Add component tests for EndRunModal, GameGrid, RulesConfiguration, Layout

33 tests covering rendering, user interactions (userEvent clicks), prop
callbacks, filter state, and conditional description text. Adds a
matchMedia stub to the vitest setup file so components importing
useTheme don't throw in jsdom. Also adds actionlint and zizmor
pre-commit hooks for GitHub Actions linting.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-21 13:57:12 +01:00
parent 0d2f419c6a
commit 9aaa95a1c7
8 changed files with 374 additions and 20 deletions

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@@ -1,30 +1,21 @@
---
# nuzlocke-tracker-1guz
title: Component tests for key frontend components
status: draft
status: completed
type: task
priority: normal
created_at: 2026-02-10T09:33:45Z
updated_at: 2026-02-10T09:33:45Z
updated_at: 2026-02-21T12:53:51Z
parent: nuzlocke-tracker-yzpb
---
Write component tests for the most important frontend React components, focusing on user interactions and rendering correctness.
Write component tests for key frontend React components, focusing on user interactions and rendering correctness.
Test components with no external hook dependencies directly; mock `useTheme` where needed. Use @testing-library/user-event for interactions.
## Checklist
- [ ] Test `EncounterModal`form submission, validation, Pokemon selection
- [ ] Test `StatusChangeModal` — status transitions, confirmation flow
- [ ] Test `EndRunModal` — run completion/failure flow
- [ ] Test `GameGrid` — game selection rendering, click handling
- [ ] Test `RulesConfiguration` — rules toggle interactions, state management
- [ ] Test `Layout` — navigation rendering, responsive behavior
- [ ] Test admin form modals (GameFormModal, RouteFormModal, PokemonFormModal) — CRUD form flows
- [ ] Test `AdminTable` — sorting, filtering, action buttons
## Notes
- Focus on user-facing behavior, not implementation details
- Use @testing-library/user-event for simulating clicks, typing, etc.
- Mock API responses for components that fetch data
- Don't aim for 100% coverage — prioritise the most complex/interactive components
- Page components (RunEncounters, RunDashboard, etc.) are large and complex — consider testing their sub-components instead
- [x] Test `EndRunModal`Victory/Defeat/Cancel button callbacks, genlocke description text, disabled state
- [x] Test `GameGrid` — renders games, generation filter, region filter, onSelect callback
- [x] Test `RulesConfiguration` — renders rule sections, toggle calls onChange, type restriction toggle, reset button
- [x] Test `Layout` — nav links present, mobile menu toggle, theme toggle button

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@@ -25,4 +25,4 @@ Add comprehensive unit and integration test coverage to both the backend (FastAP
- [x] Backend API endpoints have integration test coverage
- [x] Frontend test infrastructure is set up (Vitest, RTL)
- [x] Frontend utilities and hooks have unit test coverage
- [ ] Frontend components have basic render/interaction tests
- [x] Frontend components have basic render/interaction tests

