Add condition badges for boss Pokemon mechanics
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Show colored pill badges (Mega, G-Max, D-Max, Tera) on boss Pokemon
in BossDefeatModal and BossTeamPreview. Starter-dependent condition
labels are ignored. Follows EncounterMethodBadge pattern.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-16 21:17:32 +01:00
parent 7aeddd61da
commit 8f4ee8f239
4 changed files with 61 additions and 1 deletions

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@@ -0,0 +1,18 @@
---
# nuzlocke-tracker-l12w
title: Add condition badges for boss Pokemon mechanics
status: in-progress
type: feature
priority: normal
created_at: 2026-02-16T20:11:02Z
updated_at: 2026-02-16T20:11:52Z
---
Add visible badges on boss Pokemon that have mechanic-related conditions (Mega Evolution, Gigantamax, Dynamax, Terastallize). Create a ConditionBadge component following the EncounterMethodBadge pattern and integrate it into BossDefeatModal and BossTeamPreview.
## Checklist
- [x] Create ConditionBadge component in frontend/src/components/ConditionBadge.tsx
- [x] Add ConditionBadge to BossDefeatModal.tsx boss team preview
- [x] Add ConditionBadge to RunEncounters.tsx BossTeamPreview
- [x] Verify with tsc and oxlint

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@@ -1,5 +1,6 @@
import { type FormEvent, useState, useMemo } from 'react'
import type { BossBattle, CreateBossResultInput } from '../types/game'
import { ConditionBadge } from './ConditionBadge'
interface BossDefeatModalProps {
boss: BossBattle
@@ -108,6 +109,7 @@ export function BossDefeatModal({
<span className="text-xs font-medium text-gray-700 dark:text-gray-300">
Lv.{bp.level}
</span>
<ConditionBadge condition={bp.conditionLabel} size="xs" />
</div>
))}
</div>

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@@ -0,0 +1,36 @@
const CONDITION_CONFIG: Record<string, { label: string; color: string }> = {
'Mega Evolution': {
label: 'Mega',
color: 'bg-fuchsia-100 text-fuchsia-800 dark:bg-fuchsia-900/40 dark:text-fuchsia-300',
},
Gigantamax: {
label: 'G-Max',
color: 'bg-red-100 text-red-800 dark:bg-red-900/40 dark:text-red-300',
},
Dynamax: {
label: 'D-Max',
color: 'bg-rose-100 text-rose-800 dark:bg-rose-900/40 dark:text-rose-300',
},
Terastallize: {
label: 'Tera',
color: 'bg-teal-100 text-teal-800 dark:bg-teal-900/40 dark:text-teal-300',
},
}
export function ConditionBadge({
condition,
size = 'sm',
}: {
condition: string | null
size?: 'sm' | 'xs'
}) {
if (!condition) return null
const config = CONDITION_CONFIG[condition]
if (!config) return null
const sizeClass = size === 'xs' ? 'text-[8px] px-1 py-0' : 'text-[9px] px-1.5 py-0.5'
return (
<span className={`${sizeClass} font-medium rounded-full whitespace-nowrap ${config.color}`}>
{config.label}
</span>
)
}

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@@ -22,6 +22,7 @@ import {
TypeBadge,
} from '../components'
import { BossDefeatModal } from '../components/BossDefeatModal'
import { ConditionBadge } from '../components/ConditionBadge'
import type {
Route,
RouteWithChildren,
@@ -239,7 +240,10 @@ function BossTeamPreview({
) : (
<div className="w-20 h-20 bg-gray-200 dark:bg-gray-700 rounded-full" />
)}
<span className="text-xs text-gray-500 dark:text-gray-400">Lvl {bp.level}</span>
<div className="flex flex-col items-start gap-0.5">
<span className="text-xs text-gray-500 dark:text-gray-400">Lvl {bp.level}</span>
<ConditionBadge condition={bp.conditionLabel} size="xs" />
</div>
</div>
))}
</div>