Rewrote route_order.json with correct progression ordering for all 15 version groups (Gen 1-9), validated against encounter data files. Added generate_route_order.py script for reproducible generation and validation. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
31 lines
1.3 KiB
Markdown
31 lines
1.3 KiB
Markdown
---
|
|
# nuzlocke-tracker-6lud
|
|
title: Audit and fix route ordering for Gen 1-4 games
|
|
status: scrapped
|
|
type: task
|
|
priority: normal
|
|
created_at: 2026-02-10T08:59:16Z
|
|
updated_at: 2026-02-11T13:54:47Z
|
|
parent: nuzlocke-tracker-rzu4
|
|
---
|
|
|
|
Review the existing route ordering for Gen 1-4 games that already have ordering defined. The current ordering may not accurately reflect typical game progression.
|
|
|
|
## Games to audit:
|
|
- [ ] FireRed/LeafGreen (and aliased: Red/Blue, Yellow, Let's Go)
|
|
- [ ] HeartGold/SoulSilver (and aliased: Gold/Silver, Crystal)
|
|
- [ ] Emerald (and aliased: Ruby/Sapphire, Omega Ruby/Alpha Sapphire)
|
|
- [ ] Platinum
|
|
|
|
## What to check:
|
|
- Routes are in correct progression order (match typical walkthrough)
|
|
- No routes are missing from the ordering
|
|
- No routes are listed that don't exist in the encounter data
|
|
- Aliases make sense (e.g. Red/Blue may have slightly different progression from FR/LG)
|
|
- Post-game areas are placed after main story areas
|
|
- Sub-areas (children) inherit parent ordering correctly
|
|
|
|
## Notes:
|
|
- Cross-reference with Bulbapedia walkthrough pages
|
|
- The Platinum ordering currently starts with cities and mines rather than the starting town/routes — this may be incorrect
|
|
- Diamond/Pearl currently aliases to nothing — check if it should alias to Platinum or needs its own ordering |