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import { render, screen } from '@testing-library/react'
import userEvent from '@testing-library/user-event'
import { EndRunModal } from './EndRunModal'
function setup(overrides: Partial<React.ComponentProps<typeof EndRunModal>> = {}) {
const props = {
onConfirm: vi.fn(),
onClose: vi.fn(),
...overrides,
}
render(<EndRunModal {...props} />)
return props
}
describe('EndRunModal', () => {
it('renders Victory, Defeat, and Cancel buttons', () => {
setup()
expect(screen.getByRole('button', { name: /victory/i })).toBeInTheDocument()
expect(screen.getByRole('button', { name: /defeat/i })).toBeInTheDocument()
expect(screen.getByRole('button', { name: /cancel/i })).toBeInTheDocument()
})
it('calls onConfirm with "completed" when Victory is clicked', async () => {
const { onConfirm } = setup()
await userEvent.click(screen.getByRole('button', { name: /victory/i }))
expect(onConfirm).toHaveBeenCalledWith('completed')
})
it('calls onConfirm with "failed" when Defeat is clicked', async () => {
const { onConfirm } = setup()
await userEvent.click(screen.getByRole('button', { name: /defeat/i }))
expect(onConfirm).toHaveBeenCalledWith('failed')
})
it('calls onClose when Cancel is clicked', async () => {
const { onClose } = setup()
await userEvent.click(screen.getByRole('button', { name: /cancel/i }))
expect(onClose).toHaveBeenCalledOnce()
})
it('calls onClose when the backdrop is clicked', async () => {
const { onClose } = setup()
const backdrop = document.querySelector('.fixed.inset-0.bg-black\\/50') as HTMLElement
await userEvent.click(backdrop)
expect(onClose).toHaveBeenCalledOnce()
})
it('disables all buttons when isPending is true', () => {
setup({ isPending: true })
expect(screen.getByRole('button', { name: /victory/i })).toBeDisabled()
expect(screen.getByRole('button', { name: /defeat/i })).toBeDisabled()
expect(screen.getByRole('button', { name: /cancel/i })).toBeDisabled()
})
it('shows default description text without a genlocke context', () => {
setup()
expect(screen.getByText('Beat the game successfully')).toBeInTheDocument()
expect(screen.getByText('All Pokemon fainted or gave up')).toBeInTheDocument()
})
it('shows genlocke-specific description for non-final legs', () => {
setup({ genlockeContext: { isFinalLeg: false, legOrder: 1, totalLegs: 3 } as never })
expect(screen.getByText('Complete this leg and continue your genlocke')).toBeInTheDocument()
expect(screen.getByText('This will end the entire genlocke')).toBeInTheDocument()
})
it('shows final-leg description on the last genlocke leg', () => {
setup({ genlockeContext: { isFinalLeg: true, legOrder: 3, totalLegs: 3 } as never })
expect(screen.getByText('Complete the final leg of your genlocke!')).toBeInTheDocument()
})
})

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import { render, screen } from '@testing-library/react'
import userEvent from '@testing-library/user-event'
import type { Game } from '../types'
import { GameGrid } from './GameGrid'
const RED: Game = {
id: 1,
name: 'Pokemon Red',
slug: 'red',
generation: 1,
region: 'kanto',
category: null,
boxArtUrl: null,
color: null,
releaseYear: null,
versionGroupId: 1,
}
const GOLD: Game = {
id: 2,
name: 'Pokemon Gold',
slug: 'gold',
generation: 2,
region: 'johto',
category: null,
boxArtUrl: null,
color: null,
releaseYear: null,
versionGroupId: 2,
}
const RUBY: Game = {
id: 3,
name: 'Pokemon Ruby',
slug: 'ruby',
generation: 3,
region: 'hoenn',
category: null,
boxArtUrl: null,
color: null,
releaseYear: null,
versionGroupId: 3,
}
function setup(overrides: Partial<React.ComponentProps<typeof GameGrid>> = {}) {
const props = {
games: [RED, GOLD, RUBY],
selectedId: null,
onSelect: vi.fn(),
...overrides,
}
render(<GameGrid {...props} />)
return props
}
describe('GameGrid', () => {
it('renders all game names', () => {
setup()
expect(screen.getByText('Pokemon Red')).toBeInTheDocument()
expect(screen.getByText('Pokemon Gold')).toBeInTheDocument()
expect(screen.getByText('Pokemon Ruby')).toBeInTheDocument()
})
it('renders generation filter pills for each unique generation', () => {
setup()
expect(screen.getByRole('button', { name: 'Gen 1' })).toBeInTheDocument()
expect(screen.getByRole('button', { name: 'Gen 2' })).toBeInTheDocument()
expect(screen.getByRole('button', { name: 'Gen 3' })).toBeInTheDocument()
})
it('filters games when a generation pill is clicked', async () => {
setup()
await userEvent.click(screen.getByRole('button', { name: 'Gen 1' }))
expect(screen.getByText('Pokemon Red')).toBeInTheDocument()
expect(screen.queryByText('Pokemon Gold')).not.toBeInTheDocument()
expect(screen.queryByText('Pokemon Ruby')).not.toBeInTheDocument()
})
it('restores all games when "All" generation pill is clicked', async () => {
setup()
await userEvent.click(screen.getByRole('button', { name: 'Gen 1' }))
await userEvent.click(screen.getAllByRole('button', { name: 'All' })[0]!)
expect(screen.getByText('Pokemon Red')).toBeInTheDocument()
expect(screen.getByText('Pokemon Gold')).toBeInTheDocument()
expect(screen.getByText('Pokemon Ruby')).toBeInTheDocument()
})
it('filters games when a region pill is clicked', async () => {
setup()
await userEvent.click(screen.getByRole('button', { name: 'Johto' }))
expect(screen.queryByText('Pokemon Red')).not.toBeInTheDocument()
expect(screen.getByText('Pokemon Gold')).toBeInTheDocument()
expect(screen.queryByText('Pokemon Ruby')).not.toBeInTheDocument()
})
it('calls onSelect with the game when a game card is clicked', async () => {
const { onSelect } = setup()
await userEvent.click(screen.getByText('Pokemon Red'))
expect(onSelect).toHaveBeenCalledWith(RED)
})
it('hides games with active runs when the checkbox is ticked', async () => {
setup({
runs: [{ id: 10, gameId: 1, status: 'active' } as never],
})
await userEvent.click(screen.getByLabelText(/hide games with active run/i))
expect(screen.queryByText('Pokemon Red')).not.toBeInTheDocument()
expect(screen.getByText('Pokemon Gold')).toBeInTheDocument()
})
it('does not render run-based checkboxes when runs prop is omitted', () => {
setup({ runs: undefined })
expect(screen.queryByLabelText(/hide games with active run/i)).not.toBeInTheDocument()
})
})

