Remove firstEncounterOnly, permadeath, nicknameRequired, and postGameCompletion from the rules system — they are either implicit (it's a nuzlocke tracker) or not enforced. Move levelCaps to core (it's displayed in the sticky bar). Create a new "playstyle" category for hardcoreMode and setModeOnly — informational rules useful for stats but not enforced by the tracker. Remove the completion category entirely. Add sub-task beans for the rules overhaul epic. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
22 lines
981 B
Markdown
22 lines
981 B
Markdown
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# nuzlocke-tracker-fitk
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title: Add egglocke, wonderlocke, and randomizer rules
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status: todo
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type: feature
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created_at: 2026-02-20T19:56:05Z
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updated_at: 2026-02-20T19:56:05Z
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parent: nuzlocke-tracker-49xj
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---
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Add three new boolean rules that all share the same tracker logic: when enabled, the encounter Pokemon selector allows picking from ALL Pokemon (not just the game's regional dex).
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- `egglocke` — all caught Pokemon are replaced with traded eggs
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- `wonderlocke` — all caught Pokemon are Wonder Traded away
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- `randomizer` — the run uses a randomized ROM
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## Checklist
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- [ ] Add `egglocke`, `wonderlocke`, `randomizer` to `NuzlockeRules` interface and `DEFAULT_RULES` (default: false)
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- [ ] Add `RuleDefinition` entries with appropriate categories
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- [ ] When any of these is enabled, encounter Pokemon selector should allow picking from ALL Pokemon
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- [ ] Reuse the existing "all Pokemon" selector pattern used in admin panel encounter creation and boss team creation |