokemon_json = seeds_dir / "data" / "pokemon.json"
pokemon_mapper = PokemonMapper(pokemon_json, pokedb)
location_mapper = LocationMapper(pokedb)
version_map = build_version_map(pokedb, config.version_groups)
print(f" Mapped {len(version_map)} PokeDB versions to our game slugs")
# Report encounter method coverage
pokedb_methods = {e.get("encounter_method_identifier", "") for e in pokedb.encounters}
pokedb_methods.discard("")
mapped_methods = {m for m in pokedb_methods if map_encounter_method(m) is not None}
unmapped_methods = pokedb_methods - mapped_methods
print(f" Encounter methods: {len(mapped_methods)} mapped, {len(unmapped_methods)} unmapped")
if unmapped_methods:
print(" Unmapped methods:", file=sys.stderr)
for m in sorted(unmapped_methods):
print(f" - {m}", file=sys.stderr)
# Spot-check pokemon mapping on actual encounter data
form_ids_in_encounters: set[str] = set()
for e in pokedb.encounters:
fid = e.get("pokemon_form_identifier")
if fid:
form_ids_in_encounters.add(fid)
mapped_forms = 0
for fid in form_ids_in_encounters:
if pokemon_mapper.lookup(fid) is not None:
mapped_forms += 1
total_forms = len(form_ids_in_encounters)
print(f" Pokemon forms: {mapped_forms}/{total_forms} mapped from encounters")
pokemon_mapper.report_unmapped()
# Process encounters per game
print("\nProcessing encounters...")
games_to_process: list[tuple[str, str, int]] = [] # (vg_key, game_slug, generation)
for vg_key, vg_info in config.version_groups.items():
generation = vg_info.get("generation", 0)
for slug in vg_info.get("versions", []):
if target_game and slug != target_game:
continue
games_to_process.append((vg_key, slug, generation))
all_encountered_form_ids: set[str] = set()
for vg_key, game_slug, generation in games_to_process:
print(f"\n--- {game_slug} ---")
# Filter encounters for this game
game_encounters = filter_encounters_for_game(pokedb.encounters, game_slug)
if not game_encounters:
print(f" No encounters found in PokeDB data")
continue
print(f" Raw encounters: {len(game_encounters)}")
# Track encountered form IDs for pokemon.json
for e in game_encounters:
fid = e.get("pokemon_form_identifier")
if fid:
all_encountered_form_ids.add(fid)
# Process into grouped encounters
encounters_by_area = process_encounters(
game_encounters, generation, pokemon_mapper, location_mapper,
)
print(f" Location areas with encounters: {len(encounters_by_area)}")
# Build route hierarchy
routes = build_routes(encounters_by_area, location_mapper)
# Merge special encounters (starters, gifts, fossils)
routes = merge_special_encounters(routes, config, vg_key, pokemon_mapper)
# Sort routes by game progression order
routes = sort_routes(routes, config, vg_key)
# Stats
total_routes = sum(1 + len(r.children) for r in routes)
total_enc = sum(
len(r.encounters) + sum(len(c.encounters) for c in r.children)
for r in routes
)
print(f" Routes: {total_routes}")
print(f" Encounter entries: {total_enc}")
# Write per-game JSON
write_game_json(routes, output_dir, game_slug)
# Download sprites for all encountered pokemon
print("\nDownloading sprites...")
sprites_dir = output_dir / "sprites"
sprite_map = download_sprites(pokemon_mapper, all_encountered_form_ids, sprites_dir)
print(f" Sprite map covers {len(sprite_map)} forms")
# Write global JSON files
print("\nWriting global data files...")
write_games_json(config, output_dir)
write_pokemon_json(pokemon_mapper, all_encountered_form_ids, sprite_map, output_dir)
print("\nDone!")
if __name__ == "__main__":
main()