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import { render, screen } from '@testing-library/react'
import userEvent from '@testing-library/user-event'
import { MemoryRouter } from 'react-router-dom'
import { Layout } from './Layout'
vi.mock('../hooks/useTheme', () => ({
useTheme: () => ({ theme: 'dark' as const, toggle: vi.fn() }),
}))
function renderLayout(initialPath = '/') {
return render(
<MemoryRouter initialEntries={[initialPath]}>
<Layout />
</MemoryRouter>
)
}
describe('Layout', () => {
it('renders all desktop navigation links', () => {
renderLayout()
expect(screen.getAllByRole('link', { name: /new run/i })[0]).toBeInTheDocument()
expect(screen.getAllByRole('link', { name: /my runs/i })[0]).toBeInTheDocument()
expect(screen.getAllByRole('link', { name: /genlockes/i })[0]).toBeInTheDocument()
expect(screen.getAllByRole('link', { name: /stats/i })[0]).toBeInTheDocument()
expect(screen.getAllByRole('link', { name: /admin/i })[0]).toBeInTheDocument()
})
it('renders the brand logo link', () => {
renderLayout()
expect(screen.getByRole('link', { name: /ant/i })).toBeInTheDocument()
})
it('renders the theme toggle button', () => {
renderLayout()
expect(screen.getAllByRole('button', { name: /switch to light mode/i })[0]).toBeInTheDocument()
})
it('initially hides the mobile dropdown menu', () => {
renderLayout()
// Mobile menu items exist in DOM but menu is hidden; the mobile dropdown
// only appears inside the sm:hidden block after state toggle.
// The hamburger button should be present.
expect(screen.getByRole('button', { name: /toggle menu/i })).toBeInTheDocument()
})
it('shows the mobile dropdown when the hamburger is clicked', async () => {
renderLayout()
const hamburger = screen.getByRole('button', { name: /toggle menu/i })
await userEvent.click(hamburger)
// After click, the menu open state adds a dropdown with nav links
// We can verify the menu is open by checking a class change or that
// the nav links appear in the mobile dropdown section.
// The mobile dropdown renders navLinks in a div inside sm:hidden
expect(screen.getAllByRole('link', { name: /my runs/i }).length).toBeGreaterThan(1)
})
it('renders the footer with PokeDB attribution', () => {
renderLayout()
expect(screen.getByRole('link', { name: /pokedb/i })).toBeInTheDocument()
})
})

