Remove firstEncounterOnly, permadeath, nicknameRequired, and postGameCompletion from the rules system — they are either implicit (it's a nuzlocke tracker) or not enforced. Move levelCaps to core (it's displayed in the sticky bar). Create a new "playstyle" category for hardcoreMode and setModeOnly — informational rules useful for stats but not enforced by the tracker. Remove the completion category entirely. Add sub-task beans for the rules overhaul epic. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
18 lines
675 B
Markdown
18 lines
675 B
Markdown
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# nuzlocke-tracker-sij8
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title: Add gift clause rule
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status: todo
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type: feature
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created_at: 2026-02-20T19:56:10Z
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updated_at: 2026-02-20T19:56:10Z
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parent: nuzlocke-tracker-49xj
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---
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Add a new `giftClause` boolean rule: in-game gift Pokemon are free and do not count against the area's encounter limit.
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## Checklist
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- [ ] Add `giftClause` to `NuzlockeRules` interface and `DEFAULT_RULES` (default: false)
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- [ ] Add `RuleDefinition` entry with appropriate category
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- [ ] When enabled, gift-origin encounters bypass the route-lock check in the backend (similar to shinyClause bypass)
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- [ ] Update the encounter creation endpoint to check for giftClause when origin is "gift" |