Files
nuzlocke-tracker/.beans/nuzlocke-tracker-knnc--add-staticlegendary-clause-rule.md
Julian Tabel 85fef68dae
All checks were successful
CI / backend-lint (push) Successful in 10s
CI / actions-lint (push) Successful in 15s
CI / frontend-lint (push) Successful in 23s
Add static clause rule for encounter selector filtering
When disabled, static encounters (legendaries, scripted Pokémon) are
grayed out and unselectable in the encounter selector. Enabled by default.
Adds 'static' to METHOD_CONFIG/METHOD_ORDER with a teal badge.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-21 12:04:39 +01:00

2.4 KiB

title, status, type, priority, created_at, updated_at, parent
title status type priority created_at updated_at parent
Add static encounter filter rule in-progress feature normal 2026-02-20T19:56:27Z 2026-02-21T11:03:12Z nuzlocke-tracker-49xj

Control whether static encounters are available in the encounter selector. Static encounters already exist in the route encounter tables (e.g., Zapdos in Power Plant, Snorlax on Route 7 in X/Y). This rule acts as a display filter, not a route-lock bypass like gift clause.

Motivation

Static encounters can feel unfair in nuzlockes because they are deterministic — the player is forced to pick a specific Pokemon rather than getting the randomness that makes nuzlockes fun. Example: Snorlax blocks Route 7 in X/Y. By definition it is the first encounter, but being forced to take it reduces variety.

Some static encounters are also overpowered (legendaries), which some players want to avoid.

Design

Rule: staticClause: boolean (default: true — static encounters enabled by default). When disabled, encounters with a static encounter method are hidden or grayed out in the encounter selector, so the player skips them and gets a different first encounter.

This is NOT like gift clause. There is no dual-encounter per route. Disabling static encounters simply filters them out of the available encounter pool for a location. The player still gets one encounter per area — just not the static one.

Encounter method: The existing encounter tables already include static encounters (e.g., Zapdos in Power Plant). The static encounter method may already exist in seed data — verify before adding. If not present, add it to seed data and METHOD_CONFIG / METHOD_ORDER.

Frontend behavior:

  • When staticClause is enabled (default): static encounters appear normally in the encounter selector
  • When staticClause is disabled: static encounters are hidden or visually grayed out in the encounter selector, preventing the player from selecting them

Checklist

  • Verify static encounter method exists in seed data; add to METHOD_CONFIG / METHOD_ORDER if missing
  • Add staticClause to NuzlockeRules interface and DEFAULT_RULES (default: true)
  • Add RuleDefinition entry under core category
  • Frontend: filter or gray out static encounters in encounter selector when staticClause is disabled
  • Backend seed data: add staticClause to DEFAULT_RULES in inject_test_data.py