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import { render, screen } from '@testing-library/react'
import userEvent from '@testing-library/user-event'
import { RulesConfiguration } from './RulesConfiguration'
import { DEFAULT_RULES } from '../types/rules'
import type { NuzlockeRules } from '../types/rules'
function setup(overrides: Partial<React.ComponentProps<typeof RulesConfiguration>> = {}) {
const props = {
rules: { ...DEFAULT_RULES },
onChange: vi.fn(),
...overrides,
}
render(<RulesConfiguration {...props} />)
return props
}
describe('RulesConfiguration', () => {
it('renders all rule section headings', () => {
setup()
expect(screen.getByText('Core Rules')).toBeInTheDocument()
expect(screen.getByText('Playstyle')).toBeInTheDocument()
expect(screen.getByText('Run Variant')).toBeInTheDocument()
expect(screen.getByText('Type Restriction')).toBeInTheDocument()
})
it('renders the enabled/total count', () => {
setup()
expect(screen.getByText(/\d+ of \d+ rules enabled/)).toBeInTheDocument()
})
it('renders the Reset to Default button', () => {
setup()
expect(screen.getByRole('button', { name: /reset to default/i })).toBeInTheDocument()
})
it('calls onChange with updated rules when a rule is toggled off', async () => {
const { onChange } = setup()
// RuleToggle renders a role="switch" with no accessible name; navigate
// to it via the sibling label text.
const label = screen.getByText('Duplicates Clause')
// Structure: span → .flex.items-center.gap-2 → .flex-1.pr-4 → row div → switch button
const switchEl = label
.closest('div[class]')
?.parentElement?.parentElement?.querySelector('[role="switch"]') as HTMLElement
await userEvent.click(switchEl)
expect(onChange).toHaveBeenCalledWith(expect.objectContaining({ duplicatesClause: false }))
})
it('calls onChange with DEFAULT_RULES when Reset to Default is clicked', async () => {
const { onChange } = setup({ rules: { ...DEFAULT_RULES, duplicatesClause: false } })
await userEvent.click(screen.getByRole('button', { name: /reset to default/i }))
expect(onChange).toHaveBeenCalledWith(DEFAULT_RULES)
})
it('calls onReset when Reset to Default is clicked', async () => {
const onReset = vi.fn()
setup({ onReset })
await userEvent.click(screen.getByRole('button', { name: /reset to default/i }))
expect(onReset).toHaveBeenCalledOnce()
})
it('toggles a type on when a type button is clicked', async () => {
const { onChange } = setup()
await userEvent.click(screen.getByRole('button', { name: /fire/i }))
expect(onChange).toHaveBeenCalledWith(expect.objectContaining({ allowedTypes: ['fire'] }))
})
it('shows Clear selection button when types are selected', () => {
setup({ rules: { ...DEFAULT_RULES, allowedTypes: ['fire'] } })
expect(screen.getByRole('button', { name: /clear selection/i })).toBeInTheDocument()
})
it('clears selected types when Clear selection is clicked', async () => {
const { onChange } = setup({ rules: { ...DEFAULT_RULES, allowedTypes: ['fire', 'water'] } })
await userEvent.click(screen.getByRole('button', { name: /clear selection/i }))
expect(onChange).toHaveBeenCalledWith(expect.objectContaining({ allowedTypes: [] }))
})
it('hides rules in the hiddenRules set', () => {
const hiddenRules = new Set<keyof NuzlockeRules>(['duplicatesClause'])
setup({ hiddenRules })
expect(screen.queryByText('Duplicates Clause')).not.toBeInTheDocument()
})
})

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@@ -1 +1,17 @@
import '@testing-library/jest-dom'
// jsdom does not implement window.matchMedia; provide a minimal stub so
// modules that reference it at load time (e.g. useTheme) don't throw.
Object.defineProperty(window, 'matchMedia', {
writable: true,
value: vi.fn().mockImplementation((query: string) => ({
matches: false,
media: query,
onchange: null,
addListener: vi.fn(),
removeListener: vi.fn(),
addEventListener: vi.fn(),
removeEventListener: vi.fn(),
dispatchEvent: vi.fn(),
})),
})

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@@ -43,5 +43,21 @@ hooks = [
language = "system",
files = '^frontend/src/.*\.(ts|tsx)$',
pass_filenames = false
},
{
id = "actionlint",
name = "actionlint",
entry = "bash -c 'actionlint'",
language = "system",
files = '^.github/workflows/.*.(yml|yaml)',
pass_filenames = false
},
{
id = "zizmor",
name = "zizmor",
entry = "bash -c 'zizmor .github/workflows/'",
language = "system",
files = '^.github/workflows/.*.(yml|yaml)',
pass_filenames = false
}
]