Remove firstEncounterOnly, permadeath, nicknameRequired, and postGameCompletion from the rules system — they are either implicit (it's a nuzlocke tracker) or not enforced. Move levelCaps to core (it's displayed in the sticky bar). Create a new "playstyle" category for hardcoreMode and setModeOnly — informational rules useful for stats but not enforced by the tracker. Remove the completion category entirely. Add sub-task beans for the rules overhaul epic. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
33 lines
1.6 KiB
Markdown
33 lines
1.6 KiB
Markdown
---
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# nuzlocke-tracker-fv7w
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title: Add team size limit rule
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status: todo
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type: feature
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priority: normal
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created_at: 2026-02-20T19:56:22Z
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updated_at: 2026-02-20T20:01:53Z
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parent: nuzlocke-tracker-49xj
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---
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Cap the active party size with warnings when the limit is exceeded.
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## Design Decisions
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**Configurable limit:** Add `teamSizeLimit: number | null` to `NuzlockeRules`. `null` means no limit (disabled). Default Pokemon party size is 6, but variants like "trio-locke" use 3.
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**What counts:** "Active team" = encounters with status `caught` and not fainted. The tracker already tracks this — alive Pokemon are shown in the team section on RunEncounters.
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**No PC box tracking:** The tracker doesn't model a PC box. Excess catches beyond the team limit are still logged normally. The tracker just warns that the team is over capacity.
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**Enforcement:** Soft enforcement. Show a warning banner on the encounters page when alive count exceeds the limit. Highlight the count in the team section header. Don't block new catches.
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**UI:** Add a numeric input to `RulesConfiguration` (shown when team size toggle is on, min 1, max 6). Display the limit in the sticky bar alongside level caps if enabled.
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## Checklist
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- [ ] Add `teamSizeLimit: number | null` to `NuzlockeRules` interface (default: `null`)
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- [ ] Add `RuleDefinition` entry under `'difficulty'` category
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- [ ] Add numeric input to `RulesConfiguration` (shown when enabled, min 1, max 6)
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- [ ] Show warning banner on RunEncounters when alive team count exceeds limit
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- [ ] Display team size limit in sticky bar alongside level caps
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- [ ] Show count in team section header (e.g., "Team (4/3)" in red when over) |